VpwMainEntity.cs 7.8 KB

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  1. using Aitex.Core.RT.Device;
  2. using Aitex.Core.RT.Fsm;
  3. using Aitex.Core.RT.Log;
  4. using Aitex.Core.Utilities;
  5. using MECF.Framework.Common.Equipment;
  6. using MECF.Framework.Common.Persistent.Reservoirs;
  7. using MECF.Framework.Common.Persistent.VpwMain;
  8. using MECF.Framework.Common.ToolLayout;
  9. using PunkHPX8_Core;
  10. using PunkHPX8_RT.Devices.VpwCell;
  11. using System;
  12. using System.Collections.Generic;
  13. using System.Linq;
  14. using System.Text;
  15. using System.Threading.Tasks;
  16. namespace PunkHPX8_RT.Modules.VpwMain
  17. {
  18. public class VpwMainEntity : Entity, IEntity, IModuleEntity
  19. {
  20. public enum MSG
  21. {
  22. Home
  23. }
  24. #region 常量
  25. private const string STRATUS = "Stratus";
  26. private const string AUTO = "Auto";
  27. private const string MANUAL = "Manual";
  28. private const string DISABLED = "Disabled";
  29. private const string ENGINEERING = "Engineering";
  30. private const string PRODUCTION = "Production";
  31. #endregion
  32. #region 内部变量
  33. /// <summary>
  34. /// 持久化数值
  35. /// </summary>
  36. private VpwMainPersistentValue _persistentValue;
  37. /// <summary>
  38. /// VPW cell集合
  39. /// </summary>
  40. private List<VpwCellDevice> _vpwCellDevices = new List<VpwCellDevice>();
  41. /// <summary>
  42. /// Home Routine
  43. /// </summary>
  44. private VPWHomeRoutine _homeRoutine;
  45. #endregion
  46. #region 属性
  47. public ModuleName Module { get; private set; }
  48. /// <summary>
  49. /// 是否Init
  50. /// </summary>
  51. public bool IsInit
  52. {
  53. get { return fsm.State == (int)VPWMainState.Init; }
  54. }
  55. /// <summary>
  56. /// 是否Idle
  57. /// </summary>
  58. public bool IsIdle
  59. {
  60. get
  61. {
  62. return fsm.State == (int)VPWMainState.Idle;
  63. }
  64. }
  65. /// <summary>
  66. /// 是否错误
  67. /// </summary>
  68. public bool IsError
  69. {
  70. get { return fsm.State == (int)VPWMainState.Error; }
  71. }
  72. /// <summary>
  73. /// 正在忙碌
  74. /// </summary>
  75. public bool IsBusy
  76. {
  77. get { return fsm.State == (int)VPWMainState.Initializing; }
  78. }
  79. /// <summary>
  80. /// 是否禁用
  81. /// </summary>
  82. public bool IsDisable { get { return _persistentValue == null || _persistentValue.OperatingMode == DISABLED; } }
  83. /// <summary>
  84. /// 自动模式
  85. /// </summary>
  86. public bool IsAuto { get { return _persistentValue != null && _persistentValue.OperatingMode == AUTO; } }
  87. /// <summary>
  88. /// 自动模式
  89. /// </summary>
  90. public bool IsManual { get { return _persistentValue != null && _persistentValue.OperatingMode == MANUAL; } }
  91. /// <summary>
  92. /// 是否为工程模式
  93. /// </summary>
  94. public bool IsEngineering { get { return _persistentValue != null && _persistentValue.RecipeOperatingMode == ENGINEERING; } }
  95. /// <summary>
  96. /// 是否为产品模式
  97. /// </summary>
  98. public bool IsProduction { get { return _persistentValue != null && _persistentValue.RecipeOperatingMode == PRODUCTION; } }
  99. #endregion
  100. /// <summary>
  101. /// 构造函数
  102. /// </summary>
  103. /// <param name="module"></param>
  104. public VpwMainEntity(ModuleName module)
  105. {
  106. this.Module = module;
  107. }
  108. /// <summary>
  109. /// 初始化
  110. /// </summary>
  111. /// <returns></returns>
  112. protected override bool Init()
  113. {
  114. InitialFsm();
  115. InitializeParameter();
  116. InitializeRoutine();
  117. return true;
  118. }
  119. /// 初始化状态机
  120. /// </summary>
  121. private void InitialFsm()
  122. {
  123. fsm = new StateMachine<VpwMainEntity>(Module.ToString(), (int)VPWMainState.Init, 100);
  124. fsm.EnableRepeatedMsg(true);
  125. AnyStateTransition(VPWMainState.Error, NullFunc, VPWMainState.Error);
  126. //Initialized
  127. Transition(VPWMainState.Error, VPWMainMsg.Initialize, InitializeAll, VPWMainState.Initializing);
  128. Transition(VPWMainState.Init, VPWMainMsg.Initialize, InitializeAll, VPWMainState.Initializing);
  129. Transition(VPWMainState.Idle, VPWMainMsg.Initialize, InitializeAll, VPWMainState.Initializing);
  130. Transition(VPWMainState.Initializing, FSM_MSG.TIMER, InitializeAllMonitor, VPWMainState.Idle);
  131. //直接进入Idle
  132. Transition(VPWMainState.Initialized, FSM_MSG.TIMER, NullFunc, VPWMainState.Idle);
  133. //Enter Init
  134. Transition(VPWMainState.Idle, VPWMainMsg.Init, NullFunc, VPWMainState.Init);
  135. EnumLoop<VPWMainState>.ForEach((item) => { fsm.MapState((int)item, item.ToString()); });
  136. EnumLoop<VPWMainMsg>.ForEach((item) => { fsm.MapMessage((int)item, item.ToString()); });
  137. }
  138. /// <summary>
  139. /// 初始化参数
  140. /// </summary>
  141. private void InitializeParameter()
  142. {
  143. _persistentValue = VpwMainPersistentManager.Instance.GetPersistentValue(Module.ToString());
  144. if (_persistentValue == null)
  145. {
  146. LOG.WriteLog(eEvent.ERR_VPWMAIN, Module.ToString(), "Persistent Value Object is not exist");
  147. }
  148. _vpwCellDevices.Clear();
  149. VpwMainItem vpwMainItem = VpwMainItemManager.Instance.GetItem(Module.ToString());
  150. if (vpwMainItem == null || vpwMainItem.VpwCells == null)
  151. {
  152. return;
  153. }
  154. foreach(var item in vpwMainItem.VpwCells)
  155. {
  156. VpwCellDevice cellDevice = DEVICE.GetDevice<VpwCellDevice>(item.ModuleName);
  157. _vpwCellDevices.Add(cellDevice);
  158. }
  159. }
  160. /// <summary>
  161. /// 初始化Routine
  162. /// </summary>
  163. private void InitializeRoutine()
  164. {
  165. _homeRoutine = new VPWHomeRoutine(Module.ToString());
  166. }
  167. #region InitializeAll
  168. /// <summary>
  169. /// Initialize
  170. /// </summary>
  171. /// <param name="param"></param>
  172. /// <returns></returns>
  173. private bool InitializeAll(object[] param)
  174. {
  175. if (_vpwCellDevices == null || _vpwCellDevices.Count == 0)
  176. {
  177. LOG.WriteLog(eEvent.ERR_VPWMAIN, Module.ToString(), "cell device is empty");
  178. return false;
  179. }
  180. return _homeRoutine.Start(_vpwCellDevices) == RState.Running;
  181. }
  182. /// <summary>
  183. /// Initialize 监控
  184. /// </summary>
  185. /// <param name="param"></param>
  186. /// <returns></returns>
  187. private bool InitializeAllMonitor(object[] param)
  188. {
  189. RState ret = _homeRoutine.Monitor();
  190. if (ret == RState.Failed || ret == RState.Timeout)
  191. {
  192. PostMsg(VPWMainMsg.Error);
  193. return false;
  194. }
  195. return ret == RState.End;
  196. }
  197. #endregion
  198. public bool Check(int msg, out string reason, params object[] args)
  199. {
  200. reason = "";
  201. return false;
  202. }
  203. public bool CheckAcked(int msg)
  204. {
  205. return false;
  206. }
  207. /// <summary>
  208. /// EnterInit
  209. /// </summary>
  210. public void EnterInit()
  211. {
  212. }
  213. public int Invoke(string function, params object[] args)
  214. {
  215. switch (function)
  216. {
  217. case "HomeAll":
  218. return (int)MSG.Home;
  219. }
  220. return (int)FSM_MSG.NONE;
  221. }
  222. }
  223. }