| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390 | using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Net.Sockets;using System.Net;using Aitex.Sorter.Common;using Aitex.Core.RT.Log;using Aitex.Core.RT.Event;using System.Configuration;using MECF.Framework.Common.Equipment;using System.Threading;namespace MECF.Framework.RT.EquipmentLibrary.HardwareUnits.Robot{      public enum DataType    {        Ascii,        Byte    }    public class AsyncSocket :  ICommunication, IDisposable    {        public delegate void ErrorHandler(ErrorEventArgs args);        public event ErrorHandler OnErrorHappened;        public delegate void MessageHandler(string message);        public event MessageHandler OnDataChanged;        public delegate void BufferDataHander(byte[] data);        public event BufferDataHander OnBufferDataReceived;        public delegate void ConnectHandler();        public event ConnectHandler OnConnect;        private static Object _locker = new Object();        public class ClientStateObject        {            // Client socket.                 public Socket workSocket = null;            // Size of receive buffer.                 public const int BufferSize = 8192;            // Receive buffer.                 public byte[] buffer = new byte[BufferSize];            // Received data string.                 public StringBuilder sb = new StringBuilder();        }        private string _newLine { get; set; }        private Socket _socket;        private string _ip;        private int _port;        private DataType _dataType;        private bool _supportReconnect = false;        private int _reconnectInterval = 3000;        private object _reconnectLocker = new object();        private Thread _reconnectThread = null;                public bool IsConnected { get { return (_socket != null && _socket.Connected); } }        public AsyncSocket(string address, string newline ="\r",DataType dataType=DataType.Ascii,bool supportReconnect=false)        {                   // Connect(address);            _socket = null;            _newLine = newline;            _supportReconnect = supportReconnect;            _dataType = dataType;        }        ~AsyncSocket()        {            Dispose();        }        public void Connect(string address)        {            _ip =address.Split(':')[0];            _port =int.Parse(address.Split(':')[1]);            try            {                Connect();            }            catch            {            }        }        /// <summary>        /// 连接        /// </summary>        /// <exception cref="Exception"></exception>        private void Connect()        {            try            {                IPAddress ipAddress = IPAddress.Parse(_ip);                IPEndPoint remoteEP = new IPEndPoint(ipAddress, _port);                                _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);                _socket.ReceiveTimeout = 2000;                _socket.SendTimeout = 2000;                // Connect to the remote endpoint.                     _socket.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), _socket);            }            catch (Exception e)            {                if (!_supportReconnect)                {                    throw new Exception(e.ToString());                }                else                {                    StartReconnectThread();                }            }        }        /// <summary>        /// 启动重新连接线程        /// </summary>        private void StartReconnectThread()        {            lock (_reconnectLocker)            {                if (_reconnectThread==null)                {                    _reconnectThread = new Thread(ReConnectThread);                    _reconnectThread.IsBackground = true;                    _reconnectThread.Start();                }            }        }        /// <summary>        /// 重新连接线程        /// </summary>        private void ReConnectThread()        {            //休眠一定时间后再连接            Thread.Sleep(_reconnectInterval);            try            {                Connect();            }            catch            {            }            _reconnectThread = null;        }        /// <summary>        /// 连接回调函数        /// </summary>        /// <param name="ar"></param>        private void ConnectCallback(IAsyncResult ar)        {            try            {                // Retrieve the socket from the state object.                     Socket client = (Socket)ar.AsyncState;                // Complete the connection.                   client.EndConnect(ar);                                    if(OnConnect!=null)                {                    OnConnect();                }                // Receive the response from the remote device.                 Receive(_socket);            }            catch(Exception e)            {                string reason = string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, e.Message);                OnErrorHappened(new ErrorEventArgs(reason));                if (_supportReconnect)                {                    StartReconnectThread();                }            }        }        /// <summary>        /// 异步接收数据        /// </summary>        /// <param name="client"></param>        private void Receive(Socket client)        {            try            {                // Create the state object.                     ClientStateObject state = new ClientStateObject();                state.workSocket = client;                // Begin receiving the data from the remote device.                     client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);            }            catch (Exception e)            {                string reason = string.Format("TCP connect failed:{0}", e.Message);                OnErrorHappened(new ErrorEventArgs(reason));                 if (_supportReconnect)                {                    StartReconnectThread();                }            }        }        /// <summary>        /// 接收数据回调数据        /// </summary>        /// <param name="ar"></param>        private void ReceiveCallback(IAsyncResult ar)        {            try            {                if (!IsConnected) { return; }                // Retrieve the state object and the client socket                     // from the asynchronous state object.                     ClientStateObject state = (ClientStateObject)ar.AsyncState;                Socket client = state.workSocket;                // Read data from the remote device.                     int bytesRead = client.EndReceive(ar);                if (bytesRead > 0)                {                    // There might be more data, so store the data received so far.                         if (_dataType == DataType.Ascii)                    {                        state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));                        if (state.sb.Length > _newLine.Length)                        {                            if (state.sb.ToString().Substring(state.sb.Length - _newLine.Length).Equals(_newLine))                            {                                string msg = state.sb.ToString();                                if (OnDataChanged != null)                                {                                    OnDataChanged(state.sb.ToString());                                }                                state.sb.Clear();                            }                        }                    }                    else                    {                        if(OnBufferDataReceived!=null)                        {                            OnBufferDataReceived(state.buffer);                        }                    }                    // Get the rest of the data.                         client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);                }            }            catch (Exception ex)            {                LOG.WriteExeption(ex);                string reason = string.Format("TCP Socket recevice data failed:{0}", ex.Message);                OnErrorHappened(new ErrorEventArgs(reason));                 if (_supportReconnect)                {                    StartReconnectThread();                }            }        }        /// <summary>        /// 写数据        /// </summary>        /// <param name="data"></param>        /// <returns></returns>        public bool Write(string data)        {            if(_socket==null||!_socket.Connected)            {                return false;            }            try            {                lock (_locker)                {                    // Convert the string data to byte data using ASCII encoding.                         byte[] byteData = Encoding.ASCII.GetBytes(data);                    _socket.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), _socket);                }                return true;                            }            catch (Exception ex)            {                LOG.WriteExeption(ex);                string reason = string.Format("Send command failed:{0}", ex.Message);                OnErrorHappened(new ErrorEventArgs(reason));                 if (_supportReconnect)                {                    StartReconnectThread();                }            }            return false;        }        /// <summary>        /// 写入二进制数据        /// </summary>        /// <param name="byteData"></param>        /// <returns></returns>        public bool Write(byte[] byteData)        {            if (_socket == null || !_socket.Connected)            {                return false;            }            try            {                lock (_locker)                {                      _socket.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), _socket);                }                return true;            }            catch (Exception ex)            {                LOG.WriteExeption(ex);                string reason = string.Format("Send command failed:{0}", ex.Message);                OnErrorHappened(new ErrorEventArgs(reason));                if(_supportReconnect)                {                    StartReconnectThread();                }            }            return false;        }        /// <summary>        /// 发送数据回调函数        /// </summary>        /// <param name="ar"></param>        private void SendCallback(IAsyncResult ar)        {            try            {                // Retrieve the socket from the state object.                     Socket client = (Socket)ar.AsyncState;                // Complete sending the data to the remote device.                     int bytesSent = client.EndSend(ar);            }            catch (Exception ex)            {                LOG.WriteExeption(ex);                string reason = string.Format("Send command failed:{0}", ex.Message);                OnErrorHappened(new ErrorEventArgs(reason));                if (_supportReconnect)                {                    StartReconnectThread();                }            }        }        /// <summary>        /// 释放资源(Dispose)        /// </summary>        public void Dispose()        {            try            {                if (_socket != null)                {                    if (IsConnected)                    {                        _socket.Shutdown(SocketShutdown.Both);                    }                    _socket.Close();                    _socket.Dispose();                    _socket = null;                    _supportReconnect = false;                }            }            catch (Exception ex)            {                LOG.WriteExeption(ex);                string reason = string.Format("释放socket资源失败:{0}", ex.Message);                OnErrorHappened(new ErrorEventArgs(reason));            }        }    }}
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