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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Windows;
- using System.Windows.Controls;
- using System.Windows.Data;
- using System.Windows.Documents;
- using System.Windows.Input;
- using System.Windows.Media;
- using System.Windows.Media.Imaging;
- using System.Windows.Navigation;
- using System.Windows.Shapes;
- namespace Aitex.Core.UI.Control
- {
- /// <summary>
- /// Interaction logic for HandValve.xaml
- /// </summary>
- public partial class HandValve : UserControl
- {
- public HandValve()
- {
- InitializeComponent();
- }
- public static readonly DependencyProperty HandValveDirectionProperty = DependencyProperty.Register(
- "HandValveDirection", typeof(ValveDirection), typeof(HandValve),
- new FrameworkPropertyMetadata(ValveDirection.ToBottom, FrameworkPropertyMetadataOptions.AffectsRender));
- /// <summary>
- /// direction of the valve
- /// </summary>
- public ValveDirection HandValveDirection
- {
- get
- {
- return (ValveDirection)GetValue(HandValveDirectionProperty);
- }
- set
- {
- SetValue(HandValveDirectionProperty, value);
- }
- }
- protected override void OnRender(DrawingContext drawingContext)
- {
- try
- {
- base.OnRender(drawingContext);
- switch (HandValveDirection)
- {
- case ValveDirection.ToBottom:
- rotateTransform.Angle = 90;
- break;
- case ValveDirection.ToTop:
- rotateTransform.Angle = -90;
- break;
- case ValveDirection.ToLeft:
- rotateTransform.Angle = 180;
- break;
- case ValveDirection.ToRight:
- rotateTransform.Angle = 0;
- break;
- default:
- break;
- }
- }
- catch (Exception ex)
- {
- //LOG.Write(ex);
- throw ex;
- }
- }
- }
- }
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