using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PunkHPX8_RT.Devices.Reservoir { public class DMReservoirDevice : ReservoirDevice { /// /// 构造函数 /// /// public DMReservoirDevice(string moduleName) : base(moduleName) { } protected override void SubscribeValueAction() { base.SubscribeValueAction(); IoSubscribeUpdateVariable(AN_DI_REPLEN); IoSubscribeUpdateVariable(AN_FLOW); IoSubscribeUpdateVariable(AN_PUMP_ENABLE); IoSubscribeUpdateVariable(AN_PUMP_SPEED); IoSubscribeUpdateVariable(DEGAS_ENABLE); } } }