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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using System.Net;
- using System.Net.Sockets;
- using System.Threading;
- using Aitex.Core.RT.Event;
- using Aitex.Core.RT.Log;
- using MECF.Framework.Common.Equipment;
- namespace MECF.Framework.Common.Communications
- {
- public class AsynSocketClient : IDisposable
- {
- public delegate void ErrorHandler(TCPErrorEventArgs args);
- public event ErrorHandler OnErrorHappened;
- public delegate void MessageHandler(string message);
- public event MessageHandler OnDataChanged;
- public delegate void BinaryMessageHandler(byte[] message);
- public event BinaryMessageHandler OnBinaryDataChanged;
-
- private static Object _locker = new Object();
- public class ClientStateObject
- {
- // Client socket.
- public Socket workSocket = null;
- // Size of receive buffer.
- public static int BufferSize = 256;
- // Receive buffer.
- public byte[] buffer = new byte[BufferSize];
- // Received data string.
- public StringBuilder sb = new StringBuilder();
- public ClientStateObject(int bufferSize = 256)
- {
- BufferSize = bufferSize;
- buffer = new byte[bufferSize];
- }
- }
- public string NewLine { get; set; }
- public bool NeedLog { get; set; } = true;
- private Socket _socket;
- private string _ip;
- private int _port;
- private string _address;
- private int _bufferSize = 256;
- private bool _isEndConnect = false;
- public bool IsConnected { get { return (_socket != null && _socket.Connected && _isEndConnect); } } //&& !_socket.Poll(100, SelectMode.SelectRead)); } }
- public bool IsHstConnected { get { return (_socket != null && IsSocketConnected(_socket)); } }
- private bool IsSocketConnected(Socket client)
- {
- try
- {
- byte[] tmp = new byte[] { 0x0 };
- //int a= newclient.Receive(tmp);
- int a = client.Send(tmp);
- if (a == 1)
- return true;
- else
- return false;
- }
- catch (SocketException e)
- {
- LOG.Write(e.Message);
- return false;
- }
- }
- bool _isAsciiMode;
- public AsynSocketClient(string address, bool isAsciiMode, string newline = "\r")
- {
- // Connect(address);
- _socket = null;
- NewLine = newline;
- _address = address;
- _isAsciiMode = isAsciiMode;
- }
- public AsynSocketClient(string address, int bufferSize, string newline = "\r")
- {
- _socket = null;
- NewLine = newline;
- _address = address;
- _bufferSize = bufferSize;
- }
- ~AsynSocketClient()
- {
- Dispose();
- }
- public void Connect()
- {
- try
- {
- _ip = _address.Split(':')[0];
- _port = int.Parse(_address.Split(':')[1]);
- IPAddress ipAddress = IPAddress.Parse(_ip);
- IPEndPoint remoteEP = new IPEndPoint(ipAddress, _port);
- lock (_locker)
- {
- _isEndConnect = false;
- //Dispose current socket and create a TCP/IP socket.
- Dispose();
- if (NeedLog)
- {
- LOG.Info(string.Format("Start new socket of {0}.", _address));
- }
- if (_socket == null)
- _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
- // Connect to the remote endpoint.
- _socket.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), _socket);
- }
- }
- catch (Exception e)
- {
- LOG.Write(e);
- throw new Exception(e.ToString());
- }
- }
- private void ConnectCallback(IAsyncResult ar)
- {
- try
- {
- if (NeedLog)
- {
- LOG.Info(string.Format("ConnectCallback {0}", _address));
- }
- // Retrieve the socket from the state object.
- Socket client = (Socket)ar.AsyncState;
- // Complete the connection.
- if (!client.Connected)
- return;
- client.EndConnect(ar);
- _isEndConnect = true;
- if (NeedLog)
- {
- LOG.Info(string.Format("EndConnect"));
- }
- EV.PostMessage(ModuleName.Robot.ToString(), EventEnum.TCPConnSucess, _ip, _port.ToString());
- // Receive the response from the remote device.
- Receive(_socket);
- }
- catch (Exception ex)
- {
- LOG.Write(ex);
- string reason = string.Format("Communication {0}:{1:D} {2}.", _ip, _port, ex);
- LOG.Error(reason);
- // EV.PostMessage(UnitName.Transfer.ToString(), EventEnum.RobotCommandFailed, reason);
- //OnErrorHappened(new TCPErrorEventArgs(reason));
- Thread.Sleep(1000);
- Connect();
- }
- }
- private void Receive(Socket client)
- {
- try
- {
- // Create the state object.
- ClientStateObject state = new ClientStateObject(_bufferSize);
- state.workSocket = client;
- // Begin receiving the data from the remote device.
- client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
- }
- catch (Exception e)
- {
- LOG.Write(e);
- string reason = string.Format("TCP连接发生错误:{0}", e.Message);
- LOG.Error(string.Format("Communication {0}:{1:D} {2}.", _ip, _port, reason));
- OnErrorHappened(new TCPErrorEventArgs(reason));
- }
- }
- private void ReceiveCallback(IAsyncResult ar)
- {
- try
- {
- if (!IsConnected) { return; }
- // Retrieve the state object and the client socket
- // from the asynchronous state object.
- ClientStateObject state = (ClientStateObject)ar.AsyncState;
- Socket client = state.workSocket;
- if (client == null || !client.Connected)
- return;
- // Read data from the remote device.
- int bytesRead = client.EndReceive(ar);
- if (bytesRead > 0)
- {
- // There might be more data, so store the data received so far.
- state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
- string receiveMessage = Encoding.ASCII.GetString(state.buffer, 0, bytesRead);
- if (!_isAsciiMode)
- {
- //string msg = state.sb.ToString();
- //if (NeedLog)
- // LOG.Info(string.Format("Communication {0}:{1:D} receive {2}.", _ip, _port, msg.TrimEnd('\n').TrimEnd('\r')));
- byte[] recvBuff = new byte[bytesRead];
- for(int i = 0; i < bytesRead; i++)
- {
- recvBuff[i] = state.buffer[i];
- }
- if (NeedLog)
- {
- LOG.Info(string.Format("Communication {0}:{1:D} receive {2}.", _ip, _port, string.Join(" ", Array.ConvertAll(recvBuff, x => x.ToString("X2")))));
- LOG.Info(string.Format("Communication {0}:{1:D} receive {2} in ASCII.", _ip, _port, Encoding.ASCII.GetString(recvBuff)));
- }
- OnBinaryDataChanged(recvBuff);
- state.sb.Clear();
- }
- else if (state.sb.Length > NewLine.Length)
- {
- if (state.sb.ToString().Substring(state.sb.Length - NewLine.Length).Equals(NewLine))
- {
- string msg = state.sb.ToString();
- if (NeedLog)
- {
- LOG.Info(string.Format("Communication {0}:{1:D} receive {2}.", _ip, _port, msg.TrimEnd('\n').TrimEnd('\r')));
- LOG.Info(string.Format("Communication {0}:{1:D} receive {2}. in BIN", _ip, _port, string.Join(" ", Array.ConvertAll(Encoding.ASCII.GetBytes(msg), x => x.ToString("X2")))));
- }
- OnDataChanged(state.sb.ToString());
- state.sb.Clear();
- }
- }
- // Get the rest of the data.
- client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
- }
- }
- catch (Exception ex)
- {
- LOG.Write(ex);
- string reason = string.Format("TCP Socket recevice data failed:{0}", ex.Message);
- LOG.Error(string.Format("Communication {0}:{1:D} {2}.", _ip, _port, reason));
- OnErrorHappened(new TCPErrorEventArgs(reason));
- }
- }
- public bool Write(string data)
- {
- try
- {
- lock (_locker)
- {
- // Convert the string data to byte data using ASCII encoding.
- byte[] byteData = Encoding.ASCII.GetBytes(data);
- _socket.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), _socket);
- if (NeedLog)
- {
- LOG.Info(string.Format("Communication {0}:{1:D} Send {2}.", _ip, _port, data));
- string dataString = string.Join(" ", Array.ConvertAll(Encoding.ASCII.GetBytes(data), x => x.ToString("X2")));
- LOG.Info(string.Format("Communication {0}:{1:D} Send {2} in Bin.", _ip, _port, dataString));
- }
- }
- return true;
- }
- catch (Exception ex)
- {
- LOG.Write(ex);
- LOG.Info(string.Format("Communication {0}:{1:D} Send {2}. failed", _ip, _port, data));
- string reason = string.Format("Send command failed:{0}", ex.Message);
- OnErrorHappened(new TCPErrorEventArgs(reason));
- }
- return false;
- }
- public bool Write(byte[] byteData)
- {
- try
- {
- lock (_locker)
- {
- // Convert the string data to byte data using ASCII encoding.
- //byte[] byteData = Encoding.ASCII.GetBytes(data);
- _socket.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), _socket);
- if (NeedLog)
- {
- string dataString = string.Join(" ", Array.ConvertAll(byteData, x => x.ToString("X2")));
- LOG.Info(string.Format("Communication {0}:{1:D} Send {2}.", _ip, _port, dataString));
- LOG.Info(string.Format("Communication {0}:{1:D} Send {2} in ASCII.", _ip, _port, Encoding.ASCII.GetString(byteData)));
- }
- }
- return true;
- }
- catch (Exception ex)
- {
- LOG.Write(ex);
- string dataString = string.Join(" ", Array.ConvertAll(byteData, x => x.ToString("X2")));
- LOG.Info(string.Format("Communication {0}:{1:D} Send {2}. failed", _ip, _port, dataString));
- string reason = string.Format("Send command failed:{0}", ex.Message);
- OnErrorHappened(new TCPErrorEventArgs(reason));
- }
- return false;
- }
- private void SendCallback(IAsyncResult ar)
- {
- try
- {
- // Retrieve the socket from the state object.
- Socket client = (Socket)ar.AsyncState;
- // Complete sending the data to the remote device.
- int bytesSent = client.EndSend(ar);
- }
- catch (Exception ex)
- {
- LOG.Write(ex);
- string reason = string.Format("Send command failed:{0}", ex.Message);
- OnErrorHappened(new TCPErrorEventArgs(reason));
- }
- }
- /// <summary>
- /// 释放资源(Dispose)
- /// </summary>
- public void Dispose()
- {
- try
- {
- if (_socket != null)
- {
- if (NeedLog)
- {
- LOG.Info(string.Format("Dispose current socket of {0}", _address));
- }
- if (IsConnected)
- {
- _socket.Shutdown(SocketShutdown.Both);
- }
- _socket.Close();
- _socket.Dispose();
- _socket = null;
- }
- }
- catch (Exception ex)
- {
- LOG.Write(ex);
- string reason = string.Format("释放socket资源失败:{0}", ex.Message);
- OnErrorHappened(new TCPErrorEventArgs(reason));
- }
- }
- }
- public class TCPErrorEventArgs : EventArgs
- {
- public readonly string Reason;
- public readonly string Code;
- public TCPErrorEventArgs(string reason, string code = "")
- {
- Reason = reason;
- Code = code;
- }
- }
- }
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