using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PunkHPX8_RT.Devices.Reservoir
{
public class DMReservoirDevice : ReservoirDevice
{
///
/// 构造函数
///
///
public DMReservoirDevice(string moduleName) : base(moduleName)
{
}
protected override void SubscribeValueAction()
{
base.SubscribeValueAction();
IoSubscribeUpdateVariable(AN_DI_REPLEN);
IoSubscribeUpdateVariable(AN_FLOW);
IoSubscribeUpdateVariable(AN_PUMP_ENABLE);
IoSubscribeUpdateVariable(AN_PUMP_SPEED);
IoSubscribeUpdateVariable(DEGAS_ENABLE);
}
}
}