using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Threading; using MECF.Framework.Common.CommonData.PUF; using MECF.Framework.Common.DataCenter; using MECF.Framework.Common.Equipment; using MECF.Framework.Common.Utilities; using Prism.Mvvm; namespace PunkHPX8_MainPages.ViewModels { public class SRDMotionViewModel:BindableBase { #region 常量 private const string MOTION_DATA = "MotionData"; private const int ACCEL_FACTOR = 10; #endregion #region 内部变量 #region SRD1Rotation /// /// SRD1Rotation模块名称 /// private string _sRD1RotationModuleName; /// /// 数据 /// private CommandMotionData _sRD1RotationMotionData; #endregion #region SRD2Rotation /// /// SRD2Rotation模块名称 /// private string _sRD2RotationModuleName; /// /// 数据 /// private CommandMotionData _sRD2RotationMotionData; #endregion /// /// 增加 /// private double _incrementValue = 0.01; /// /// 定时器 /// DispatcherTimer _timer; /// /// RT查询key集合 /// private List _rtDataKeys = new List(); /// /// rt查询key数值字典 /// private Dictionary _rtDataValueDic = new Dictionary(); #endregion #region 属性 #region SRD1Rotation /// /// SRD1Rotation名称 /// public string SRD1RotaionModuleName { get { return _sRD1RotationModuleName; } set { SetProperty(ref _sRD1RotationModuleName, value); } } /// /// /// public CommandMotionData SRD1RotationMotionData { get { return _sRD1RotationMotionData; } set { SetProperty(ref _sRD1RotationMotionData, value); } } #endregion #region SRD2Rotation /// /// SRD2Rotation名称 /// public string SRD2RotaionModuleName { get { return _sRD2RotationModuleName; } set { SetProperty(ref _sRD2RotationModuleName, value); } } /// /// /// public CommandMotionData SRD2RotationMotionData { get { return _sRD2RotationMotionData; } set { SetProperty(ref _sRD2RotationMotionData, value); } } #endregion /// /// 步进 /// public double IncrementValue { get { return _incrementValue; } set { SetProperty(ref _incrementValue, value); } } #endregion /// /// 加载数据 /// public void LoadData(string systemName) { SRD1RotaionModuleName = $"{ModuleName.SRD1}.Rotation"; SRD2RotaionModuleName = $"{ModuleName.SRD2}.Rotation"; _rtDataKeys.Clear(); _rtDataKeys.Add($"{SRD1RotaionModuleName}.IsHomed"); _rtDataKeys.Add($"{SRD1RotaionModuleName}.IsSwitchOn"); _rtDataKeys.Add($"{SRD1RotaionModuleName}.{MOTION_DATA}"); _rtDataKeys.Add($"{SRD2RotaionModuleName}.IsHomed"); _rtDataKeys.Add($"{SRD2RotaionModuleName}.IsSwitchOn"); _rtDataKeys.Add($"{SRD2RotaionModuleName}.{MOTION_DATA}"); if (_timer == null) { _timer = new DispatcherTimer(); _timer.Interval = TimeSpan.FromMilliseconds(500); _timer.Tick += Timer_Tick; } _timer.Start(); } /// /// 定时器执行 /// /// /// private void Timer_Tick(object sender, EventArgs e) { if (_rtDataKeys.Count != 0) { _rtDataValueDic = QueryDataClient.Instance.Service.PollData(_rtDataKeys); if (_rtDataValueDic != null) { CommandMotionData tmp1 = CommonFunction.GetValue(_rtDataValueDic, $"{SRD1RotaionModuleName}.{MOTION_DATA}"); if(tmp1 != null) { tmp1.ActualVelocity = Math.Round(tmp1.ActualVelocity , 2); tmp1.ProfileVelocity = Math.Round(tmp1.ProfileVelocity , 2); tmp1.HomingVelocity = Math.Round(tmp1.HomingVelocity , 2); tmp1.HomingVelocitySlow = Math.Round(tmp1.HomingVelocitySlow, 2); tmp1.ProfileDecel = tmp1.ProfileDecel; tmp1.ProfileAccel = tmp1.ProfileAccel; } SRD1RotationMotionData = tmp1; CommandMotionData tmp2 = CommonFunction.GetValue(_rtDataValueDic, $"{SRD2RotaionModuleName}.{MOTION_DATA}"); if (tmp2 != null) { tmp2.ActualVelocity = Math.Round(tmp2.ActualVelocity, 2); tmp2.ProfileVelocity = Math.Round(tmp2.ProfileVelocity, 2); tmp2.HomingVelocity = Math.Round(tmp2.HomingVelocity, 2); tmp2.HomingVelocitySlow = Math.Round(tmp2.HomingVelocitySlow, 2); tmp2.ProfileDecel = tmp2.ProfileDecel; tmp2.ProfileAccel = tmp2.ProfileAccel; } SRD2RotationMotionData = tmp2; } } } /// /// 隐藏 /// public void Hide() { _timer.Stop(); } } }