| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677 | using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Windows;using System.Windows.Controls;using System.Windows.Data;using System.Windows.Documents;using System.Windows.Input;using System.Windows.Media;using System.Windows.Media.Imaging;using System.Windows.Navigation;using System.Windows.Shapes;using Aitex.Core.RT.Log;namespace Aitex.Core.UI.Control{    /// <summary>    /// Interaction logic for HandValve.xaml    /// </summary>    public partial class HandValve : UserControl    {        public HandValve()        {            InitializeComponent();        }        public static readonly DependencyProperty HandValveDirectionProperty = DependencyProperty.Register(        "HandValveDirection", typeof(ValveDirection), typeof(HandValve),         new FrameworkPropertyMetadata(ValveDirection.ToBottom, FrameworkPropertyMetadataOptions.AffectsRender));        /// <summary>        /// direction of the valve        /// </summary>        public ValveDirection HandValveDirection        {            get            {                return (ValveDirection)GetValue(HandValveDirectionProperty);            }            set            {                SetValue(HandValveDirectionProperty, value);            }        }        protected override void OnRender(DrawingContext drawingContext)        {            try            {                base.OnRender(drawingContext);                switch (HandValveDirection)                {                    case ValveDirection.ToBottom:                        rotateTransform.Angle = 90;                         break;                    case ValveDirection.ToTop:                        rotateTransform.Angle = -90;                         break;                    case ValveDirection.ToLeft:                        rotateTransform.Angle = 180;                         break;                    case ValveDirection.ToRight:                        rotateTransform.Angle = 0;                         break;                     default:                        break;                }            }            catch (Exception ex)            {                LOG.WriteExeption(ex);                throw ex;            }        }    }}
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