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- using System;
- using System.Windows.Controls;
- using System.Windows.Input;
- namespace MECF.Framework.UI.Client.CenterViews.Configs.Roles
- {
- /// <summary>
- /// Interaction logic for RoleView.xaml
- /// </summary>
- public partial class RoleView : UserControl
- {
- public RoleView()
- {
- InitializeComponent();
- }
- private void TextBox2_PreviewTextInput(object sender, TextCompositionEventArgs e)
- {
- string newText = textBox2.Text + e.Text;
- if (int.TryParse(newText, out int number) && number < int.MaxValue)
- {
- e.Handled = false;
- }
- else
- {
- textBox2.Text = "0";
- e.Handled = true;
- }
- }
- //private void ScrollViewer_PreviewMouseWheel(object sender, MouseWheelEventArgs e)
- //{
- // ScrollViewer viewer = scrollviewer_LotList;
- // if (viewer == null)
- // return;
- // double num = Math.Abs((int)(e.Delta / 2));
- // double offset = 0.0;
- // if (e.Delta > 0)
- // {
- // offset = Math.Max((double)0.0, (double)(viewer.VerticalOffset - num));
- // }
- // else
- // {
- // offset = Math.Min(viewer.ScrollableHeight, viewer.VerticalOffset + num);
- // }
- // if (offset != viewer.VerticalOffset)
- // {
- // viewer.ScrollToVerticalOffset(offset);
- // e.Handled = true;
- // }
- //}
- }
- }
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