| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403 | using System;using System.Collections.Generic;using System.Linq;using System.Diagnostics;using Aitex.Core.RT.Log;using MECF.Framework.Common.Equipment;using Venus_Core;namespace MECF.Framework.Common.Routine{    public class RoutineRunner    {        public RState       Status                          => _runnerState;        private bool        IsSubStepRunning(int id)        => _runnerState == RState.Running && _subState == RState.Running && _curStep == id;        private bool        bAllowSubStepStart(int id)      => _runnerState == RState.Running && _subState == RState.End && !_steps.Contains(id) && _isLoopMode == false;        private bool        bAllowLoopSubStepStart(int id)  => _runnerState == RState.Running && _subState == RState.End && !_steps.Contains(id) && _isLoopMode;        private RState      _subState       = RState.Init;        private Stack<int>  _steps          = new Stack<int>();        private Stack<int>  _loopSteps      = new Stack<int>();        private int         _curStep        = int.MaxValue;        private RState      _runnerState    = RState.Init;        private string      _name;        private string      _loopName;        private ModuleName  _module;        // 缺省最大超时 10 分钟, delay 5 秒        private const int   _defaultTimeout = 600000;        private const int   _defaultDelay   = 5000;        Stopwatch           _subStepTimer   = new Stopwatch();        private bool        _isLoopMode     = false;        private int         _loopCounterSP  = 0;        private int         _loopCounter    = 0;        public RoutineRunner()        {            _runnerState = RState.Init;        }        public void Reset()        {            _runnerState = RState.Init;            _subState = RState.Init;            _isLoopMode = false;            _steps.Clear();            _loopSteps.Clear();            _subStepTimer.Reset();        }        public RState Start(ModuleName module, string name)        {            Reset();            _module = module;            _name = name;            _runnerState = RState.Running;            _subState = RState.End;            Notify("开始");            return _runnerState;        }        public void Stop(string reason)        {            Alarm(reason);            _runnerState = _subState = RState.Failed;        }        public RoutineRunner Run(int id, Func<bool> action,  Func<bool> condition, int timeout = _defaultTimeout)        {            if (bAllowSubStepStart(id))            {                startNewStep(id, action);            }            else if(IsSubStepRunning(id))            {                if (condition())                {                    _subState = RState.End;                }                else if(_subStepTimer.ElapsedMilliseconds >= timeout)                {                    Alarm($"Step:{id} 超时");                    _runnerState = _subState = RState.Timeout;                    _subStepTimer.Reset();                }            }                            return this;        }        public RoutineRunner Run(int id, Func<bool> action, int delayMS = _defaultDelay)        {            if (bAllowSubStepStart(id))            {                startNewStep(id, action);            }            else if (IsSubStepRunning(id))            {                if (_subStepTimer.ElapsedMilliseconds > delayMS)                {                    _subState = RState.End;                }            }            return this;        }        public RoutineRunner End(int id, Func<bool> action, Func<bool> condition, int timeout = _defaultTimeout)        {            if (bAllowSubStepStart(id))            {                startNewStep(id, action);            }            else if (IsSubStepRunning(id))            {                if (condition())                {                    Notify($"结束");                    _runnerState = RState.End;                    _subState = RState.End;                }                else                {                    if (_subStepTimer.ElapsedMilliseconds > timeout)                    {                        Alarm($"Step:{id} 超时");                        _runnerState = RState.Failed;                        _subState = RState.Timeout;                    }                }            }            return this;        }        public RoutineRunner End(int id, Func<bool> action, int delayMS = _defaultDelay)        {            if (bAllowSubStepStart(id))            {                startNewStep(id, action);            }            else if (IsSubStepRunning(id))            {                if (_subStepTimer.ElapsedMilliseconds > delayMS)                {                    Notify($"结束");                    _runnerState = RState.End;                    _subState = RState.End;                }            }            return this;        }        public RoutineRunner Delay(int id, int delayMS = _defaultDelay)        {            return Run(id, () => { return true; }, delayMS);        }        public RoutineRunner Wait(int id, Func<bool> condition, int timeout = _defaultTimeout)        {            return Run(id, () => { return true; }, condition, timeout);        }        public RoutineRunner LoopStart(int id, string name, int cycleCount, Func<bool> action, Func<bool> condition, int timeout = _defaultTimeout)        {            if(bAllowSubStepStart(id))            {                _loopName = name;                _loopCounterSP = cycleCount;                _loopCounter = 0;                _isLoopMode = true;                startNewLoopStep(id, action);            }            else if(bAllowLoopSubStepStart(id))            {                startNewLoopStep(id, action);            }            else if(IsSubStepRunning(id))            {                if (condition())                {                    _subState = RState.End;                }                else if (_subStepTimer.ElapsedMilliseconds >= timeout)                {                    Alarm($"Step:{id} 超时");                    _runnerState = _subState = RState.Timeout;                    _subStepTimer.Reset();                }            }            return this;        }        public RoutineRunner LoopStart(int id, string name, int cycleCount, Func<bool> action, int delayMS = _defaultDelay)        {            if (bAllowSubStepStart(id))            {                _loopName = name;                _loopCounterSP = cycleCount;                _loopCounter = 0;                _isLoopMode = true;                startNewLoopStep(id, action);            }            else if (bAllowLoopSubStepStart(id))            {                startNewLoopStep(id, action);            }            else if (IsSubStepRunning(id))            {                if (_subStepTimer.ElapsedMilliseconds > delayMS)                {                    _subState = RState.End;                }            }                            return this;        }        public RoutineRunner LoopRun(int id, Func<bool> action, Func<bool> condition, int timeout = _defaultTimeout)        {            if (bAllowLoopSubStepStart(id))            {                startNewLoopStep(id, action);            }            else if (IsSubStepRunning(id))            {                if (condition())                {                    _subState = RState.End;                }                else if (_subStepTimer.ElapsedMilliseconds >= timeout)                {                    Alarm($"Step:{id} 超时");                    _runnerState = _subState = RState.Timeout;                    _subStepTimer.Reset();                }            }            return this;        }        public RoutineRunner LoopRun(int id, Func<bool> action, int delayMS = _defaultDelay)        {            if (bAllowLoopSubStepStart(id))            {                startNewLoopStep(id, action);            }            else if (IsSubStepRunning(id))            {                if (_subStepTimer.ElapsedMilliseconds > delayMS)                {                    _subState = RState.End;                }            }            return this;        }        public RoutineRunner LoopEnd(int id, Func<bool> action, Func<bool> condition, int timeout = _defaultTimeout)        {            if (bAllowLoopSubStepStart(id))            {                startNewLoopStep(id, action);            }            else if (IsSubStepRunning(id))            {                if (condition())                {                    Notify($"{_loopCounter + 1}th [{_loopName}] Loop End");                    _subState = RState.End;                    _loopCounter++;                    if (_loopCounter >= _loopCounterSP)                    {                        foreach (var lid in _loopSteps)                            _steps.Push(lid);                        _loopSteps.Clear();                        _isLoopMode = false;                    }                }                else if (_subStepTimer.ElapsedMilliseconds >= timeout)                {                    Alarm($"Step:{id} 超时");                    _runnerState = _subState = RState.Timeout;                    _subStepTimer.Reset();                }            }            return this;        }        public RoutineRunner LoopEnd(int id, Func<bool> action, int delayMS = _defaultDelay)        {            if (bAllowLoopSubStepStart(id))            {                startNewLoopStep(id, action);            }            else if (IsSubStepRunning(id))            {                if (_subStepTimer.ElapsedMilliseconds > delayMS)                {                    Notify($"{_loopCounter + 1}th [{_loopName}] Loop End");                    _subState = RState.End;                    _loopCounter++;                    if (_loopCounter >= _loopCounterSP)                    {                        foreach (var lid in _loopSteps)                            _steps.Push(lid);                        _loopSteps.Clear();                        _isLoopMode = false;                    }                }            }            return this;        }        public RoutineRunner LoopDelay(int id, int delayMS)        {            return LoopRun(id, () => { return true; }, delayMS);        }        public RoutineRunner LoopWait(int id, Func<bool> condition, int timeout = _defaultTimeout)        {            return LoopRun(id, () => { return true; }, condition, timeout);        }        private void startNewStep(int id, Func<bool> action)        {            if (action())            {                  Notify($"Step: {id} start ---");                  _steps.Push(id);                _curStep = id;                _subState = RState.Running;                _subStepTimer.Restart();            }            else            {                Alarm($"Step: {id} failed ");                _runnerState = RState.Failed;            }        }        private void startNewLoopStep(int id, Func<bool> action)        {            if (action())            {                Notify($"{_loopCounter + 1}th [{_loopName}] Loop Step: {id} start ---");                if (!_loopSteps.Contains(id))                    _loopSteps.Push(id);                _curStep = id;                _subState = RState.Running;                _subStepTimer.Restart();            }            else            {                Alarm($"{_loopCounter + 1}th [{_loopName}] Loop Step: {id} failed");                _runnerState = RState.Failed;            }        }        protected void Notify(string message)        {            LOG.Write(eEvent.EV_ROUTINE_NOTIFY, _module, _name, message);        }        protected void Alarm(string message)        {            LOG.Write(eEvent.ERR_ROUTINE_FAILED, _module, _name, message);        }    }    static public class HOFs    {        public static Func<R> Apply<T1,  R>(this Func<T1,  R> func, T1 t1)            => () =>  func(t1);        public static Func<R> Apply<T1, T2, R>(this Func<T1, T2, R> func, T1 t1, T2 t2)            => () => func(t1, t2);        public static Func<R> Apply<T1, T2, T3, R>(this Func<T1, T2, T3, R> func, T1 t1, T2 t2, T3 t3)            => () => func(t1, t2, t3);        public static Func<bool> WrapAction(this Action action)            => () => { action(); return true; };        public static Func<bool> WrapAction<T1>(this Action<T1> action, T1 t1)            => () => { action(t1); return true; };        public static Func<bool> WrapAction<T1, T2>(this Action<T1, T2> action, T1 t1, T2 t2)            => () => { action(t1, t2); return true; };        public static Func<bool> WrapAction<T1, T2, T3>(this Action<T1, T2, T3> action, T1 t1, T2 t2, T3 t3)            => () => { action(t1, t2, t3); return true; };    }}
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