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							- using Aitex.Core.RT.Device;
 
- using Aitex.Core.RT.Fsm;
 
- using Aitex.Core.RT.Log;
 
- using Aitex.Core.RT.SCCore;
 
- using Aitex.Core.Utilities;
 
- using MECF.Framework.Common.Beckhoff.AxisProvider;
 
- using MECF.Framework.Common.Utilities;
 
- using PunkHPX8_Core;
 
- using PunkHPX8_RT.Devices.AXIS;
 
- using PunkHPX8_RT.Devices.SRD;
 
- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Runtime.InteropServices;
 
- using System.Text;
 
- using System.Threading.Tasks;
 
- namespace PunkHPX8_RT.Modules.SRD
 
- {
 
-     internal class UnloadingStateMachine : Entity, IEntity
 
-     {
 
-         #region 常量 
 
-         /// <summary>
 
-         /// Arm Home最大retry次数
 
-         /// </summary>
 
-         private const int MAX_ARM_HOME_RETRIES = 3;
 
-         /// <summary>
 
-         /// Rotation Home最大retry次数
 
-         /// </summary>
 
-         private const int MAX_ROTATION_HOME_RETRIES = 3;
 
-         /// <summary>
 
-         /// 旋转增加时长
 
-         /// </summary>
 
-         private const int ROTATION_PLUS_TIME = 10;
 
-         #endregion
 
-         #region 内部变量
 
-         /// <summary>
 
-         /// 模块名称
 
-         /// </summary>
 
-         private string _module;
 
-         /// <summary>
 
-         /// SRD Common
 
-         /// </summary>
 
-         private SrdCommonDevice _srdCommon;
 
-         /// <summary>
 
-         /// Arm Axis
 
-         /// </summary>
 
-         private JetAxisBase _armAxis;
 
-         /// <summary>
 
-         /// Rotation Axis
 
-         /// </summary>
 
-         private JetAxisBase _rotationAxis;
 
-         /// <summary>
 
-         /// Arm重试次数
 
-         /// </summary>
 
-         private int _armRetryTimes = 0;
 
-         /// <summary>
 
-         /// Rotation重试次数
 
-         /// </summary>
 
-         private int _rotationRetryTimes = 0;
 
-         /// <summary>
 
-         /// ARM正在执行Home
 
-         /// </summary>
 
-         private bool _armHoming = false;
 
-         /// <summary>
 
-         /// Rotation正在执行Home
 
-         /// </summary>
 
-         private bool _rotationHoming = false;
 
-         #endregion
 
-         #region 属性
 
-         /// <summary>
 
-         /// 状态
 
-         /// </summary>
 
-         public string State { get { return ((UnloadingState)fsm.State).ToString(); } }
 
-         #endregion
 
-         /// <summary>
 
-         /// 构造函数
 
-         /// </summary>
 
-         /// <param name="module"></param>
 
-         public UnloadingStateMachine(string module)
 
-         {
 
-             _module = module;
 
-             this.fsm = new StateMachine($"{module}_UnloadingStateMachine", (int)UnloadingState.Unloading_Complete, 10);
 
-             fsm.EnableRepeatedMsg(true);
 
-             
 
-             AnyStateTransition(UnloadingMsg.Init, EnterUnloadingStart, UnloadingState.Unloading_Start);
 
-             AnyStateTransition(UnloadingMsg.Error, EnterError, UnloadingState.Error);
 
-             //Transition(UnloadingState.Unloading_Complete, UnloadingMsg.Unloading_Start, EnterUnloadingStart, UnloadingState.Unloading_Start);
 
-             Transition(UnloadingState.Unloading_Start, UnloadingMsg.Unloading_Start, UnloadingCheckStatus, UnloadingState.Unloading_CheckRotationStopped);
 
-             Transition(UnloadingState.Unloading_CheckRotationStopped, FSM_MSG.TIMER, CheckRotationStopped, UnloadingState.Unloading_WaferPresent);
 
-             Transition(UnloadingState.Unloading_WaferPresent, FSM_MSG.TIMER, CheckWaferPresent, UnloadingState.Unloading_OpenDoor);
 
-             Transition(UnloadingState.Unloading_OpenDoor, FSM_MSG.TIMER, OpenDoor, UnloadingState.Unloading_CheckDoorOpened);
 
-             Transition(UnloadingState.Unloading_CheckDoorOpened, FSM_MSG.TIMER, CheckDoorOpened, UnloadingState.Unloading_ReleaseChuckVacuum);
 
-             Transition(UnloadingState.Unloading_ReleaseChuckVacuum, FSM_MSG.TIMER, ReleaseChuckVacuum, UnloadingState.Unloading_CheckVacuum);
 
-             Transition(UnloadingState.Unloading_CheckVacuum, FSM_MSG.TIMER, CheckVacuum, UnloadingState.Unloading_Complete);
 
-             EnumLoop<UnloadingState>.ForEach((item) => { fsm.MapState((int)item, item.ToString()); });
 
-             EnumLoop<UnloadingMsg>.ForEach((item) => { fsm.MapMessage((int)item, item.ToString()); });
 
-         }
 
-         /// <summary>
 
-         /// Enter Error
 
-         /// </summary>
 
-         /// <param name="param"></param>
 
-         /// <returns></returns>
 
-         private bool EnterError(object param)
 
-         {
 
-             
 
-             return true;
 
-         }
 
-         /// <summary>
 
-         /// Enter Unloading_Start
 
-         /// </summary>
 
-         /// <param name="param"></param>
 
-         /// <returns></returns>
 
-         private bool EnterUnloadingStart(object param)
 
-         {            
 
-             return true;
 
-         }
 
-         #region 状态方法
 
-         /// <summary>
 
-         /// 启动
 
-         /// </summary>
 
-         /// <param name="param"></param>
 
-         /// <returns></returns>
 
-         private bool UnloadingCheckStatus(object param)
 
-         {
 
-             
 
-             _armAxis = DEVICE.GetDevice<JetAxisBase>($"{_module}.Arm");            
 
-             _rotationAxis = DEVICE.GetDevice<JetAxisBase>($"{_module}.Rotation");          
 
-             _srdCommon = DEVICE.GetDevice<SrdCommonDevice>($"{_module}.Common");
 
-             return true;
 
-         }
 
-         /// <summary>
 
-         /// 检查Rotation与Arm是否home
 
-         /// </summary>
 
-         /// <param name="param"></param>
 
-         /// <returns></returns>
 
-         private bool CheckRotationStopped(object param)
 
-         {
 
-             CheckArmHome();
 
-             CheckRotationHome();
 
-             return _srdCommon.Status == RState.End;
 
-         }
 
-         /// <summary>
 
-         /// 检验Arm home,发现失败则重试
 
-         /// </summary>
 
-         /// <param name="param"></param>
 
-         /// <returns></returns>
 
-         private bool CheckArmHome()
 
-         {
 
-             if (_armAxis.IsHomed)
 
-             {
 
-                 return true;
 
-             }
 
-             else
 
-             {
 
-                 if (_armRetryTimes < MAX_ARM_HOME_RETRIES)
 
-                 {
 
-                     if (!_armHoming)
 
-                     {
 
-                         LOG.WriteLog(eEvent.INFO_SRD, _module, $"Arm Home Retry Home {_armRetryTimes + 1} times");
 
-                         bool result = _armAxis.Home(false);
 
-                         if (result)
 
-                         {
 
-                             _armHoming = true;
 
-                         }
 
-                         _armRetryTimes++;
 
-                         return false;
 
-                     }
 
-                     else
 
-                     {
 
-                         if (_armAxis.IsHomed && _armAxis.Status == RState.End)
 
-                         {
 
-                             _armRetryTimes = 0;
 
-                             _armHoming = false;
 
-                             return true;
 
-                         }
 
-                         return false;
 
-                     }
 
-                 }
 
-                 else
 
-                 {
 
-                     LOG.WriteLog(eEvent.ERR_SRD, _module, $"Arm Home Retry Home {_armRetryTimes + 1} times is over {MAX_ARM_HOME_RETRIES}");
 
-                     PostMsg(UnloadingMsg.Error);
 
-                     return false;
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 检验Rotation home,发现失败则重试
 
-         /// </summary>
 
-         /// <param name="param"></param>
 
-         /// <returns></returns>
 
-         private bool CheckRotationHome()
 
-         {
 
-             if (_rotationAxis.IsHomed)
 
-             {
 
-                 return true;
 
-             }
 
-             else
 
-             {
 
-                 if (_rotationRetryTimes < MAX_ROTATION_HOME_RETRIES)
 
-                 {
 
-                     if (!_rotationHoming)
 
-                     {
 
-                         LOG.WriteLog(eEvent.INFO_SRD, _module, $"Rotation Home Retry Home {_rotationRetryTimes + 1} times");
 
-                         bool result = _rotationAxis.Home(false);
 
-                         if (result)
 
-                         {
 
-                             _rotationHoming = true;
 
-                         }
 
-                         _rotationRetryTimes++;
 
-                         return false;
 
-                     }
 
-                     else
 
-                     {
 
-                         if (_rotationAxis.IsHomed && _rotationAxis.Status == RState.End)
 
-                         {
 
-                             _rotationRetryTimes = 0;
 
-                             _rotationHoming = false;
 
-                             return true;
 
-                         }
 
-                         return false;
 
-                     }
 
-                 }
 
-                 else
 
-                 {
 
-                     LOG.WriteLog(eEvent.ERR_SRD, _module, $"Rotation Home Retry Home {_rotationRetryTimes + 1} times is over {MAX_ROTATION_HOME_RETRIES}");
 
-                     PostMsg(UnloadingMsg.Error);
 
-                     return false;
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Check Wafer Present
 
-         /// </summary>
 
-         /// <param name="param"></param>
 
-         /// <returns></returns>
 
-         private bool CheckWaferPresent(object param)
 
-         {
 
-             if (_srdCommon.IsWaferPresence)
 
-             {
 
-                 if (_srdCommon.WaferPresence != "WellPlaced")
 
-                 {
 
-                     PostMsg(UnloadingMsg.Error);
 
-                     LOG.WriteLog(eEvent.ERR_SRD, _module, "Wafer Presence is not WellPlaced");
 
-                     return false;
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 LOG.WriteLog(eEvent.INFO_SRD, _module, "CheckWaferPresent has been ignored");
 
-                 
 
-             }
 
-             return true;
 
-         }
 
-         /// <summary>
 
-         /// Open Door
 
-         /// </summary>
 
-         /// <param name="param"></param>
 
-         /// <returns></returns>
 
-         private bool OpenDoor(object param)
 
-         {
 
-             bool result = _srdCommon.DoorOpenAction("", null);
 
-             if (!result)
 
-             {
 
-                 PostMsg(UnloadingMsg.Error);
 
-             }
 
-             return result;
 
-         }
 
-         /// <summary>
 
-         /// 检验DoorOpened
 
-         /// </summary>
 
-         /// <param name="param"></param>
 
-         /// <returns></returns>
 
-         private bool CheckDoorOpened(object param)
 
-         {
 
-             if (_srdCommon.Status == RState.Failed || _srdCommon.Status == RState.Timeout)
 
-             {
 
-                 PostMsg(UnloadingMsg.Error);
 
-                 return false;
 
-             }
 
-             return _srdCommon.Status == RState.End && _srdCommon.CommonData.DoorOpened;
 
-         }
 
-         /// <summary>
 
-         /// 关闭Chuck Vacuum,并检查Vacuum Level
 
-         /// </summary>
 
-         /// <param name="param"></param>
 
-         /// <returns></returns>
 
-         private bool ReleaseChuckVacuum(object param)
 
-         {
 
-             if (_srdCommon.IsWaferPresence)
 
-             {
 
-                 bool result = _srdCommon.ChuckVacuumOffAction("", null);
 
-                 if (!result)
 
-                 {
 
-                     PostMsg(UnloadingMsg.Error);
 
-                 }
 
-                 return result;
 
-             }
 
-             else
 
-             {
 
-                 LOG.WriteLog(eEvent.INFO_SRD, _module, "ReleaseChuckVacuum has been ignored");
 
-                 return true;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 检查真空状态
 
-         /// </summary>
 
-         /// <param name="param"></param>
 
-         /// <returns></returns>
 
-         private bool CheckVacuum(object param)
 
-         {
 
-             if (_srdCommon.IsWaferPresence)
 
-             {
 
-                 if (_srdCommon.Status == RState.Failed || _srdCommon.Status == RState.Timeout)
 
-                 {
 
-                     PostMsg(UnloadingMsg.Error);
 
-                     return false;
 
-                 }
 
-                 bool result = _srdCommon.Status == RState.End && _srdCommon.CommonData.ChuckVacuum;
 
-                 return result;
 
-             }
 
-             else
 
-             {
 
-                 LOG.WriteLog(eEvent.INFO_SRD, _module, "CheckVacuum has been ignored");
 
-                 return true;
 
-             }
 
-             
 
-         }
 
-         #endregion
 
-         /// <summary>
 
-         /// 停止 
 
-         /// </summary>
 
-         public void Stop()
 
-         {
 
-             
 
-             base.Terminate();
 
-             
 
-         }
 
-         
 
-         public bool Check(int msg, out string reason, params object[] args)
 
-         {
 
-             reason = "";
 
-             return false;
 
-         }
 
-         #region State Msg枚举
 
-         public enum UnloadingState
 
-         {
 
-             None,
 
-             Error,
 
-             Unloading_Start,
 
-             Unloading_Complete,
 
-             Unloading_CheckRotationStopped,
 
-             Unloading_WaferPresent,
 
-             Unloading_OpenDoor,
 
-             Unloading_CheckDoorOpened,
 
-             Unloading_ReleaseChuckVacuum,
 
-             Unloading_CheckVacuum
 
-             
 
-         }
 
-         public enum UnloadingMsg
 
-         {
 
-             Init,
 
-             Error,
 
-             Unloading_Start,
 
-             Unloading_Complete,
 
-             CheckRoationStopped,
 
-             WaferPresent,
 
-             OpenDoor,
 
-             ReleaseChuckVacuum,
 
-             Abort
 
-         }
 
-         #endregion
 
-     }
 
- }
 
 
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