using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Aitex.Core.UI.Control
{
///
/// ThrottleValveBig.xaml 的交互逻辑
///
public partial class ThrottleValveBig : UserControl
{
public ThrottleValveBig()
{
InitializeComponent();
}
///
/// define dependency property
///
public static readonly DependencyProperty ActualValueProperty = DependencyProperty.Register(
"ActualValue", typeof(double), typeof(ThrottleValveBig),
new FrameworkPropertyMetadata(50.0, FrameworkPropertyMetadataOptions.AffectsRender));
public static readonly DependencyProperty DisplayAngleProperty = DependencyProperty.Register(
"DisplayAngle", typeof(int), typeof(ThrottleValveBig),
new FrameworkPropertyMetadata(0, FrameworkPropertyMetadataOptions.AffectsRender));
///
/// set, get current progress value
///
public double ActualValue
{
get
{
return (double)this.GetValue(ActualValueProperty);
}
set
{
this.SetValue(ActualValueProperty, value);
}
}
///
/// display angle
///
public int DisplayAngle
{
get
{
return (int)GetValue(DisplayAngleProperty);
}
set
{
SetValue(DisplayAngleProperty, value);
}
}
///
///
///
///
protected override void OnRender(DrawingContext drawingContext)
{
base.OnRender(drawingContext);
this.rotateTransform.Angle = DisplayAngle;
}
}
}