using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Threading;
using MECF.Framework.Common.CommonData.PUF;
using MECF.Framework.Common.DataCenter;
using MECF.Framework.Common.Equipment;
using MECF.Framework.Common.Utilities;
using Prism.Mvvm;
namespace PunkHPX8_MainPages.ViewModels
{
public class SRDMotionViewModel:BindableBase
{
#region 常量
private const string MOTION_DATA = "MotionData";
private const int ACCEL_FACTOR = 10;
#endregion
#region 内部变量
#region SRD1Rotation
///
/// SRD1Rotation模块名称
///
private string _sRD1RotationModuleName;
///
/// 数据
///
private CommandMotionData _sRD1RotationMotionData;
#endregion
#region SRD2Rotation
///
/// SRD2Rotation模块名称
///
private string _sRD2RotationModuleName;
///
/// 数据
///
private CommandMotionData _sRD2RotationMotionData;
#endregion
///
/// 增加
///
private double _incrementValue = 0.01;
///
/// 定时器
///
DispatcherTimer _timer;
///
/// RT查询key集合
///
private List _rtDataKeys = new List();
///
/// rt查询key数值字典
///
private Dictionary _rtDataValueDic = new Dictionary();
#endregion
#region 属性
#region SRD1Rotation
///
/// SRD1Rotation名称
///
public string SRD1RotaionModuleName
{
get { return _sRD1RotationModuleName; }
set { SetProperty(ref _sRD1RotationModuleName, value); }
}
///
///
///
public CommandMotionData SRD1RotationMotionData
{
get { return _sRD1RotationMotionData; }
set { SetProperty(ref _sRD1RotationMotionData, value); }
}
#endregion
#region SRD2Rotation
///
/// SRD2Rotation名称
///
public string SRD2RotaionModuleName
{
get { return _sRD2RotationModuleName; }
set { SetProperty(ref _sRD2RotationModuleName, value); }
}
///
///
///
public CommandMotionData SRD2RotationMotionData
{
get { return _sRD2RotationMotionData; }
set { SetProperty(ref _sRD2RotationMotionData, value); }
}
#endregion
///
/// 步进
///
public double IncrementValue
{
get { return _incrementValue; }
set { SetProperty(ref _incrementValue, value); }
}
#endregion
///
/// 加载数据
///
public void LoadData(string systemName)
{
SRD1RotaionModuleName = $"{ModuleName.SRD1}.Rotation";
SRD2RotaionModuleName = $"{ModuleName.SRD2}.Rotation";
_rtDataKeys.Clear();
_rtDataKeys.Add($"{SRD1RotaionModuleName}.IsHomed");
_rtDataKeys.Add($"{SRD1RotaionModuleName}.IsSwitchOn");
_rtDataKeys.Add($"{SRD1RotaionModuleName}.{MOTION_DATA}");
_rtDataKeys.Add($"{SRD2RotaionModuleName}.IsHomed");
_rtDataKeys.Add($"{SRD2RotaionModuleName}.IsSwitchOn");
_rtDataKeys.Add($"{SRD2RotaionModuleName}.{MOTION_DATA}");
if (_timer == null)
{
_timer = new DispatcherTimer();
_timer.Interval = TimeSpan.FromMilliseconds(500);
_timer.Tick += Timer_Tick;
}
_timer.Start();
}
///
/// 定时器执行
///
///
///
private void Timer_Tick(object sender, EventArgs e)
{
if (_rtDataKeys.Count != 0)
{
_rtDataValueDic = QueryDataClient.Instance.Service.PollData(_rtDataKeys);
if (_rtDataValueDic != null)
{
CommandMotionData tmp1 = CommonFunction.GetValue(_rtDataValueDic, $"{SRD1RotaionModuleName}.{MOTION_DATA}");
if(tmp1 != null)
{
tmp1.ActualVelocity = Math.Round(tmp1.ActualVelocity , 2);
tmp1.ProfileVelocity = Math.Round(tmp1.ProfileVelocity , 2);
tmp1.HomingVelocity = Math.Round(tmp1.HomingVelocity , 2);
tmp1.HomingVelocitySlow = Math.Round(tmp1.HomingVelocitySlow, 2);
tmp1.ProfileDecel = tmp1.ProfileDecel;
tmp1.ProfileAccel = tmp1.ProfileAccel;
}
SRD1RotationMotionData = tmp1;
CommandMotionData tmp2 = CommonFunction.GetValue(_rtDataValueDic, $"{SRD2RotaionModuleName}.{MOTION_DATA}");
if (tmp2 != null)
{
tmp2.ActualVelocity = Math.Round(tmp2.ActualVelocity, 2);
tmp2.ProfileVelocity = Math.Round(tmp2.ProfileVelocity, 2);
tmp2.HomingVelocity = Math.Round(tmp2.HomingVelocity, 2);
tmp2.HomingVelocitySlow = Math.Round(tmp2.HomingVelocitySlow, 2);
tmp2.ProfileDecel = tmp2.ProfileDecel;
tmp2.ProfileAccel = tmp2.ProfileAccel;
}
SRD2RotationMotionData = tmp2;
}
}
}
///
/// 隐藏
///
public void Hide()
{
_timer.Stop();
}
}
}