| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960 | <?xml version="1.0" encoding="utf-8" ?><Axes>  <Axis Name="SRD1.Rotation">    <Driver>Beckhoff</Driver>    <!-- <Driver>Sim</Driver> -->    <Units>deg</Units>	<!-- 5294 X 4 counts/rev * 1/360 rev/deg = 58.822222 counts/deg -->    <ScaleFactor>91</ScaleFactor>    <JogLimit>5</JogLimit>    <!--Units>rev</Units-->	<!-- 5294 X 4 counts/rev = 21176 counts/rev -->    <!--ScaleFactor>21176</ScaleFactor-->	<MinMoveTime>0.5</MinMoveTime>	<MotorPositionRate>1</MotorPositionRate>	<VelocityRate>64</VelocityRate>  </Axis>   <Axis Name="SRD2.Rotation">    <Driver>Beckhoff</Driver>    <!-- <Driver>Sim</Driver> -->    <Units>deg</Units>	<!-- 5294 X 4 counts/rev * 1/360 rev/deg = 58.822222 counts/deg -->    <ScaleFactor>91</ScaleFactor>    <JogLimit>5</JogLimit>    <!--Units>rev</Units-->	<!-- 5294 X 4 counts/rev = 21176 counts/rev -->    <!--ScaleFactor>21176</ScaleFactor-->	<MinMoveTime>0.5</MinMoveTime>	<MotorPositionRate>1</MotorPositionRate>	<VelocityRate>1</VelocityRate>  </Axis>  <Axis Name="VPW1.Rotation">    <Driver>Beckhoff</Driver>    <!-- <Driver>Sim</Driver> -->    <Units>deg</Units>	<!-- 5294 X 4 counts/rev * 1/360 rev/deg = 58.822222 counts/deg -->    <ScaleFactor>1</ScaleFactor>    <JogLimit>100000000</JogLimit>    <!--Units>rev</Units-->	<!-- 5294 X 4 counts/rev = 21176 counts/rev -->    <!--ScaleFactor>21176</ScaleFactor-->	<MinMoveTime>0.5</MinMoveTime>	<MotorPositionRate>1</MotorPositionRate>	<VelocityRate>1</VelocityRate>  </Axis>   <Axis Name="VPW2.Rotation">    <Driver>Beckhoff</Driver>    <!-- <Driver>Sim</Driver> -->    <Units>deg</Units>	<!-- 5294 X 4 counts/rev * 1/360 rev/deg = 58.822222 counts/deg -->    <ScaleFactor>1</ScaleFactor>    <JogLimit>5</JogLimit>    <!--Units>rev</Units-->	<!-- 5294 X 4 counts/rev = 21176 counts/rev -->    <!--ScaleFactor>21176</ScaleFactor-->	<MinMoveTime>0.5</MinMoveTime>	<MotorPositionRate>1</MotorPositionRate>	<VelocityRate>1</VelocityRate>  </Axis></Axes>
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