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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Diagnostics;
- using Aitex.Core.RT.Log;
- using MECF.Framework.Common.Equipment;
- using Venus_Core;
- namespace MECF.Framework.Common.Routine
- {
- public class RoutineRunner
- {
- public RState Status => _runnerState;
- private bool IsSubStepRunning(int id) => _runnerState == RState.Running && _subState == RState.Running && _curStep == id;
- private bool bAllowSubStepStart(int id) => _runnerState == RState.Running && _subState == RState.End && !_steps.Contains(id) && _isLoopMode == false;
- private bool bAllowLoopSubStepStart(int id) => _runnerState == RState.Running && _subState == RState.End && !_steps.Contains(id) && _isLoopMode;
- public int LoopCounter => _loopCounter;
- public long StepElapsedMS => _subStepTimer.ElapsedMilliseconds;
- private RState _subState = RState.Init;
- private Stack<int> _steps = new Stack<int>();
- private Stack<int> _loopSteps = new Stack<int>();
- private int _curStep = int.MaxValue;
- private RState _runnerState = RState.Init;
- private string _name;
- private string _loopName;
- private ModuleName _module;
- // 缺省最大超时 10 分钟, delay 5 秒
- private const int _defaultTimeout = 600000;
- private const int _defaultDelay = 5000;
- Stopwatch _subStepTimer = new Stopwatch();
- private bool _isLoopMode = false;
- private int _loopCounterSP = 0;
- private int _loopCounter = 0;
- static private int _RunnerToken = 0;
- public RoutineRunner()
- {
- _runnerState = RState.Init;
- }
- public void Reset()
- {
- _runnerState = RState.Init;
- _subState = RState.Init;
- _isLoopMode = false;
- _steps.Clear();
- _loopSteps.Clear();
- _subStepTimer.Reset();
- }
- public RState Start(ModuleName module, string name)
- {
- Reset();
- _module = module;
- _name = $"{name} (Token:{_RunnerToken++})";
- _runnerState = RState.Running;
- _subState = RState.End;
- Notify("开始");
- return _runnerState;
- }
- public void Stop(string reason)
- {
- Alarm(reason);
- _runnerState = _subState = RState.Failed;
- }
- public RoutineRunner Run(int id, Func<bool> action, Func<bool> condition, int timeout = _defaultTimeout)
- {
- if (bAllowSubStepStart(id))
- {
- startNewStep(id, action);
- }
- else if(IsSubStepRunning(id))
- {
- if (condition())
- {
- _subState = RState.End;
- }
- else if(_subStepTimer.ElapsedMilliseconds >= timeout)
- {
- Alarm($"Step:{id} 超时");
- _runnerState = _subState = RState.Timeout;
- _subStepTimer.Reset();
- }
- }
-
- return this;
- }
- public RoutineRunner Run(int id, Func<bool> action, int delayMS = _defaultDelay)
- {
- if (bAllowSubStepStart(id))
- {
- startNewStep(id, action);
- }
- else if (IsSubStepRunning(id))
- {
- if (_subStepTimer.ElapsedMilliseconds > delayMS)
- {
- _subState = RState.End;
- }
- }
- return this;
- }
- public RoutineRunner End(int id, Func<bool> action, Func<bool> condition, int timeout = _defaultTimeout)
- {
- if (bAllowSubStepStart(id))
- {
- startNewStep(id, action);
- }
- else if (IsSubStepRunning(id))
- {
- if (condition())
- {
- Notify($"结束");
- _runnerState = RState.End;
- _subState = RState.End;
- }
- else
- {
- if (_subStepTimer.ElapsedMilliseconds > timeout)
- {
- Alarm($"Step:{id} 超时");
- _runnerState = RState.Failed;
- _subState = RState.Timeout;
- }
- }
- }
- return this;
- }
- public RoutineRunner End(int id, Func<bool> action, int delayMS = _defaultDelay)
- {
- if (bAllowSubStepStart(id))
- {
- startNewStep(id, action);
- }
- else if (IsSubStepRunning(id))
- {
- if (_subStepTimer.ElapsedMilliseconds > delayMS)
- {
- Notify($"结束");
- _runnerState = RState.End;
- _subState = RState.End;
- }
- }
- return this;
- }
- public RoutineRunner Delay(int id, int delayMS = _defaultDelay)
- {
- return Run(id, () => { return true; }, delayMS);
- }
- public RoutineRunner Wait(int id, Func<bool> condition, int timeout = _defaultTimeout)
- {
- return Run(id, () => { return true; }, condition, timeout);
- }
- public RoutineRunner LoopStart(int id, string name, int cycleCount, Func<bool> action, Func<bool> condition, int timeout = _defaultTimeout)
- {
- if(bAllowSubStepStart(id))
- {
- _loopName = name;
- _loopCounterSP = cycleCount;
- _loopCounter = 0;
- _isLoopMode = true;
- startNewLoopStep(id, action);
- }
- else if(bAllowLoopSubStepStart(id))
- {
- startNewLoopStep(id, action);
- }
- else if(IsSubStepRunning(id))
- {
- if (condition())
- {
- _subState = RState.End;
- }
- else if (_subStepTimer.ElapsedMilliseconds >= timeout)
- {
- Alarm($"Step:{id} 超时");
- _runnerState = _subState = RState.Timeout;
- _subStepTimer.Reset();
- }
- }
- return this;
- }
- public RoutineRunner LoopStart(int id, string name, int cycleCount, Func<bool> action, int delayMS = _defaultDelay)
- {
- if (bAllowSubStepStart(id))
- {
- _loopName = name;
- _loopCounterSP = cycleCount;
- _loopCounter = 0;
- _isLoopMode = true;
- startNewLoopStep(id, action);
- }
- else if (bAllowLoopSubStepStart(id))
- {
- startNewLoopStep(id, action);
- }
- else if (IsSubStepRunning(id))
- {
- if (_subStepTimer.ElapsedMilliseconds > delayMS)
- {
- _subState = RState.End;
- }
- }
-
- return this;
- }
- public RoutineRunner LoopRun(int id, Func<bool> action, Func<bool> condition, int timeout = _defaultTimeout)
- {
- if (bAllowLoopSubStepStart(id))
- {
- startNewLoopStep(id, action);
- }
- else if (IsSubStepRunning(id))
- {
- if (condition())
- {
- _subState = RState.End;
- }
- else if (_subStepTimer.ElapsedMilliseconds >= timeout)
- {
- Alarm($"Step:{id} 超时");
- _runnerState = _subState = RState.Timeout;
- _subStepTimer.Reset();
- }
- }
- return this;
- }
- public RoutineRunner LoopRun(int id, Func<bool> action, int delayMS = _defaultDelay)
- {
- if (bAllowLoopSubStepStart(id))
- {
- startNewLoopStep(id, action);
- }
- else if (IsSubStepRunning(id))
- {
- if (_subStepTimer.ElapsedMilliseconds > delayMS)
- {
- _subState = RState.End;
- }
- }
- return this;
- }
- public RoutineRunner LoopEnd(int id, Func<bool> action, Func<bool> condition, int timeout = _defaultTimeout)
- {
- if (bAllowLoopSubStepStart(id))
- {
- startNewLoopStep(id, action);
- }
- else if (IsSubStepRunning(id))
- {
- if (condition())
- {
- Notify($"{_loopCounter + 1}th [{_loopName}] Loop End");
- _subState = RState.End;
- _loopCounter++;
- if (_loopCounter >= _loopCounterSP)
- {
- foreach (var lid in _loopSteps)
- _steps.Push(lid);
- _loopSteps.Clear();
- _isLoopMode = false;
- }
- }
- else if (_subStepTimer.ElapsedMilliseconds >= timeout)
- {
- Alarm($"Step:{id} 超时");
- _runnerState = _subState = RState.Timeout;
- _subStepTimer.Reset();
- }
- }
- return this;
- }
- public RoutineRunner LoopEnd(int id, Func<bool> action, int delayMS = _defaultDelay)
- {
- if (bAllowLoopSubStepStart(id))
- {
- startNewLoopStep(id, action);
- }
- else if (IsSubStepRunning(id))
- {
- if (_subStepTimer.ElapsedMilliseconds > delayMS)
- {
- Notify($"{_loopCounter + 1}th [{_loopName}] Loop End");
- _subState = RState.End;
- _loopCounter++;
- if (_loopCounter >= _loopCounterSP)
- {
- foreach (var lid in _loopSteps)
- _steps.Push(lid);
- _loopSteps.Clear();
- _isLoopMode = false;
- }
- }
- }
- return this;
- }
- public RoutineRunner LoopDelay(int id, int delayMS)
- {
- return LoopRun(id, () => { return true; }, delayMS);
- }
- public RoutineRunner LoopWait(int id, Func<bool> condition, int timeout = _defaultTimeout)
- {
- return LoopRun(id, () => { return true; }, condition, timeout);
- }
- private void startNewStep(int id, Func<bool> action)
- {
- if (action())
- {
- Notify($"Step: {id} start ---");
- _steps.Push(id);
- _curStep = id;
- _subState = RState.Running;
- _subStepTimer.Restart();
- }
- else
- {
- Alarm($"Step: {id} failed ");
- _runnerState = RState.Failed;
- }
- }
- private void startNewLoopStep(int id, Func<bool> action)
- {
- if (action())
- {
- Notify($"{_loopCounter + 1}th [{_loopName}] Loop Step: {id} start ---");
- if (!_loopSteps.Contains(id))
- _loopSteps.Push(id);
- _curStep = id;
- _subState = RState.Running;
- _subStepTimer.Restart();
- }
- else
- {
- Alarm($"{_loopCounter + 1}th [{_loopName}] Loop Step: {id} failed");
- _runnerState = RState.Failed;
- }
- }
- protected void Notify(string message)
- {
- LOG.Write(eEvent.EV_ROUTINE_NOTIFY, _module, _name, message);
- }
- protected void Alarm(string message)
- {
- LOG.Write(eEvent.ERR_ROUTINE_FAILED, _module, _name, message);
- }
- }
- static public class HOFs
- {
- public static Func<R> Apply<T1, R>(this Func<T1, R> func, T1 t1)
- => () => func(t1);
- public static Func<R> Apply<T1, T2, R>(this Func<T1, T2, R> func, T1 t1, T2 t2)
- => () => func(t1, t2);
- public static Func<R> Apply<T1, T2, T3, R>(this Func<T1, T2, T3, R> func, T1 t1, T2 t2, T3 t3)
- => () => func(t1, t2, t3);
- public static Func<bool> WrapAction(this Action action)
- => () => { action(); return true; };
- public static Func<bool> WrapAction<T1>(this Action<T1> action, T1 t1)
- => () => { action(t1); return true; };
- public static Func<bool> WrapAction<T1, T2>(this Action<T1, T2> action, T1 t1, T2 t2)
- => () => { action(t1, t2); return true; };
- public static Func<bool> WrapAction<T1, T2, T3>(this Action<T1, T2, T3> action, T1 t1, T2 t2, T3 t3)
- => () => { action(t1, t2, t3); return true; };
- }
- }
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