| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206 | using Aitex.Core.UI.MVVM;using Aitex.Core.Util;using Aitex.Core.Utilities;using ExcelLibrary.BinaryFileFormat;using MECF.Framework.Common.Beckhoff.AxisProvider;using MECF.Framework.Common.Beckhoff.IOAxis;using MECF.Framework.Common.CommonData.PUF;using MECF.Framework.Common.DataCenter;using MECF.Framework.Common.OperationCenter;using MECF.Framework.Common.Utilities;using PunkHPX8_Core;using PunkHPX8_MainPages.Model;using PunkHPX8_MainPages.Unity;using Prism.Mvvm;using System;using System.Collections.Generic;using System.Linq;using System.Reflection;using System.Text;using System.Threading.Tasks;using System.Timers;using System.Windows.Input;using System.Windows.Threading;namespace PunkHPX8_MainPages.ViewModels{    public class PufMotionViewModel : BindableBase    {        #region 常量        private const string MOTION_DATA = "MotionData";        #endregion        #region 内部变量        #region flip        /// <summary>        /// flip模块名称        /// </summary>        private string _flipModuleName;        /// <summary>        /// 数据        /// </summary>        private CommandMotionData _flipMotionData;        #endregion        #region rotation        /// <summary>        /// rotation模块名称        /// </summary>        private string _rotationModuleName;        /// <summary>        ///         /// </summary>        private CommandMotionData _rotationMotionData;        #endregion        /// <summary>        /// 模块名称        /// </summary>        private string _module = "";        /// <summary>        /// 增加        /// </summary>        private double _incrementValue = 0.01;        /// <summary>        ///         /// </summary>        private PufDistanceData _distanceData;        /// <summary>        /// 定时器        /// </summary>        DispatcherTimer _timer;        /// <summary>        /// RT查询key集合        /// </summary>        private List<string> _rtDataKeys = new List<string>();        /// <summary>        /// rt查询key数值字典        /// </summary>        private Dictionary<string, object> _rtDataValueDic = new Dictionary<string, object>();        #endregion        #region 属性        #region Flip        /// <summary>        /// Filp名称        /// </summary>        public string FlipModuleName        {            get { return _flipModuleName; }            set { SetProperty(ref _flipModuleName, value); }        }        /// <summary>        ///         /// </summary>        public CommandMotionData FlipMotionData        {            get { return _flipMotionData; }            set { SetProperty(ref _flipMotionData, value); }        }        #endregion        #region Rotation        /// <summary>        /// Rotate名称        /// </summary>        public string RotationModuleName        {            get { return _rotationModuleName; }            set { SetProperty(ref _rotationModuleName, value); }        }        public CommandMotionData RotationMotionData        {            get { return _rotationMotionData; }            set { SetProperty(ref _rotationMotionData, value); }        }        #endregion        /// <summary>        /// 模块名称        /// </summary>        public string Module        {            get { return _module; }            set { SetProperty(ref _module, value); }        }        /// <summary>        /// 步进        /// </summary>        public double IncrementValue        {            get { return _incrementValue; }            set { SetProperty(ref _incrementValue, value); }        }        public PufDistanceData DistanceData        {            get { return _distanceData; }            set { SetProperty(ref _distanceData, value); }        }        #endregion        /// <summary>        /// 构造函数        /// </summary>        public PufMotionViewModel()        {            IncrementValue = (double)QueryDataClient.Instance.Service.GetConfig("System.Increment");            FlipMotionData = new CommandMotionData();            RotationMotionData = new CommandMotionData();        }        /// <summary>        /// 加载数据        /// </summary>        public void LoadData(string systemName)        {            Module = systemName;            FlipModuleName = $"{Module}.Flip";            RotationModuleName = $"{Module}.Rotation";            _rtDataKeys.Clear();            _rtDataKeys.Add($"{FlipModuleName}.IsHomed");            _rtDataKeys.Add($"{FlipModuleName}.IsSwitchOn");            _rtDataKeys.Add($"{FlipModuleName}.{MOTION_DATA}");            _rtDataKeys.Add($"{RotationModuleName}.IsHomed");            _rtDataKeys.Add($"{RotationModuleName}.IsSwitchOn");            _rtDataKeys.Add($"{RotationModuleName}.{MOTION_DATA}");            if (_timer == null)            {                _timer = new DispatcherTimer();                _timer.Interval = TimeSpan.FromMilliseconds(100);                _timer.Tick += Timer_Tick; ;            }            _timer.Start();        }        /// <summary>        /// 定时器执行        /// </summary>        /// <param name="sender"></param>        /// <param name="e"></param>        private void Timer_Tick(object sender, EventArgs e)        {            if (_rtDataKeys.Count != 0)            {                _rtDataValueDic = QueryDataClient.Instance.Service.PollData(_rtDataKeys);                if (_rtDataValueDic != null)                {                    FlipMotionData = CommonFunction.GetValue<CommandMotionData>(_rtDataValueDic, $"{FlipModuleName}.{MOTION_DATA}");                    RotationMotionData = CommonFunction.GetValue<CommandMotionData>(_rtDataValueDic, $"{RotationModuleName}.{MOTION_DATA}");                }            }        }        /// <summary>        /// 隐藏        /// </summary>        public void Hide()        {            _timer.Stop();        }    }}
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