| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859 | using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;using System.Windows;using System.Windows.Controls;using System.Windows.Data;using System.Windows.Documents;using System.Windows.Input;using System.Windows.Media;using System.Windows.Media.Imaging;using System.Windows.Navigation;using System.Windows.Shapes;namespace PunkHPX8_Themes.UserControls{    /// <summary>    /// FlowPipeValve.xaml 的交互逻辑    /// </summary>    public partial class FlowPipeValve : UserControl    {        public FlowPipeValve()        {            InitializeComponent();        }        public static readonly DependencyProperty RotateTransformValueProperty = DependencyProperty.Register(        "RotateTransformValue", typeof(int), typeof(FlowPipeValve));        public static readonly DependencyProperty IsOpenProperty = DependencyProperty.Register(           "IsOpen", typeof(bool), typeof(FlowPipeValve));        public int RotateTransformValue        {            get { return (int)this.GetValue(RotateTransformValueProperty); }            set { this.SetValue(RotateTransformValueProperty, value); }        }        public bool IsOpen        {            get             {                 return (bool)this.GetValue(IsOpenProperty);             }            set             {                this.SetValue(IsOpenProperty, value);                          }        }        private void FlowPipeValvaeControl_PreviewMouseDoubleClick(object sender, MouseButtonEventArgs e)        {            this.IsOpen = !this.IsOpen;        }    }}
 |