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							- using PunkHPX8_MainPages.Unity;
 
- using System;
 
- using System.Collections.Generic;
 
- using System.Diagnostics;
 
- using System.Linq;
 
- using System.Reflection;
 
- using System.Text;
 
- using System.Threading.Tasks;
 
- using System.Windows;
 
- using System.Windows.Controls;
 
- using System.Windows.Data;
 
- using System.Windows.Documents;
 
- using System.Windows.Input;
 
- using System.Windows.Media;
 
- using System.Windows.Media.Imaging;
 
- using System.Windows.Navigation;
 
- using System.Windows.Shapes;
 
- namespace PunkHPX8_MainPages.Views
 
- {
 
-     /// <summary>
 
-     /// LogoutView.xaml 的交互逻辑
 
-     /// </summary>
 
-     public partial class LogoutView : Window
 
-     {
 
-         public LogoutView()
 
-         {
 
-             InitializeComponent();
 
-             userTextBlock.Text = GlobalUser.Instance.User.Name;
 
-             passwordTextBlock.Text = "******";
 
-             roleTextBlock.Text = GlobalUser.Instance.User.Role.ToString();
 
-         }
 
-         private void Close_Click(object sender, RoutedEventArgs e)
 
-         {
 
-             this.Close();
 
-         }
 
-         private void Login_Click(object sender, RoutedEventArgs e)
 
-         {
 
-             Logout();
 
-         }
 
-         private void PassWordTextBox_KeyDown(object sender, KeyEventArgs e)
 
-         {
 
-             if (e.Key == Key.Return)
 
-             {
 
-                 Logout();
 
-             }
 
-         }
 
-         private void Logout()
 
-         {
 
-             GlobalLogin.Instance.ReLogin = true;
 
-         }
 
-         private void Window_Closed(object sender, EventArgs e)
 
-         {
 
-             this.Closed -= Window_Closed;
 
-             this.logButton.Click -= Login_Click;
 
-             this.closeButton.Click -= Close_Click;
 
-         }
 
-     }
 
- }
 
 
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