VpwMainEntity.cs 9.1 KB

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  1. using Aitex.Core.RT.DataCenter;
  2. using Aitex.Core.RT.Device;
  3. using Aitex.Core.RT.Fsm;
  4. using Aitex.Core.RT.Log;
  5. using Aitex.Core.RT.OperationCenter;
  6. using Aitex.Core.RT.Routine;
  7. using Aitex.Core.Util;
  8. using Aitex.Core.Utilities;
  9. using MECF.Framework.Common.Equipment;
  10. using MECF.Framework.Common.Persistent.Reservoirs;
  11. using MECF.Framework.Common.Persistent.VpwMain;
  12. using MECF.Framework.Common.ToolLayout;
  13. using PunkHPX8_Core;
  14. using PunkHPX8_RT.Devices.VpwCell;
  15. using PunkHPX8_RT.Modules.VpwCelMain;
  16. using System;
  17. using System.Collections.Generic;
  18. using System.Linq;
  19. using System.Text;
  20. using System.Threading;
  21. using System.Threading.Tasks;
  22. namespace PunkHPX8_RT.Modules.VpwMain
  23. {
  24. public class VpwMainEntity : Entity, IEntity, IModuleEntity
  25. {
  26. public enum MSG
  27. {
  28. Home
  29. }
  30. #region 常量
  31. private const string STRATUS = "Stratus";
  32. private const string AUTO = "Auto";
  33. private const string MANUAL = "Manual";
  34. private const string DISABLED = "Disabled";
  35. private const string ENGINEERING = "Engineering";
  36. private const string PRODUCTION = "Production";
  37. #endregion
  38. #region 内部变量
  39. /// <summary>
  40. /// 持久化数值
  41. /// </summary>
  42. private VpwMainPersistentValue _persistentValue;
  43. /// <summary>
  44. /// VPW cell集合
  45. /// </summary>
  46. private List<VpwCellDevice> _vpwCellDevices = new List<VpwCellDevice>();
  47. /// <summary>
  48. /// Home Routine
  49. /// </summary>
  50. private VPWHomeRoutine _homeRoutine;
  51. #endregion
  52. #region 属性
  53. public ModuleName Module { get; private set; }
  54. /// <summary>
  55. /// 是否Init
  56. /// </summary>
  57. public bool IsInit
  58. {
  59. get { return fsm.State == (int)VPWMainState.Init; }
  60. }
  61. /// <summary>
  62. /// 是否Idle
  63. /// </summary>
  64. public bool IsIdle
  65. {
  66. get
  67. {
  68. return fsm.State == (int)VPWMainState.Idle;
  69. }
  70. }
  71. /// <summary>
  72. /// 是否错误
  73. /// </summary>
  74. public bool IsError
  75. {
  76. get { return fsm.State == (int)VPWMainState.Error; }
  77. }
  78. /// <summary>
  79. /// 正在忙碌
  80. /// </summary>
  81. public bool IsBusy
  82. {
  83. get { return fsm.State == (int)VPWMainState.Initializing; }
  84. }
  85. /// <summary>
  86. /// 是否禁用
  87. /// </summary>
  88. public bool IsDisable { get { return _persistentValue == null || _persistentValue.OperatingMode == DISABLED; } }
  89. /// <summary>
  90. /// 自动模式
  91. /// </summary>
  92. public bool IsAuto { get { return _persistentValue != null && _persistentValue.OperatingMode == AUTO; } }
  93. /// <summary>
  94. /// 自动模式
  95. /// </summary>
  96. public bool IsManual { get { return _persistentValue != null && _persistentValue.OperatingMode == MANUAL; } }
  97. /// <summary>
  98. /// 是否为工程模式
  99. /// </summary>
  100. public bool IsEngineering { get { return _persistentValue != null && _persistentValue.RecipeOperatingMode == ENGINEERING; } }
  101. /// <summary>
  102. /// 是否为产品模式
  103. /// </summary>
  104. public bool IsProduction { get { return _persistentValue != null && _persistentValue.RecipeOperatingMode == PRODUCTION; } }
  105. #endregion
  106. /// <summary>
  107. /// 构造函数
  108. /// </summary>
  109. /// <param name="module"></param>
  110. public VpwMainEntity(ModuleName module)
  111. {
  112. this.Module = module;
  113. }
  114. /// <summary>
  115. /// 初始化
  116. /// </summary>
  117. /// <returns></returns>
  118. protected override bool Init()
  119. {
  120. InitialFsm();
  121. InitializeParameter();
  122. InitializeRoutine();
  123. InitialDATA();
  124. InitialOperation();
  125. return true;
  126. }
  127. /// 初始化状态机
  128. /// </summary>
  129. private void InitialFsm()
  130. {
  131. fsm = new StateMachine<VpwMainEntity>(Module.ToString(), (int)VPWMainState.Init, 100);
  132. fsm.EnableRepeatedMsg(true);
  133. AnyStateTransition(VPWMainState.Error, NullFunc, VPWMainState.Error);
  134. AnyStateTransition(FSM_MSG.TIMER, fnMonitor, FSM_STATE.SAME);
  135. //Initialized
  136. Transition(VPWMainState.Error, VPWMainMsg.Initialize, InitializeAll, VPWMainState.Initializing);
  137. Transition(VPWMainState.Init, VPWMainMsg.Initialize, InitializeAll, VPWMainState.Initializing);
  138. Transition(VPWMainState.Idle, VPWMainMsg.Initialize, InitializeAll, VPWMainState.Initializing);
  139. Transition(VPWMainState.Initializing, FSM_MSG.TIMER, InitializeAllMonitor, VPWMainState.Idle);
  140. //直接进入Idle
  141. Transition(VPWMainState.Initialized, FSM_MSG.TIMER, NullFunc, VPWMainState.Idle);
  142. //Enter Init
  143. Transition(VPWMainState.Idle, VPWMainMsg.Init, NullFunc, VPWMainState.Init);
  144. EnumLoop<VPWMainState>.ForEach((item) => { fsm.MapState((int)item, item.ToString()); });
  145. EnumLoop<VPWMainMsg>.ForEach((item) => { fsm.MapMessage((int)item, item.ToString()); });
  146. }
  147. /// <summary>
  148. /// 初始化参数
  149. /// </summary>
  150. private void InitializeParameter()
  151. {
  152. _persistentValue = VpwMainPersistentManager.Instance.GetPersistentValue(Module.ToString());
  153. if (_persistentValue == null)
  154. {
  155. LOG.WriteLog(eEvent.ERR_VPWMAIN, Module.ToString(), "Persistent Value Object is not exist");
  156. }
  157. _vpwCellDevices.Clear();
  158. VpwMainItem vpwMainItem = VpwMainItemManager.Instance.GetItem(Module.ToString());
  159. if (vpwMainItem == null || vpwMainItem.VpwCells == null)
  160. {
  161. return;
  162. }
  163. foreach(var item in vpwMainItem.VpwCells)
  164. {
  165. VpwCellDevice cellDevice = DEVICE.GetDevice<VpwCellDevice>(item.ModuleName);
  166. _vpwCellDevices.Add(cellDevice);
  167. }
  168. }
  169. /// <summary>
  170. /// 初始化Routine
  171. /// </summary>
  172. private void InitializeRoutine()
  173. {
  174. _homeRoutine = new VPWHomeRoutine(Module.ToString());
  175. }
  176. /// <summary>
  177. /// 初始化数据
  178. /// </summary>
  179. private void InitialDATA()
  180. {
  181. DATA.Subscribe($"{Module}.FsmState", () => ((VPWMainState)fsm.State).ToString(), SubscriptionAttribute.FLAG.IgnoreSaveDB);
  182. DATA.Subscribe($"{Module}.IsError", () => IsError, SubscriptionAttribute.FLAG.IgnoreSaveDB);
  183. DATA.Subscribe($"{Module}.OperatingMode", () => _persistentValue != null ? _persistentValue.OperatingMode : "None", SubscriptionAttribute.FLAG.IgnoreSaveDB);
  184. }
  185. /// <summary>
  186. /// 初始化操作
  187. /// </summary>
  188. private void InitialOperation()
  189. {
  190. OP.Subscribe($"{Module}.InitializeHome", (cmd, args) => { return CheckToPostMessage<VPWMainState, VPWMainMsg>(eEvent.ERR_VPWMAIN, Module.ToString(), (int)VPWMainMsg.Initialize); });
  191. }
  192. private bool fnMonitor(object[] param)
  193. {
  194. return true;
  195. }
  196. #region InitializeAll
  197. /// <summary>
  198. /// Initialize
  199. /// </summary>
  200. /// <param name="param"></param>
  201. /// <returns></returns>
  202. private bool InitializeAll(object[] param)
  203. {
  204. if (_vpwCellDevices == null || _vpwCellDevices.Count == 0)
  205. {
  206. LOG.WriteLog(eEvent.ERR_VPWMAIN, Module.ToString(), "cell device is empty");
  207. return false;
  208. }
  209. return _homeRoutine.Start(_vpwCellDevices) == RState.Running;
  210. }
  211. /// <summary>
  212. /// Initialize 监控
  213. /// </summary>
  214. /// <param name="param"></param>
  215. /// <returns></returns>
  216. private bool InitializeAllMonitor(object[] param)
  217. {
  218. RState ret = _homeRoutine.Monitor();
  219. if (ret == RState.Failed || ret == RState.Timeout)
  220. {
  221. PostMsg(VPWMainMsg.Error);
  222. return false;
  223. }
  224. return ret == RState.End;
  225. }
  226. #endregion
  227. public bool Check(int msg, out string reason, params object[] args)
  228. {
  229. reason = "";
  230. return false;
  231. }
  232. public bool CheckAcked(int msg)
  233. {
  234. return false;
  235. }
  236. /// <summary>
  237. /// EnterInit
  238. /// </summary>
  239. public void EnterInit()
  240. {
  241. }
  242. public int Invoke(string function, params object[] args)
  243. {
  244. switch (function)
  245. {
  246. case "HomeAll":
  247. return (int)MSG.Home;
  248. }
  249. return (int)FSM_MSG.NONE;
  250. }
  251. }
  252. }