using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using Aitex.Core.RT.Device; using Aitex.Core.RT.Event; using Aitex.Core.RT.Fsm; using Aitex.Core.RT.Log; namespace MECF.Framework.RT.ModuleLibrary.Commons { public class FsmDevice : BaseDevice, IDevice { private Thread _thread = null; private IStateMachine _fsm = null; public int FsmState { get { return _fsm.State; } } public int FsmPreviousState { get { return _fsm.PrevState; } } public string StringFsmStatus { get { return _fsmStateMap.ContainsKey(FsmState) ? _fsmStateMap[FsmState] : FsmState.ToString(); } } public int FsmLastMessage { get { return _fsm.LastMsg; } } Dictionary _fsmStateMap = new Dictionary(); Dictionary _fsmMessageMap = new Dictionary(); public FsmDevice() : base() { } public void MapState(int state, string stringState) { _fsmStateMap[state] = stringState; } public void MapMessage(int msg, string stringMessage) { _fsmMessageMap[msg] = stringMessage; } public void EnableFsm(int fsmInterval, object initState) { EnableFsm(fsmInterval, (int)initState); } public void EnableFsm(int fsmInterval, int initState) { _fsm = new StateMachine($"{Module} {Name} FSM", initState, fsmInterval); _fsm.Start(); _thread = new Thread(new ThreadStart(_fsm.Loop)); _thread.Name = _fsm.Name; _thread.Start(); while (!_thread.IsAlive) Thread.Sleep(1); } public virtual bool Initialize() { return true; } public virtual void Monitor() { } public virtual void Terminate() { if (_fsm != null) { _fsm.Stop(); } if (_thread != null) { if (_thread.IsAlive) { Thread.Sleep(100); if (_thread.IsAlive) { try { _thread.Abort(); } catch (Exception ex) { LOG.Error(String.Format("Entity terminate has exception."), ex); } } } } //Term(); } public virtual void Reset() { } protected void Transition(T state, V msg, FsmFunc func, T next) { Debug.Assert(typeof(T).IsEnum && typeof(V).IsEnum); int _state = Convert.ToInt32(state); int _next = Convert.ToInt32(next); int _msg = Convert.ToInt32(msg); Transition(_state, _msg, func, _next); } protected void Transition(int state, int msg, FsmFunc func, int next) { if (_fsm != null) _fsm.Transition(state, msg, func, next); } protected void AnyStateTransition(int msg, FsmFunc func, int next) { if (_fsm != null) _fsm.AnyStateTransition(msg, func, next); } protected void AnyStateTransition(V msg, FsmFunc func, T next) { Debug.Assert(typeof(T).IsEnum && typeof(V).IsEnum); int _next = Convert.ToInt32(next); int _msg = Convert.ToInt32(msg); AnyStateTransition(_msg, func, _next); } protected void EnterExitTransition(T state, FsmFunc enter, Nullable msg, FsmFunc exit) where V : struct { Debug.Assert(typeof(T).IsEnum && ((msg == null) || typeof(V).IsEnum)); int _state = Convert.ToInt32(state); int _msg = msg == null ? (int)FSM_MSG.NONE : Convert.ToInt32(msg); EnterExitTransition(_state, enter, _msg, exit); } protected void EnterExitTransition(int state, FsmFunc enter, int msg, FsmFunc exit) { if (_fsm != null) _fsm.EnterExitTransition(state, enter, msg, exit); } public void PostMsg(T msg, params object[] args) where T : struct { Debug.Assert(typeof(T).IsEnum); int id = Convert.ToInt32(msg); PostMsg(id, args); } public void PostMsg(int msg, params object[] args) { if (_fsm == null) { LOG.Error($"fsm is null, post msg {msg}"); return; } _fsm.PostMsgWithoutLock(msg, args); } public bool CheckAllMessageProcessed() { return _fsm.CheckExecuted(); } public bool CheckExecuted(int msg) { return _fsm.CheckExecuted(msg); } public bool CheckToPostMessage(T msg, params object[] args) { return CheckToPostMessage(Convert.ToInt32(msg), args); } public bool CheckToPostMessage(int msg, params object[] args) { int state = _fsm.State; string status = _fsmStateMap[state]; if (!_fsm.FindTransition(_fsm.State, msg)) { string message = string.Empty; if (_fsmMessageMap.ContainsKey(msg)) message = _fsmMessageMap[msg]; else { message = msg.ToString(); } EV.PostWarningLog(Module, $"{Name} is in {status} state,can not do {message}"); return false; } _fsm.PostMsg(msg, args); return true; } } }