| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243 | using Aitex.Core.RT.Device;using Aitex.Core.RT.Log;using Aitex.Core.RT.Routine;using MECF.Framework.Common.Routine;using MECF.Framework.Common.Utilities;using PunkHPX8_Core;using PunkHPX8_RT.Devices.AXIS;using PunkHPX8_RT.Devices.Facilities;using PunkHPX8_RT.Devices.SRD;using PunkHPX8_RT.Devices.Safety;namespace PunkHPX8_RT.Modules.Transporter{    public class SRDHomeRoutine : RoutineBase, IRoutine    {        private enum HomeAllStep        {            //CheckSafety,            CheckPreCondition,            CloseDoor,            CheckDoorClosed,            HomeSRDRotation,            CheckRotationHome,            RotationHome,            RotationHomeWait,            LiftUpOn,            //FlippersOut100,            FlippersOut150,            FlippersOut200,            OpenDoor,            CheckDoorOpened,            End        }        #region 内部变量        private JetAxisBase _rotationAxis;        private SrdCommonDevice _common;        private SrdCommonDoorCloseRoutine _doorCloseRoutine;        private string _module;        #endregion        #region 属性        /// <summary>        /// 当前子状态机        /// </summary>        public string CurrentStateMachine        {            get { return Runner.CurrentStep.ToString(); }        }        #endregion        public SRDHomeRoutine(string module) : base(module)        {            _module = module;        }        public void Abort()        {            Runner.Stop("Manual Abort");        }        public RState Monitor()        {            Runner//.Run(HomeAllStep.CheckSafety,CheckSafety,_delay_1ms)                .Run(HomeAllStep.CheckPreCondition, CheckPreCondition,NullFun,_delay_1ms)                .Run(HomeAllStep.CloseDoor, () => { return _doorCloseRoutine.Start(true) == RState.Running; }, NullFun, _delay_1ms)                .WaitWithStopCondition(HomeAllStep.CheckDoorClosed, () => CommonFunction.CheckRoutineEndState(_doorCloseRoutine), () => CommonFunction.CheckRoutineStopState(_doorCloseRoutine))                                .Run(HomeAllStep.HomeSRDRotation, RotationAxisHome,_delay_1ms)                .WaitWithStopCondition(HomeAllStep.CheckRotationHome, () => { return _rotationAxis.IsHomed && _rotationAxis.Status == RState.End; }, () => { return _rotationAxis.Status == RState.Failed; })                               .Run(HomeAllStep.RotationHome, () => { return _rotationAxis.PositionStation("Home",true); }, NullFun, 100)                .WaitWithStopCondition(HomeAllStep.RotationHomeWait, () => { return _rotationAxis.Status == RState.End; }, () => { return _rotationAxis.Status == RState.Failed; })                .Run(HomeAllStep.LiftUpOn, LiftUpOn, CheckLiftUpOnEndStatus, CheckLiftUpOnStopStatus)                //.Run(HomeAllStep.FlippersOut100, () => { return FlippersOut(100); }, CheckFlippersOutEndStatus, CheckFlippersOutStopStatus)                .Run(HomeAllStep.FlippersOut150, () => { return FlippersOut(150); }, CheckFlippersOutEndStatus, CheckFlippersOutStopStatus)                .Run(HomeAllStep.FlippersOut200, () => { return FlippersOut(200); }, CheckFlippersOutEndStatus, CheckFlippersOutStopStatus)                .Run(HomeAllStep.OpenDoor, () => { return _doorCloseRoutine.Start(false) == RState.Running; },NullFun,_delay_1ms)                                .WaitWithStopCondition(HomeAllStep.CheckDoorOpened,()=>CommonFunction.CheckRoutineEndState(_doorCloseRoutine),()=>CommonFunction.CheckRoutineStopState(_doorCloseRoutine))                .End(HomeAllStep.End,NullFun);            return Runner.Status;         }        /// <summary>        /// 检验Safety        /// </summary>        /// <returns></returns>        private bool CheckSafety()        {            SafetyDevice safetyDevice = DEVICE.GetDevice<SafetyDevice>("Safety");            if (safetyDevice == null)            {                LOG.WriteLog(eEvent.ERR_SRD, Module.ToString(), "Safety device is null");                return false;            }                       if (safetyDevice.SafetyData.SrdCommErr)            {                LOG.WriteLog(eEvent.ERR_SRD, Module.ToString(), "Twincat SRD Communication status is error");                return false;            }            if (safetyDevice.SafetyData.SrdFunctionBlockErr)            {                LOG.WriteLog(eEvent.ERR_SRD, Module.ToString(), "Twincat SRD function block status is error");                return false;            }            return true;        }        /// <summary>        /// 检验前置条件        /// </summary>        /// <returns></returns>        private bool CheckPreCondition()        {            //检查电机谁否开启                       if(!_rotationAxis.IsSwitchOn)            {                LOG.WriteLog(eEvent.ERR_SRD, Module, $"{_module}.Rotation is switchoff");                return false;            }            //检查CDA与N2是否开启            SystemFacilities systemFacilities = DEVICE.GetDevice<SystemFacilities>("System.Facilities");            var result = systemFacilities.CheckCDAN2();            if (!result.result)            {                LOG.WriteLog(eEvent.ERR_SRD, Module, $"CDA or N2 is not enabled");                return false;            }            //Check LoadDI            if (!systemFacilities.LoaderDiEnable)            {                LOG.WriteLog(eEvent.ERR_SRD, Module, "Load DI is Disable");                return false;            }            return true;        }        /// <summary>        /// Rotation Home        /// </summary>        /// <returns></returns>        private bool RotationAxisHome()        {            return _rotationAxis.Home();        }        /// <summary>        /// 检验Rotation Home状态        /// </summary>        /// <returns></returns>        private bool CheckRotationHome()        {            return _rotationAxis.IsHomed&&_rotationAxis.Status==RState.End;        }        /// <summary>        /// LiftUpOn        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool LiftUpOn()        {            bool result = _common.LiftUpOnAction("", null);            if (!result)            {                NotifyError(eEvent.ERR_SRD, "Lift Up On Action is failed", 0);                return result;            }            return true;        }        /// <summary>        /// 检验LiftUpOnEnd状态        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool CheckLiftUpOnEndStatus()        {            return _common.Status == RState.End;        }        /// <summary>        /// 检验LiftUpOnStop状态        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool CheckLiftUpOnStopStatus()        {            if (_common.Status == RState.Failed || _common.Status == RState.Timeout)            {                NotifyError(eEvent.ERR_SRD, "Check LiftUpOn is failed", 0);                return true;            }            return false;        }        /// <summary>        /// Flippers Out        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool FlippersOut(int size)        {            bool result = false;            object[] objects = new object[1];            objects[0] = size;            result = _common.FlipperOutAction("", objects);            if (!result)            {                NotifyError(eEvent.ERR_SRD, $"FlipperOut Action is failed", 0);                return result;            }            return true;        }        /// <summary>        /// 检验FlippersOut结束状态        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool CheckFlippersOutEndStatus()        {            return _common.Status == RState.End;        }        /// <summary>        /// 检验FlippersOut结束状态        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool CheckFlippersOutStopStatus()        {            if (_common.Status == RState.Failed || _common.Status == RState.Timeout)            {                NotifyError(eEvent.ERR_SRD, $"Check FlipperOut Action is failed", 0);                return true;            }            return false;        }        /// <summary>        /// 启动        /// </summary>        /// <param name="objs"></param>        /// <returns></returns>        public RState Start(params object[] objs)        {            _rotationAxis = DEVICE.GetDevice<JetAxisBase>($"{Module}.Rotation");            _common = DEVICE.GetDevice<SrdCommonDevice>($"{Module}.Common");            _doorCloseRoutine = new SrdCommonDoorCloseRoutine(Module);            return Runner.Start(Module, "Home");        }    }}
 |