using System; using System.Globalization; using System.Threading; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Media.Animation; namespace MECF.Framework.UI.Client.ClientControls.Common { public class AxisCanvas : Canvas { private Storyboard currentStoryboard; public bool ShowAxisPoint { get { return (bool)GetValue(ShowAxisPointProperty); } set { SetValue(ShowAxisPointProperty, value); } } // Using a DependencyProperty as the backing store for ShowAxisPoint. This enables animation, styling, binding, etc... public static readonly DependencyProperty ShowAxisPointProperty = DependencyProperty.Register("ShowAxisPoint", typeof(bool), typeof(AxisCanvas), new FrameworkPropertyMetadata(false, FrameworkPropertyMetadataOptions.AffectsRender)); public static readonly DependencyProperty AxisLeftProperty; static AxisCanvas() { DefaultStyleKeyProperty.OverrideMetadata(typeof(AxisCanvas), new FrameworkPropertyMetadata(typeof(AxisCanvas))); AxisLeftProperty = DependencyProperty.Register("AxisLeft", typeof(int), typeof(AxisCanvas), new UIPropertyMetadata(8)); } public int AxisLeft { get { return (int)GetValue(AxisLeftProperty); } set { SetValue(AxisLeftProperty, value); } } protected override void OnRender(DrawingContext dc) { base.OnRender(dc); if (ShowAxisPoint) { dc.DrawEllipse(Brushes.Black, new Pen(Brushes.White, 2), new Point(AxisLeft, Height / 2), 5, 5); } // var text = new FormattedText( //CurrentAngle.ToString(), //CultureInfo.GetCultureInfo("en-us"), //FlowDirection.LeftToRight, //new Typeface("Verdana"), //14, //Brushes.Black); // dc.DrawText(text, new Point(AxisLeft, 60)); } public double CurrentAngle { get { if (RenderTransform is RotateTransform) { return (RenderTransform as RotateTransform).Angle; } return 0; } } public void Rotate(int angle, bool absolute = true, int ms = 0, double accelerationRatio = 0, double decelerationRatio = 0, Action onComplete = null) { var storyboard = new Storyboard(); storyboard.Completed += (s, e) => onComplete?.Invoke(); if (Rotate(storyboard, angle, absolute, ms, accelerationRatio, decelerationRatio, onComplete)) { storyboard.Begin(); } else { onComplete?.Invoke(); } } public bool Rotate(Storyboard storyboard, int angle, bool absolute = true, int ms = 0, double accelerationRatio = 0, double decelerationRatio = 0, Action onComplete = null) { var oldAngle = 0d; if (RenderTransform is RotateTransform) { oldAngle = (RenderTransform as RotateTransform).Angle; } var newAngle = absolute ? angle : oldAngle + angle; if (newAngle == oldAngle) { return false; } var top = Height / 2; var leftPoint = new Point(AxisLeft, top); if (ms <= 0) { RenderTransform = new RotateTransform(newAngle, leftPoint.X, leftPoint.Y); return false; //InvalidateVisual(); } else { var rotateTransform = new RotateTransform(); rotateTransform.CenterX = leftPoint.X; rotateTransform.CenterY = leftPoint.Y; RenderTransform = rotateTransform; var animation = new DoubleAnimation(oldAngle, newAngle, TimeSpan.FromMilliseconds(ms)); animation.AccelerationRatio = accelerationRatio; animation.DecelerationRatio = decelerationRatio; storyboard.Children.Add(animation); Storyboard.SetTarget(animation, this); Storyboard.SetTargetProperty(animation, new PropertyPath("RenderTransform.Angle")); return true; } } public void Stop() { if (currentStoryboard != null) { currentStoryboard.Stop(this); currentStoryboard = null; } } } }