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							- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Text;
 
- using System.Net.Sockets;
 
- using System.Net;
 
- using Aitex.Sorter.Common;
 
- using Aitex.Core.RT.Log;
 
- using Aitex.Core.RT.Event;
 
- using System.Configuration;
 
- using MECF.Framework.Common.Equipment;
 
- using System.Threading;
 
- namespace MECF.Framework.RT.EquipmentLibrary.HardwareUnits.Robot
 
- {  
 
-     public enum DataType
 
-     {
 
-         Ascii,
 
-         Byte
 
-     }
 
-     public class AsyncSocket :  ICommunication, IDisposable
 
-     {
 
-         public delegate void ErrorHandler(ErrorEventArgs args);
 
-         public event ErrorHandler OnErrorHappened;
 
-         public delegate void MessageHandler(string message);
 
-         public event MessageHandler OnDataChanged;
 
-         public delegate void BufferDataHander(byte[] data);
 
-         public event BufferDataHander OnBufferDataReceived;
 
-         public delegate void ConnectHandler();
 
-         public event ConnectHandler OnConnect;
 
-         private static Object _locker = new Object();
 
-         public class ClientStateObject
 
-         {
 
-             // Client socket.     
 
-             public Socket workSocket = null;
 
-             // Size of receive buffer.     
 
-             public const int BufferSize = 8192;
 
-             // Receive buffer.     
 
-             public byte[] buffer = new byte[BufferSize];
 
-             // Received data string.     
 
-             public StringBuilder sb = new StringBuilder();
 
-         }
 
-         private string _newLine { get; set; }
 
-         private Socket _socket;
 
-         private string _ip;
 
-         private int _port;
 
-         private DataType _dataType;
 
-         private bool _supportReconnect = false;
 
-         private int _reconnectInterval = 3000;
 
-         private object _reconnectLocker = new object();
 
-         private Thread _reconnectThread = null;
 
-         
 
-         public bool IsConnected { get { return (_socket != null && _socket.Connected); } }
 
-         public AsyncSocket(string address, string newline ="\r",DataType dataType=DataType.Ascii,bool supportReconnect=false)
 
-         {
 
-                    // Connect(address);
 
-             _socket = null;
 
-             _newLine = newline;
 
-             _supportReconnect = supportReconnect;
 
-             _dataType = dataType;
 
-         }
 
-         ~AsyncSocket()
 
-         {
 
-             Dispose();
 
-         }
 
-         public void Connect(string address)
 
-         {
 
-             _ip =address.Split(':')[0];
 
-             _port =int.Parse(address.Split(':')[1]);
 
-             try
 
-             {
 
-                 Connect();
 
-             }
 
-             catch
 
-             {
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 连接
 
-         /// </summary>
 
-         /// <exception cref="Exception"></exception>
 
-         private void Connect()
 
-         {
 
-             try
 
-             {
 
-                 IPAddress ipAddress = IPAddress.Parse(_ip);
 
-                 IPEndPoint remoteEP = new IPEndPoint(ipAddress, _port);
 
-                 
 
-                 _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
 
-                 _socket.ReceiveTimeout = 2000;
 
-                 _socket.SendTimeout = 2000;
 
-                 // Connect to the remote endpoint.     
 
-                 _socket.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), _socket);
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 if (!_supportReconnect)
 
-                 {
 
-                     throw new Exception(e.ToString());
 
-                 }
 
-                 else
 
-                 {
 
-                     StartReconnectThread();
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 启动重新连接线程
 
-         /// </summary>
 
-         private void StartReconnectThread()
 
-         {
 
-             lock (_reconnectLocker)
 
-             {
 
-                 if (_reconnectThread==null)
 
-                 {
 
-                     _reconnectThread = new Thread(ReConnectThread);
 
-                     _reconnectThread.IsBackground = true;
 
-                     _reconnectThread.Start();
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 重新连接线程
 
-         /// </summary>
 
-         private void ReConnectThread()
 
-         {
 
-             //休眠一定时间后再连接
 
-             Thread.Sleep(_reconnectInterval);
 
-             try
 
-             {
 
-                 Connect();
 
-             }
 
-             catch
 
-             {
 
-             }
 
-             _reconnectThread = null;
 
-         }
 
-         /// <summary>
 
-         /// 连接回调函数
 
-         /// </summary>
 
-         /// <param name="ar"></param>
 
-         private void ConnectCallback(IAsyncResult ar)
 
-         {
 
-             try
 
-             {
 
-                 // Retrieve the socket from the state object.     
 
-                 Socket client = (Socket)ar.AsyncState;
 
-                 // Complete the connection.   
 
-                 client.EndConnect(ar);                    
 
-                 if(OnConnect!=null)
 
-                 {
 
-                     OnConnect();
 
-                 }
 
-                 // Receive the response from the remote device. 
 
-                 Receive(_socket);
 
-             }
 
-             catch(Exception e)
 
-             {
 
-                 string reason = string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, e.Message);
 
-                 OnErrorHappened(new ErrorEventArgs(reason));
 
-                 if (_supportReconnect)
 
-                 {
 
-                     StartReconnectThread();
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 异步接收数据
 
-         /// </summary>
 
-         /// <param name="client"></param>
 
-         private void Receive(Socket client)
 
-         {
 
-             try
 
-             {
 
-                 // Create the state object.     
 
-                 ClientStateObject state = new ClientStateObject();
 
-                 state.workSocket = client;
 
-                 // Begin receiving the data from the remote device.     
 
-                 client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 string reason = string.Format("TCP connect failed:{0}", e.Message);
 
-                 OnErrorHappened(new ErrorEventArgs(reason)); 
 
-                 if (_supportReconnect)
 
-                 {
 
-                     StartReconnectThread();
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 接收数据回调数据
 
-         /// </summary>
 
-         /// <param name="ar"></param>
 
-         private void ReceiveCallback(IAsyncResult ar)
 
-         {
 
-             try
 
-             {
 
-                 if (!IsConnected) { return; }
 
-                 // Retrieve the state object and the client socket     
 
-                 // from the asynchronous state object.     
 
-                 ClientStateObject state = (ClientStateObject)ar.AsyncState;
 
-                 Socket client = state.workSocket;
 
-                 // Read data from the remote device.     
 
-                 int bytesRead = client.EndReceive(ar);
 
-                 if (bytesRead > 0)
 
-                 {
 
-                     // There might be more data, so store the data received so far.     
 
-                     if (_dataType == DataType.Ascii)
 
-                     {
 
-                         state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
 
-                         if (state.sb.Length > _newLine.Length)
 
-                         {
 
-                             if (state.sb.ToString().Substring(state.sb.Length - _newLine.Length).Equals(_newLine))
 
-                             {
 
-                                 string msg = state.sb.ToString();
 
-                                 if (OnDataChanged != null)
 
-                                 {
 
-                                     OnDataChanged(state.sb.ToString());
 
-                                 }
 
-                                 state.sb.Clear();
 
-                             }
 
-                         }
 
-                     }
 
-                     else
 
-                     {
 
-                         if(OnBufferDataReceived!=null)
 
-                         {
 
-                             OnBufferDataReceived(state.buffer);
 
-                         }
 
-                     }
 
-                     // Get the rest of the data.     
 
-                     client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
 
-                 }
 
-             }
 
-             catch (Exception ex)
 
-             {
 
-                 LOG.WriteExeption(ex);
 
-                 string reason = string.Format("TCP Socket recevice data failed:{0}", ex.Message);
 
-                 OnErrorHappened(new ErrorEventArgs(reason)); 
 
-                 if (_supportReconnect)
 
-                 {
 
-                     StartReconnectThread();
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 写数据
 
-         /// </summary>
 
-         /// <param name="data"></param>
 
-         /// <returns></returns>
 
-         public bool Write(string data)
 
-         {
 
-             if(_socket==null||!_socket.Connected)
 
-             {
 
-                 return false;
 
-             }
 
-             try
 
-             {
 
-                 lock (_locker)
 
-                 {
 
-                     // Convert the string data to byte data using ASCII encoding.     
 
-                     byte[] byteData = Encoding.ASCII.GetBytes(data);
 
-                     _socket.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), _socket);
 
-                 }
 
-                 return true;
 
-                 
 
-             }
 
-             catch (Exception ex)
 
-             {
 
-                 LOG.WriteExeption(ex);
 
-                 string reason = string.Format("Send command failed:{0}", ex.Message);
 
-                 OnErrorHappened(new ErrorEventArgs(reason)); 
 
-                 if (_supportReconnect)
 
-                 {
 
-                     StartReconnectThread();
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 写入二进制数据
 
-         /// </summary>
 
-         /// <param name="byteData"></param>
 
-         /// <returns></returns>
 
-         public bool Write(byte[] byteData)
 
-         {
 
-             if (_socket == null || !_socket.Connected)
 
-             {
 
-                 return false;
 
-             }
 
-             try
 
-             {
 
-                 lock (_locker)
 
-                 {  
 
-                     _socket.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), _socket);
 
-                 }
 
-                 return true;
 
-             }
 
-             catch (Exception ex)
 
-             {
 
-                 LOG.WriteExeption(ex);
 
-                 string reason = string.Format("Send command failed:{0}", ex.Message);
 
-                 OnErrorHappened(new ErrorEventArgs(reason));
 
-                 if(_supportReconnect)
 
-                 {
 
-                     StartReconnectThread();
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 发送数据回调函数
 
-         /// </summary>
 
-         /// <param name="ar"></param>
 
-         private void SendCallback(IAsyncResult ar)
 
-         {
 
-             try
 
-             {
 
-                 // Retrieve the socket from the state object.     
 
-                 Socket client = (Socket)ar.AsyncState;
 
-                 // Complete sending the data to the remote device.     
 
-                 int bytesSent = client.EndSend(ar);
 
-             }
 
-             catch (Exception ex)
 
-             {
 
-                 LOG.WriteExeption(ex);
 
-                 string reason = string.Format("Send command failed:{0}", ex.Message);
 
-                 OnErrorHappened(new ErrorEventArgs(reason));
 
-                 if (_supportReconnect)
 
-                 {
 
-                     StartReconnectThread();
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 释放资源(Dispose)
 
-         /// </summary>
 
-         public void Dispose()
 
-         {
 
-             try
 
-             {
 
-                 if (_socket != null)
 
-                 {
 
-                     if (IsConnected)
 
-                     {
 
-                         _socket.Shutdown(SocketShutdown.Both);
 
-                     }
 
-                     _socket.Close();
 
-                     _socket.Dispose();
 
-                     _socket = null;
 
-                     _supportReconnect = false;
 
-                 }
 
-             }
 
-             catch (Exception ex)
 
-             {
 
-                 LOG.WriteExeption(ex);
 
-                 string reason = string.Format("释放socket资源失败:{0}", ex.Message);
 
-                 OnErrorHappened(new ErrorEventArgs(reason));
 
-             }
 
-         }
 
-     }
 
- }
 
 
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