| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278 | using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;using System.Windows;using System.Windows.Controls;using System.Windows.Data;using System.Windows.Documents;using System.Windows.Input;using System.Windows.Media;using System.Windows.Media.Imaging;using System.Windows.Navigation;using System.Windows.Shapes;namespace PunkHPX8_Themes.UserControls{    /// <summary>    /// Axes2D.xaml 的交互逻辑    /// </summary>    public partial class Axes2D : UserControl    {        bool flag = false;        public Axes2D()        {            InitializeComponent();        }        private void axes_Loaded(object sender, RoutedEventArgs e)        {            //仅触发一次绘制 不允许重复绘制            if (!flag)            {                DrawAxisAndText();                flag = true;            }            //DrawPoint();        }        //晶圆实际半径        public double WaferRadius        {            get            {                return (double)GetValue(WaferRadiusProperty);            }            set            {                SetValue(WaferRadiusProperty, value);            }        }        //传送安全半径阈值        public double SafeRadius        {            get            {                return (double)GetValue(SafeRadiusProperty);            }            set            {                SetValue(SafeRadiusProperty, value);            }        }        public double AxesWidth        {            get { return (double)GetValue(AxesWidthProperty); }            set            {                SetValue(AxesWidthProperty, value);            }        }        public double AxesHeight        {            get { return (double)GetValue(AxesHeightProperty); }            set            {                SetValue(AxesHeightProperty, value);            }        }        /// <summary>        /// 存储x,y,点位信息的List         /// </summary>        public List<(double x, double y, int arm, string info)> PositionAndKey        {            get { return (List<(double x, double y, int arm, string info)>)GetValue(PositionAndKeyProperty); }            set            {                SetValue(PositionAndKeyProperty, value);                //在更新的同时 对点位数据进行重新绘制                if (value != null)                    DrawPoint();            }        }        private void DrawPoint()        {            List<UIElement> needdelete = new List<UIElement>();            foreach (UIElement child in CanvasInPath.Children)            {                if (child.GetType() == typeof(Ellipse)) needdelete.Add(child);            }            foreach (UIElement i in needdelete)                CanvasInPath.Children.Remove(i);            float rc = 5;            foreach ((double x, double y, int arm, string info) point in PositionAndKey)            {                Ellipse ellipse = new Ellipse()                {                    Width = rc,                    Height = rc,                    ToolTip = point.info,                    Fill = point.arm == 1 ? new SolidColorBrush(Colors.Blue) : new SolidColorBrush(Colors.Yellow),                };                Canvas.SetZIndex(ellipse, 10);//显示层级                double bottom = (point.y / 10000 + 5) * (CanvasInPath.Height) / 10 - rc / 2 - .8;                double left = (point.x / 10000 + 5) * (CanvasInPath.Width) / 10 - rc / 2 + .4;                Canvas.SetLeft(ellipse, left);//x位置                Canvas.SetBottom(ellipse, bottom);//y位置                CanvasInPath.Children.Add(ellipse);            }            //晶圆半径示意图            if (WaferRadius > 0)            {                double radius = (WaferRadius / 100) * (CanvasInPath.Width) / 10 * 2;                Ellipse wafer = new Ellipse()                {                    Width = radius,                    Height = radius,                    Stroke = new SolidColorBrush(Colors.Blue),                    StrokeThickness = 1                };                Canvas.SetLeft(wafer, (WaferRadius / 100 + 5) * (CanvasInPath.Width) / 10 - radius);                Canvas.SetTop(wafer, (WaferRadius / 100 + 5) * (CanvasInPath.Height) / 10 - radius);                Canvas.SetZIndex(wafer, 1);                CanvasInPath.Children.Add(wafer);            }            if (SafeRadius > 0)            {                double radius = SafeRadius / 100 * (CanvasInPath.Width) / 10 * 2;                Ellipse safer = new Ellipse()                {                    Width = radius,                    Height = radius,                    Stroke = new SolidColorBrush(Colors.Yellow),                    StrokeThickness = 1                };                Canvas.SetLeft(safer, (SafeRadius / 100 + 5) * (CanvasInPath.Width) / 10 - radius);                Canvas.SetTop(safer, (SafeRadius / 100 + 5) * (CanvasInPath.Height) / 10 - radius);                Canvas.SetZIndex(safer, 1);                CanvasInPath.Children.Add(safer);            }        }        public static readonly DependencyProperty AxesWidthProperty = DependencyProperty.Register(                "AxesWidth", typeof(double), typeof(Axes2D));        public static readonly DependencyProperty AxesHeightProperty = DependencyProperty.Register(                "AxesHeight", typeof(double), typeof(Axes2D));        public static readonly DependencyProperty WaferRadiusProperty = DependencyProperty.Register(                "WaferRadius", typeof(double), typeof(Axes2D));        public static readonly DependencyProperty SafeRadiusProperty = DependencyProperty.Register(                "SafeRadius", typeof(double), typeof(Axes2D));        public static readonly DependencyProperty PositionAndKeyProperty = DependencyProperty.Register(                "PositionAndKey", typeof(List<(double, double, int, string)>), typeof(Axes2D),                new PropertyMetadata(null, OnDataPropertyChanged));        private static void OnDataPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)        {            if (d is Axes2D axes2)            {                if (e.NewValue is List<(double x, double y, int arm, string info)> postiondata)                {                    axes2.PositionAndKey = postiondata;                }            }        }        private void DrawAxisAndText()        {            CanvasInPath.Width = AxesWidth;            CanvasInPath.Height = AxesHeight;            //笛卡尔坐标系            for (int i = 0; i < 11; ++i)            {                //坐标线                Line lineX = new Line()                {                    X1 = (double)((decimal)CanvasInPath.Width / 10) * i,                    X2 = (double)((decimal)CanvasInPath.Width / 10) * i,                    Y1 = 0,                    Y2 = CanvasInPath.Height,                    Stroke = new SolidColorBrush(Colors.DarkGray),                    StrokeThickness = 1,                };                Line lineY = new Line()                {                    X1 = 0,                    X2 = CanvasInPath.Width,                    Y1 = (double)((decimal)CanvasInPath.Height / 10) * i,                    Y2 = (double)((decimal)CanvasInPath.Height / 10) * i,                    Stroke = new SolidColorBrush(Colors.DarkGray),                    StrokeThickness = 1,                };                //中心和边缘线换色加重                if (i == 0 || i == 10 || i == 5)                {                    lineX.Stroke = new SolidColorBrush(Colors.Black);                    lineY.Stroke = new SolidColorBrush(Colors.Black);                    lineX.StrokeThickness = 1;                    lineY.StrokeThickness = 1;                }                else                {                    lineX.StrokeDashArray = new DoubleCollection() { 2, 2 };                    lineY.StrokeDashArray = new DoubleCollection() { 2, 2 };                }                Canvas.SetZIndex(lineX, 0);                Canvas.SetZIndex(lineY, 0);                CanvasInPath.Children.Add(lineX);                CanvasInPath.Children.Add(lineY);                //刻度                if (i < 11)                {                    TextBlock xblock = new TextBlock();                    xblock.Foreground = new SolidColorBrush(Colors.Black);                    xblock.FontSize = 10;                    TranslateTransform translateTransform = new TranslateTransform(0, xblock.ActualHeight);                    ScaleTransform scaleTransform = new ScaleTransform();                    scaleTransform.ScaleY = -1;                    xblock.Text = (i - 5) + "";                    Canvas.SetLeft(xblock, TransFromX((i) * 10));                    Canvas.SetTop(xblock, CanvasInPath.Width + 12);                    CanvasInPath.Children.Add(xblock);                    Canvas.SetZIndex(xblock, 1);                    TextBlock yblock = new TextBlock();                    yblock.Foreground = new SolidColorBrush(Colors.Black);                    yblock.FontSize = 10;                    translateTransform = new TranslateTransform(0, yblock.ActualHeight);                    scaleTransform = new ScaleTransform();                    scaleTransform.ScaleY = -1;                    yblock.Text = -(i - 5) + "";                    Canvas.SetLeft(yblock, -12);                    Canvas.SetTop(yblock, TransFromY((i) * 10));                    CanvasInPath.Children.Add(yblock);                    Canvas.SetZIndex(yblock, 1);                }            }        }        private double TransFromX(double value)        {            return (double)(((decimal)value / 10) * (decimal)(CanvasInPath.Width) / 10 - (decimal)5);        }        private double TransFromY(double value)        {            return (double)(((decimal)value / 10) * (decimal)(CanvasInPath.Height) / 10 - (decimal)3);        }        protected override void OnRender(DrawingContext drawingContext)        {            base.OnRender(drawingContext);        }    }}
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