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							- using System;
 
- using System.Collections.Generic;
 
- using System.Text.RegularExpressions;
 
- using System.Threading;
 
- using System.Threading.Tasks;
 
- using Aitex.Core.RT.Device.Unit;
 
- using Aitex.Core.RT.Event;
 
- using Aitex.Core.RT.Log;
 
- using Aitex.Core.RT.SCCore;
 
- using Aitex.Sorter.Common;
 
- using MECF.Framework.Common.Communications;
 
- using TSC = Aitex.Sorter.Common;
 
- namespace MECF.Framework.RT.EquipmentLibrary.HardwareUnits.LoadPorts.TDK
 
- {
 
-     /// <summary>  
 
-     /// 代码说明:
 
-     ///  
 
-     /// </summary>
 
-     public class TDKLoadPort : LoadPort, IE84Provider,IConnection
 
-     {
 
-         public string Address { get; set; }
 
-         public bool IsConnected
 
-         {
 
-             get { return _port.IsOpen(); }
 
-         }
 
-         public bool UnlockKey
 
-         {
 
-             set
 
-             {
 
-             }
 
-         }
 
-  
 
-         public bool Enable
 
-         {
 
-             set
 
-             {
 
-                 if (_enableTrigger != null)
 
-                 {
 
-                     _enableTrigger.SetTrigger(value, out _);
 
-                 }
 
-             }
 
-         }
 
-         public bool FFUIsOK { get; set; }
 
-         private LoadportCassetteState _cassetteState = LoadportCassetteState.None;
 
-         public override LoadportCassetteState CassetteState
 
-         {
 
-             get { return _cassetteState; }
 
-             set
 
-             {
 
-                 _cassetteState = value;
 
-             }
 
-         }
 
-  
 
-         public bool Processed { get; set; }
 
-         public bool Communication
 
-         {
 
-             get
 
-             {
 
-                 return _port == null ? !_commErr : !_commErr && _port.IsOpen();
 
-             }
 
-         }
 
-         //
 
-         public override bool IsBusy
 
-         {
 
-             get { return _foregroundHandler != null || _handlers.Count > 0 ; }
 
-         }
 
-         
 
-         public override  bool IsMoving
 
-         {
 
-             get { return _foregroundHandler != null && _handlers.Count > 0; }
 
-         }
 
-         public const string delimiter = "\r";
 
-         public const int min_len = 3;       //S00
 
-         private static Object _locker = new Object();
 
-         private AsyncSerial _port;
 
-         private bool _commErr = false;
 
-         private IHandler _eventHandler = null;
 
-         private IHandler _foregroundHandler = null;  //moving
 
-         private Queue<IHandler> _handlers = new Queue<IHandler>();
 
-  
 
-         private IoSensor _sensorEnable = null;
 
-         private IoTrigger _enableTrigger = null;
 
-  
 
-         public TDKLoadPort(string module, string name,  string port, IoSensor sensorEnable, IoTrigger triggerEnable,
 
-             EnumLoadPortType portType =EnumLoadPortType.LoadPort)
 
-             : base(module, name )
 
-         {
 
-             _port = new AsyncSerial(port, 9600, 8);
 
-             _port.OnDataChanged +=  (OnDataChanged);
 
-             _port.OnErrorHappened +=  (OnErrorHandler);
 
-             _eventHandler = new handler<OnEventHandler>(Name);
 
-             _sensorEnable = sensorEnable;
 
-             _enableTrigger = triggerEnable;
 
-             Initalized = false;
 
-             IsMapWaferByLoadPort = portType== EnumLoadPortType.LoadPort;
 
-             PortType = portType;
 
-             IndicatiorLoad = IndicatorState.UNKNOW;
 
-             IndicatiorUnload = IndicatorState.UNKNOW;
 
-             IndicatiorPresence = IndicatorState.UNKNOW;
 
-             IndicatorAlarm = IndicatorState.UNKNOW;
 
-             IndicatiorPlacement = IndicatorState.UNKNOW;
 
-             IndicatiorOpAccess = IndicatorState.UNKNOW;
 
-             IndicatiorStatus1 = IndicatorState.UNKNOW;
 
-             IndicatiorStatus2 = IndicatorState.UNKNOW;
 
-             DoorState = FoupDoorState.Unknown;
 
-             ClampState = FoupClampState.Unknown;
 
-             CassetteState = LoadportCassetteState.Unknown;
 
-             if (!this.QueryState(out string reason))
 
-             {
 
-                 EV.PostAlarmLog(module,$"Query state error.{reason}");
 
-             }
 
-             Enable = true;
 
-             Address = port;
 
-         }
 
-         public void SetCassetteState(LoadportCassetteState state)
 
-         {
 
-             _cassetteState = state;
 
-             if (state == LoadportCassetteState.Normal)
 
-             {
 
-                 if (!_isPlaced)
 
-                 {
 
-                     OnCarrierPlaced();
 
-                 }
 
-                 if (!_isPresent)
 
-                 {
 
-                     OnCarrierPresent();
 
-                 }
 
-             }
 
-         }
 
-         public override bool Initialize()
 
-         {
 
-             base.Initialize();
 
-             
 
-             _commErr = true;
 
-             ConnectionManager.Instance.Subscribe($"{Name}", this);
 
-             Connect();
 
-             //if (!RetryInstance.Instance().Execute<bool>(
 
-             //    ()=> _port.Open(),
 
-             //    SC.GetValue<int>("System.ComPortRetryDelayTime"),
 
-             //    SC.GetValue<int>("System.ComPortRetryCount"),
 
-             //    true
 
-             //))
 
-             //{
 
-             //    return false;
 
-             //}
 
-             
 
-             return true;
 
-         }
 
-         public override bool Connect()
 
-         {
 
-             _commErr = false;
 
-             Task.Factory.StartNew(() =>
 
-             {
 
-                 int count = SC.ContainsItem("System.ComPortRetryCount") ? SC.GetValue<int>("System.ComPortRetryCount") : 3;
 
-                 int sleep = SC.ContainsItem("System.ComPortRetryDelayTime") ? SC.GetValue<int>("System.ComPortRetryDelayTime") : 2;
 
-                 if (sleep <= 0 || sleep > 10)
 
-                     sleep = 2;
 
-                 int retry = 0;
 
-                 do
 
-                 {
 
-                     if (_port.Open())
 
-                     {
 
-                         //LOG.Write($"Connected with {Module}.{Name} .");
 
-                         EV.PostInfoLog(Module, $"Connected with {Module}.{Name} .");
 
-                         break;
 
-                     }
 
-                     if (count > 0 && retry++ > count)
 
-                     {
 
-                         //LOG.Write($"Retry connect {Module}.{Name} stop retry.");
 
-                         EV.PostAlarmLog(Module, $"Can't connect to {Module}.{Name}.");
 
-                         break;
 
-                     }
 
-                     {
 
-                         Thread.Sleep(sleep * 1000);
 
-                         //LOG.Write($"Retry connect {Module}.{Name} for the {retry + 1} time.");
 
-                     }
 
-                 } while (true);
 
-             });
 
-             return true;
 
-         }
 
-         public bool Disconnect()
 
-         {
 
-             return true;
 
-         }
 
-         public override bool IsEnableMapWafer()
 
-         {
 
-             if (IsIdle 
 
-                 && _isPresent 
 
-                 && _isPlaced 
 
-                 && DoorState == FoupDoorState.Open 
 
-                 && CassetteState == LoadportCassetteState.Normal
 
-                 )
 
-                 return true;
 
-             return false;
 
-         }
 
-         public override bool IsEnableTransferWafer()
 
-         {
 
-             return IsEnableTransferWafer(out _);
 
-         }
 
-         public override bool IsEnableTransferWafer(out string reason)
 
-         {
 
-             reason = "";
 
-             if (_isPlaced 
 
-                 && _isPresent 
 
-                 && _isMapped 
 
-                 && IsIdle 
 
-                 && DoorState==FoupDoorState.Open 
 
-                 && CassetteState==LoadportCassetteState.Normal
 
-                 )
 
-                 return true;
 
-             return false;
 
-         }
 
-  
 
-         /// <summary>
 
-         ///The Indicator is for EAP/Operator
 
-         /// LOAD READY: LoadPort Ready to receive FOUP
 
-         /// UNLOAD READY: FOUP ready to remove
 
-         /// 
 
-         /// </summary>
 
-         public void OnStateUpdated()
 
-         {
 
-             if (!SC.ContainsItem("Process.OptionLoadportMonitor") || !SC.GetValue<bool>("Process.OptionLoadportMonitor"))
 
-                 return;
 
-             if (_isPresent && _isPlaced && this.ClampState == FoupClampState.Open) 
 
-             {
 
-                 if (IndicatiorUnload != IndicatorState.ON)
 
-                     SetIndicator(Indicator.UNLOAD, IndicatorState.ON);
 
-                 if (IndicatiorLoad != IndicatorState.OFF)
 
-                     SetIndicator(Indicator.LOAD, IndicatorState.OFF);
 
-                 return;
 
-             }
 
-             if (!_isPresent || !_isPlaced)
 
-             {
 
-                 if (IndicatiorUnload != IndicatorState.OFF)
 
-                     SetIndicator(Indicator.UNLOAD, IndicatorState.OFF);
 
-                 if (IndicatiorLoad != IndicatorState.ON)
 
-                     SetIndicator(Indicator.LOAD, IndicatorState.ON);
 
-                 return;
 
-             }
 
-             if (IndicatiorUnload != IndicatorState.OFF)
 
-                 SetIndicator(Indicator.UNLOAD, IndicatorState.OFF);
 
-             if (IndicatiorLoad != IndicatorState.OFF)
 
-                 SetIndicator(Indicator.LOAD, IndicatorState.OFF);
 
-         }
 
-         public void OnAccessButtonPushed()
 
-         {
 
-             if (_isPresent && _isPlaced)
 
-             {
 
-             }
 
-         }
 
-  
 
-         public override void Reset()
 
-         {
 
-             lock (_locker)
 
-             {
 
-                 _foregroundHandler = null;
 
-                 _handlers.Clear();
 
-             }
 
-             FFUIsOK = true;
 
-             _commErr = false;
 
-             Enable = true;
 
-             Error = false;
 
-             base.Reset();
 
-         }
 
-         public override bool Home(out string reason)
 
-         {
 
-             reason = string.Empty;
 
-             lock (_locker)
 
-             {
 
-                 _foregroundHandler = null;
 
-                 _handlers.Clear();
 
-             }
 
-             return execute(new handler<HomeHandler>(Name), out reason);
 
-         }
 
-         
 
-         public override bool ForceHome(out string reason)
 
-         {
 
-             reason = string.Empty;
 
-             lock (_locker)
 
-             {
 
-                 _foregroundHandler = null;
 
-                 _handlers.Clear();
 
-             }
 
-             return execute(new handler<ForceHomeHandler>(Name), out reason);
 
-         }
 
-         public override bool FOSBMode(out string reason)
 
-         {
 
-             reason = string.Empty;
 
-             lock (_locker)
 
-             {
 
-                 _foregroundHandler = null;
 
-                 _handlers.Clear();
 
-             }
 
-             return execute(new handler<FOSBModeHandler>(Name), out reason);
 
-         }
 
-         
 
-         public override bool FOUPMode(out string reason)
 
-         {
 
-             reason = string.Empty;
 
-             lock (_locker)
 
-             {
 
-                 _foregroundHandler = null;
 
-                 _handlers.Clear();
 
-             }
 
-             return execute(new handler<FOUPModeHandler>(Name), out reason);
 
-         }
 
-         public override bool FOSBDock(out string reason)
 
-         {
 
-             reason = string.Empty;
 
-             lock (_locker)
 
-             {
 
-                 _foregroundHandler = null;
 
-                 _handlers.Clear();
 
-             }
 
-             return execute(new handler<DockPosHandler>(Name), out reason);
 
-         }
 
-         public override bool FOSBUnDock(out string reason)
 
-         {
 
-             reason = string.Empty;
 
-             lock (_locker)
 
-             {
 
-                 _foregroundHandler = null;
 
-                 _handlers.Clear();
 
-             }
 
-             return execute(new handler<UnDockPosHandler>(Name), out reason);
 
-         }
 
-         public override bool FOSBDoorOpen(out string reason)
 
-         {
 
-             reason = string.Empty;
 
-             lock (_locker)
 
-             {
 
-                 _foregroundHandler = null;
 
-                 _handlers.Clear();
 
-             }
 
-             return execute(new handler<DoorOpenHandler>(Name), out reason);
 
-         }
 
-         
 
-         public override bool FOSBDoorClose(out string reason)
 
-         {
 
-             reason = string.Empty;
 
-             lock (_locker)
 
-             {
 
-                 _foregroundHandler = null;
 
-                 _handlers.Clear();
 
-             }
 
-             return execute(new handler<DoorCloseHandler>(Name), out reason);
 
-         }
 
-         public override bool FOSBDoorUp(out string reason)
 
-         {
 
-             reason = string.Empty;
 
-             lock (_locker)
 
-             {
 
-                 _foregroundHandler = null;
 
-                 _handlers.Clear();
 
-             }
 
-             return execute(new handler<DoorUpHandler>(Name), out reason);
 
-         }
 
-         
 
-         public override bool FOSBDoorDown(out string reason)
 
-         {
 
-             reason = string.Empty;
 
-             lock (_locker)
 
-             {
 
-                 _foregroundHandler = null;
 
-                 _handlers.Clear();
 
-             }
 
-             return execute(new handler<DoorDownHandler>(Name), out reason);
 
-         }
 
-         
 
-         public override bool ClearError(out string reason)
 
-         {
 
-             reason = string.Empty;
 
-             return execute(new handler<ResetHandler>(Name), out reason);
 
-         }
 
-         public override bool Stop(out string reason)
 
-         {
 
-             reason = string.Empty;
 
-             lock (_locker)
 
-             {
 
-                 _foregroundHandler = null;
 
-                 _handlers.Clear();
 
-             }
 
-             return execute(new handler<MovHandler>(Name, MovType.STOP_), out reason);
 
-         }
 
-  
 
-         public override bool Load(out string reason)  //map and loads
 
-         {
 
-             return Move(MovType.CLDMP, out reason);
 
-         }
 
-         public override bool LoadWithoutMap(out string reason)
 
-         {
 
-             return Move(MovType.CLOAD, out reason);
 
-         }
 
-         public override bool Unload(out string reason)
 
-         {
 
-             return Move(MovType.CULOD, out reason);
 
-         }
 
-         public override bool Clamp(out string reason)
 
-         {
 
-             return Move(MovType.PODCL, out reason);
 
-         }
 
-         public override bool Unclamp(out string reason)
 
-         {
 
-             return Move(MovType.PODOP, out reason);
 
-         }
 
-         public override bool Dock(out string reason)
 
-         {
 
-             return Move(MovType.CLDDK, out reason);
 
-         }
 
-         public override bool Undock(out string reason)
 
-         {
 
-             return Move(MovType.CULFC, out reason);  //????
 
-         }
 
-         public override bool OpenDoor(out string reason)
 
-         {
 
-             return Move(MovType.CLMPO, out reason);
 
-         }
 
-         public override bool OpenDoorNoMap(out string reason)
 
-         {
 
-             return Move(MovType.CLDOP, out reason);
 
-         }
 
-         public override bool CloseDoor(out string reason)
 
-         {
 
-             return Move(MovType.CULDK, out reason);
 
-         }
 
-         public override bool SetIndicator(Indicator light, IndicatorState op, out string reason)
 
-         {
 
-             reason = string.Empty;
 
-             return execute(new handler<IndicatorHandler>(Name, light, op), out reason);
 
-         }
 
-         public bool SetOnlineMode(out string reason)
 
-         {
 
-             reason = string.Empty;
 
-             return execute(new handler<ModHandler>(Name, Mode.ONMGV), out reason);
 
-         }
 
-         public override bool QueryState(out string reason)
 
-         {
 
-             reason = string.Empty;
 
-             return execute(new handler<QueryStateHandler>(Name), out reason);
 
-         }
 
-         public override bool QueryIndicator(out string reason)
 
-         {
 
-             reason = string.Empty;
 
-             return execute(new handler<QueryIndicatorHandler>(Name), out reason);
 
-         }
 
-         public override bool QueryWaferMap(out string reason)
 
-         {
 
-             reason = string.Empty;
 
-             return execute(new handler<QueryWaferMappingHandler>(DeviceID), out reason);
 
-         }
 
-         public override bool QueryFOSBMode(out string reason)
 
-         {
 
-             reason = string.Empty;
 
-             return execute(new handler<QueryFOSBModeHandler>(DeviceID), out reason);
 
-         }
 
-         
 
-         public bool Move(MovType fun, out string reason)
 
-         {
 
-             reason = string.Empty;
 
-             return execute(new handler<MovHandler>(Name, fun), out reason);
 
-         }
 
-         //public bool Query(QueryType type, out string reason)
 
-         //{
 
-         //    reason = string.Empty;
 
-         //    return execute(new handler<QueryWaferMappingHandler>(Name), out reason);
 
-         //}
 
-         public bool SetEvent(EvtType fun, out string reason)
 
-         {
 
-             reason = string.Empty;
 
-             return execute(new handler<SetEventHandler>(Name, fun), out reason);
 
-         }
 
-         public bool OnEvent(out string reason)
 
-         {
 
-             reason = string.Empty;
 
-             lock (_locker)
 
-             {
 
-                 if (!execute(new handler<QueryStateHandler>(Name), out reason))
 
-                     return false;
 
-                 //execute(new handler<QueryIndicatorHandler>(Name), out reason);
 
-                 //LoadLight();
 
-                 //UnloadLight();
 
-                 return execute(new handler<QueryIndicatorHandler>(Name), out reason);
 
-             }
 
-         }
 
-         private bool execute(IHandler handler, out string reason)
 
-         {
 
-             reason = string.Empty;
 
-             lock (_locker)
 
-             {
 
-                 if (_foregroundHandler == null)
 
-                 {
 
-                     if (!handler.Execute(ref _port))
 
-                     {
 
-                         reason = "Communication failed, please recovery it.";
 
-                         return false;
 
-                     }
 
-                     _foregroundHandler = handler;
 
-                 }
 
-                 else
 
-                 {
 
-                     //LOG.Info(string.Format("Add command {0}", handler.ToString()));
 
-                     _handlers.Enqueue(handler);
 
-                 }
 
-       
 
-             }
 
-             return true;
 
-         }
 
-         private bool execute(out string reason)
 
-         {
 
-             reason = string.Empty;
 
-             lock(_locker)
 
-             {
 
-                 if (_handlers.Count > 0)
 
-                 {
 
-                     IHandler handler = _handlers.Dequeue();
 
-                     if (!handler.Execute(ref _port))
 
-                     {
 
-                         reason = " communication failed, please recovery it.";
 
-                         //LOG.Error(reason);
 
-                         EV.PostMessage(Name, EventEnum.DefaultWarning, "【Reader】" + reason);
 
-                         return false;
 
-                     }
 
-                     _foregroundHandler = handler;
 
-                 }
 
-             }
 
-             return true;
 
-         }
 
-         private void OnDataChanged(string package)
 
-         {
 
-             try
 
-             {
 
-                 package = package.ToUpper();
 
-                 string[] msgs = Regex.Split(package, delimiter);
 
-                 foreach (string msg in msgs)
 
-                 {
 
-                     if (msg.Length > min_len)
 
-                     {
 
-                         bool completed = false;
 
-                         string resp = msg.Substring(3, msg.Length - min_len);
 
-                         lock (_locker)
 
-                         {
 
-                             if (_foregroundHandler != null && _foregroundHandler.OnMessage(ref _port, resp, out completed))
 
-                             {
 
-                                 string reason = string.Empty;
 
-                                 if (!_foregroundHandler.IsBackground)
 
-                                 {
 
-                                     _foregroundHandler = null;
 
-                                     execute(out reason);
 
-                                 }
 
-                                 else
 
-                                 {
 
-                                     if (completed)
 
-                                     {
 
-                                        _foregroundHandler = null;
 
-                                        QueryState(out reason);
 
-                                         if (_foregroundHandler is handler<HomeHandler>)
 
-                                         {
 
-                                             QueryIndicator(out reason);
 
-                                         }
 
-                                     }
 
-                                 }
 
-                                
 
-                             }
 
-                             else
 
-                             {
 
-                                 _eventHandler.OnMessage(ref _port, resp, out completed);  //process event
 
-                             }
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             catch (ExcuteFailedException ex)
 
-             {
 
-                 EV.PostWarningLog(Module, $"{Name} action failed, "+ex.Message);
 
-                 _foregroundHandler = null;
 
-                 OnError();
 
-             }
 
-             catch (InvalidPackageException ex)
 
-             {
 
-                 EV.PostWarningLog(Module, $"{Name} received unprocessed message, {ex.Message}" );
 
-                 OnError();
 
-             }
 
-             catch (Exception ex)
 
-             {
 
-                 LOG.WriteExeption($" {Name} has exception:" , ex);
 
-             }
 
-         }
 
-         private void OnErrorHandler(ErrorEventArgs args)
 
-         {
 
-             _commErr = true;
 
-             Initalized = false;
 
-  
 
-             EV.PostAlarmLog(Module, $"{Display} Communication error, {args.Reason}");
 
-             OnError();
 
-          }
 
-         public  void OnCarrierNotPlaced()
 
-         {
 
-             _isPlaced = false; 
 
-             ConfirmRemoveCarrier();
 
-         }
 
-         public  void OnCarrierNotPresent()
 
-         {
 
-             _isPresent = false;
 
-             ConfirmRemoveCarrier();
 
-         }
 
-  
 
-         public  void OnCarrierPlaced()
 
-         {
 
-             _isPlaced = true;
 
-             ConfirmAddCarrier();
 
-         }
 
-         public  void OnCarrierPresent()
 
-         {
 
-             _isPresent = true;
 
-             ConfirmAddCarrier();
 
-         }
 
-         public void OnSwitchKey1()
 
-         {
 
-  
 
-         }
 
-         public void OnSwitchKey2()
 
-         {
 
-  
 
-         }
 
-         public void SetIndicator(Indicator led, IndicatorState state)
 
-         {
 
-             SetIndicator(led, state, out string reason);
 
-         }
 
-         //impment E84 interface
 
-         public bool ReadyForLoad()
 
-         {
 
-             return CassetteState == LoadportCassetteState.Absent;
 
-         }
 
-         public bool ReadyForUnload()
 
-         {
 
-             return CassetteState == LoadportCassetteState.Normal;
 
-         }
 
-         public bool FoupArrirved()
 
-         {
 
-             return CassetteState == LoadportCassetteState.Normal;
 
-         }
 
-         public bool FoupRemoved()
 
-         {
 
-             return CassetteState == LoadportCassetteState.Absent; 
 
-         }
 
-         
 
-     }
 
- }
 
 
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