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							- using System;
 
- using System.Collections.Generic;
 
- using System.Threading;
 
- using System.Diagnostics;
 
- using Aitex.Core.RT.Event;
 
- using Aitex.Core.RT.Log;
 
- namespace Aitex.Core.RT.Fsm
 
- {
 
-     public class Entity
 
-     {
 
-         protected Thread thread = null;
 
-         protected IStateMachine fsm = null;
 
-         
 
-         public bool Running { get; protected set;}
 
-         public Entity()
 
-         {
 
-         }
 
-         public bool Initialize()
 
-         {
 
-             Debug.Assert(fsm != null);
 
-             Init();
 
-             fsm.Start();
 
-             thread = new Thread(new ThreadStart(fsm.Loop));
 
-             thread.Name = fsm.Name;
 
-             thread.Start();
 
-             while (!thread.IsAlive)
 
-                 Thread.Sleep(1);
 
-             return true;
 
-         }
 
-         public void Terminate()
 
-         {
 
-             fsm.Stop();
 
-             Term();
 
-         
 
-             if (thread.IsAlive)
 
-             {
 
-                 Thread.Sleep(100);
 
-                 if (thread.IsAlive)
 
-                 {
 
-                     try
 
-                     {
 
-                         thread.Abort();
 
-                     }
 
-                     catch (Exception ex)
 
-                     {
 
-                         LOG.WriteExeption(String.Format("Entity terminate has exception."), ex);
 
-                     }
 
-                 }
 
-             }
 
-             //Term();
 
-         }
 
-         protected virtual bool Init()
 
-         {
 
-             return true;
 
-         }
 
-         protected virtual void Term()
 
-         { 
 
-         }
 
-         protected void Transition<T, V>(T state, V msg, FsmFunc func, T next)
 
-         {
 
-             Debug.Assert(typeof(T).IsEnum && typeof(V).IsEnum);
 
-             int _state = Convert.ToInt32(state);
 
-             int _next = Convert.ToInt32(next);
 
-             int _msg = Convert.ToInt32(msg);
 
-             Transition(_state, _msg, func, _next);
 
-         }
 
-         protected void Transition(int state, int msg, FsmFunc func, int next)
 
-         {
 
-             if (fsm != null)
 
-                 fsm.Transition(state, msg, func, next);
 
-         }
 
-         protected void AnyStateTransition(int msg, FsmFunc func, int next)
 
-         {
 
-             if (fsm != null)
 
-                 fsm.AnyStateTransition(msg, func, next);
 
-         }
 
-         //protected void AnyStateTransition(int msg, FsmFunc func, int next, FsmFunc monitorFunc)
 
-         //{
 
-         //    if (fsm != null)
 
-         //        fsm.AnyStateTransition(msg, func, next,monitorFunc);
 
-         //}
 
-         protected void AnyStateTransition<T, V>(V msg, FsmFunc func, T next)
 
-         {
 
-             Debug.Assert(typeof(T).IsEnum && typeof(V).IsEnum);
 
-             int _next = Convert.ToInt32(next);
 
-             int _msg = Convert.ToInt32(msg);
 
-             AnyStateTransition(_msg, func, _next);
 
-         }
 
-         protected void AnyStateTransition<T, V>(V msg, FsmFunc func, T next, FsmFunc monitorFunc)
 
-         {
 
-             Debug.Assert(typeof(T).IsEnum && typeof(V).IsEnum);
 
-             int _next = Convert.ToInt32(next);
 
-             int _msg = Convert.ToInt32(msg);
 
-             AnyStateTransition(_msg, func, _next,  monitorFunc);
 
-         }
 
-         protected void EnterExitTransition<T, V>(T state, FsmFunc enter, Nullable<V> msg, FsmFunc exit) where V : struct
 
-         {
 
-             Debug.Assert(typeof(T).IsEnum && ((msg == null) || typeof(V).IsEnum));
 
-             int _state = Convert.ToInt32(state);
 
-             int _msg = msg == null ? (int)FSM_MSG.NONE : Convert.ToInt32(msg);
 
-             EnterExitTransition(_state, enter, _msg, exit);
 
-         }
 
-         protected void EnterExitTransition(int state, FsmFunc enter, int msg, FsmFunc exit)
 
-         {
 
-             if (fsm != null)
 
-                 fsm.EnterExitTransition(state, enter, msg, exit);
 
-         }
 
-         public void PostMsg<T>(T msg, params object[] args) where T : struct
 
-         {
 
-             Debug.Assert(typeof(T).IsEnum);
 
-             int id = Convert.ToInt32(msg);
 
-             PostMsg(id, args);
 
-         }
 
-         public void PostMsg(int msg, params object[] args)
 
-         {
 
-             if (fsm == null)
 
-             {
 
-                 //LOG.Error($"fsm is null, post msg {msg}");
 
-                 return;
 
-             }
 
-  
 
-             fsm.PostMsg(msg, args);
 
-         }
 
-  
 
-     }
 
- }
 
 
  |