using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Threading;
using System.Windows.Media.Animation;
using Aitex.Core.UI.ControlDataContext;
namespace Aitex.Core.UI.Control
{
///
/// Interaction logic for FlowPipe.xaml
///
public partial class FlowPipeV2 : UserControl
{
public FlowPipeV2()
{
InitializeComponent();
}
public static readonly DependencyProperty IsFlowingProperty = DependencyProperty.Register(
"IsFlowing", typeof (bool), typeof (FlowPipeV2),
new FrameworkPropertyMetadata(false, FrameworkPropertyMetadataOptions.AffectsRender));
public static readonly DependencyProperty IsSlowFlowingProperty = DependencyProperty.Register(
"IsSlowFlowing", typeof (bool), typeof (FlowPipeV2),
new FrameworkPropertyMetadata(false, FrameworkPropertyMetadataOptions.AffectsRender));
public static readonly DependencyProperty ValveOpenOrientationProperty = DependencyProperty.Register(
"FlowOrientation", typeof (LineOrientation), typeof (FlowPipeV2),
new FrameworkPropertyMetadata(LineOrientation.Horizontal, FrameworkPropertyMetadataOptions.AffectsRender));
public static readonly DependencyProperty IsReverseProperty = DependencyProperty.Register(
"IsReverse", typeof(bool), typeof(FlowPipeV2),
new FrameworkPropertyMetadata(false, FrameworkPropertyMetadataOptions.AffectsRender));
public static readonly DependencyProperty GasTypeProperty = DependencyProperty.Register(
"GasType", typeof (GasTypeEnum), typeof (FlowPipeV2),
new FrameworkPropertyMetadata(GasTypeEnum.CarrierGas, FrameworkPropertyMetadataOptions.AffectsRender));
public LineOrientation FlowOrientation
{
get { return (LineOrientation) GetValue(ValveOpenOrientationProperty); }
set { SetValue(ValveOpenOrientationProperty, value); }
}
///
/// When 'IsFlowing' is true, the gas will flow; otherwise, there is no gas flow.
/// default fast valve
///
public bool IsFlowing
{
get { return (bool) this.GetValue(IsFlowingProperty); }
set { this.SetValue(IsFlowingProperty, value); }
}
public bool IsSlowFlowing
{
get { return (bool) this.GetValue(IsSlowFlowingProperty); }
set { this.SetValue(IsSlowFlowingProperty, value); }
}
public GasTypeEnum GasType
{
get { return (GasTypeEnum) this.GetValue(GasTypeProperty); }
set { this.SetValue(GasTypeProperty, value); }
}
public bool IsReverse
{
get
{
return (bool)this.GetValue(IsReverseProperty);
}
set
{
this.SetValue(IsReverseProperty, value);
}
}
public bool IsVertical { get; set; }
private static readonly SolidColorBrush CarrierGasBrush = new SolidColorBrush(Colors.Green);
private static readonly SolidColorBrush MOBrush = new SolidColorBrush(Colors.DarkRed);
private static readonly SolidColorBrush N2Brush = new SolidColorBrush(Colors.LightYellow);
private static readonly SolidColorBrush HydrideBrush = new SolidColorBrush(Colors.Navy);
private static readonly SolidColorBrush ExhaustBrush = new SolidColorBrush(Colors.Gray);
private Brush _pathStrokeBrush = CarrierGasBrush;
protected override void OnRender(DrawingContext drawingContext)
{
base.OnRender(drawingContext);
if (FlowOrientation == LineOrientation.Vertical)
rotateTransform.Angle = 90;
path1.Visibility = IsFlowing ? Visibility.Visible : Visibility.Hidden;
if (!DesignerProperties.GetIsInDesignMode(this))
{
this.Visibility = IsFlowing ? Visibility.Visible : Visibility.Hidden;
}
switch (GasType)
{
//case GasTypeEnum.Fast:
// _pathStrokeBrush = CarrierGasBrush;
// path1.StrokeThickness = 5;
// break;
//case GasTypeEnum.Slow:
// _pathStrokeBrush = CarrierGasBrush;
// path1.StrokeThickness = 3;
// break;
case GasTypeEnum.CarrierGas:
_pathStrokeBrush = CarrierGasBrush;
break;
case GasTypeEnum.MO:
_pathStrokeBrush = MOBrush;
break;
case GasTypeEnum.Hydride:
_pathStrokeBrush = HydrideBrush;
break;
case GasTypeEnum.Exhaust:
_pathStrokeBrush = ExhaustBrush;
break;
case GasTypeEnum.N2:
_pathStrokeBrush = N2Brush;
break;
}
if (_pathStrokeBrush != path1.Stroke)
path1.Stroke = _pathStrokeBrush;
if (IsSlowFlowing && !IsFlowing)
path1.StrokeThickness = 3;
else if (IsFlowing)
path1.StrokeThickness = 5;
}
}
}