| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869 | using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Runtime.InteropServices;namespace Aitex.Core.Util{    public static class Converter    {        ///// <summary>        ///// Unit converter from physical to logical in linear formula        ///// </summary>        ///// <returns></returns>        public static double Phy2Logic(double physicalValue, double logicalMin, double logicalMax, double physicalMin, double physicalMax)        {            var ret = (logicalMax - logicalMin) * (physicalValue - physicalMin) / (physicalMax - physicalMin) + logicalMin;            //if (ret < logicalMin) ret = logicalMin;            //if (ret > logicalMax) ret = logicalMax;            if (double.IsNaN(ret)) throw new DivideByZeroException("Phy2Logic除0操作");            return ret;        }        ///// <summary>        ///// Unit converter from logical to physical in linear formula        ///// </summary>        ///// <returns></returns>        public static double Logic2Phy(double logicalValue, double logicalMin, double logicalMax, double physicalMin, double physicalMax)        {            var ret = (physicalMax - physicalMin) * (logicalValue - logicalMin) / (logicalMax - logicalMin) + physicalMin;            if (ret < physicalMin) ret = physicalMin;            if (ret > physicalMax) ret = physicalMax;            if (double.IsNaN(ret))                 throw new DivideByZeroException("Logic2Phy除0操作");            return ret;        }        /// <summary>        /// 只按占用的字节转换,不检查范围        /// </summary>        /// <param name="high"></param>        /// <param name="low"></param>        /// <returns></returns>        public static float TwoUInt16ToFloat(UInt16 high, UInt16 low)        {            Int32 sum = (high << 16) + (low & 0xFFFF);            byte[] bs = BitConverter.GetBytes(sum);            return BitConverter.ToSingle(bs, 0);        }        public static int TwoInt16ToInt32(Int16 high, Int16 low)        {            UInt32 tmp = (ushort)low + (UInt32)(((ushort)high) << 16);            return tmp > Int32.MaxValue ? (int)((~tmp + 1) * -1) : (int)tmp;////unsigned to signed        }         public static float TwoInt16ToFloat(Int16 high, Int16 low)        {            Int32 sum = (high << 16) + (low & 0xFFFF);            byte[] bs = BitConverter.GetBytes(sum);            return BitConverter.ToSingle(bs, 0);        }    }}
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