using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PunkHPX8_Core
{
    public class ProcessCell
    {
        /// 
        /// 名称
        /// 
        public string CellName { get; set; }
        /// 
        /// 状态
        /// 
        public ProcessCellStatus CellStatus { get; set; }
        /// 
        /// 是否有载具
        /// 
        public bool HasWaferHolder { get; set; }
        /// 
        /// 类型
        /// 
        public ProcessCellType CellType { get; set; }
    }
    public enum ProcessCellStatus
    {
        /// 
        /// 禁用
        /// 
        [Description("Disabled")]
        Disabled=0,
        /// 
        /// 空闲
        /// 
        [Description("Idle")]
        Idle=1,
        /// 
        /// 处理中
        /// 
        [Description("Processing")]
        Processing=2
    }
    public enum ProcessCellType
    {
        /// 
        /// Metal
        /// 
        [Description("Metal")]
        Melta=0,
        /// 
        /// Rinse
        /// 
        [Description("Rinse")]
        Rinse=1,
        /// 
        /// Dryer
        /// 
        [Description("Dryer")]
        Dryer=2,
        /// 
        /// Prewet
        /// 
        [Description("Prewet")]
        Prewet=3
    }
}