VirgoSignalTower.cs 5.2 KB

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  1. using Aitex.Core.Util;
  2. using MECF.Framework.Common.Device.Bases;
  3. using MECF.Framework.Common.Equipment;
  4. using System;
  5. using System.Collections.Generic;
  6. using Aitex.Core.RT.Log;
  7. namespace Venus_RT.Devices
  8. {
  9. class VenusSignalLight : SignalLightBase
  10. {
  11. public MECF.Framework.Common.Device.Bases.LightType Type { get; set; }
  12. //public Efem EfemController { get; set; }
  13. private F_TRIG _trigError = new F_TRIG();
  14. private bool _isInit;
  15. private TowerLightStatus _preState = TowerLightStatus.Unknown;
  16. public VenusSignalLight(string module, string name) : base(module, name)
  17. {
  18. _isInit = true;
  19. }
  20. protected override void SetOn()
  21. {
  22. SetLight(TowerLightStatus.On);
  23. }
  24. protected override void SetOff()
  25. {
  26. SetLight(TowerLightStatus.Off);
  27. }
  28. protected override void SetBlinking(bool token)
  29. {
  30. SetLight(TowerLightStatus.Blinking);
  31. }
  32. private bool SetSignalLight(MECF.Framework.Common.Device.Bases.LightType type, TowerLightStatus setpoint)
  33. {
  34. Venus_RT.LightType venusType;
  35. //switch (type)
  36. //{
  37. // case MECF.Framework.Common.Device.Bases.LightType.Red:
  38. // venusType = LightType.RED;
  39. // break;
  40. // case MECF.Framework.Common.Device.Bases.LightType.Yellow:
  41. // venusType = LightType.YELLOW;
  42. // break;
  43. // case MECF.Framework.Common.Device.Bases.LightType.Green:
  44. // venusType = LightType.GREEN;
  45. // break;
  46. // case MECF.Framework.Common.Device.Bases.LightType.White:
  47. // venusType = LightType.WHITE;
  48. // break;
  49. // case MECF.Framework.Common.Device.Bases.LightType.Blue:
  50. // venusType = LightType.BLUE;
  51. // break;
  52. // case MECF.Framework.Common.Device.Bases.LightType.Buzzer:
  53. // case MECF.Framework.Common.Device.Bases.LightType.Buzzer1:
  54. // venusType = LightType.BUZZER1;
  55. // break;
  56. // default:
  57. // venusType = LightType.BUZZER1;
  58. // break;
  59. //}
  60. //Venus_RT.LightStatus venusSetpoint;
  61. //switch (setpoint)
  62. //{
  63. // case TowerLightStatus.Blinking:
  64. // venusSetpoint = LightStatus.BLINK;
  65. // break;
  66. // case TowerLightStatus.On:
  67. // venusSetpoint = LightStatus.ON;
  68. // break;
  69. // case TowerLightStatus.Off:
  70. // venusSetpoint = LightStatus.OFF;
  71. // break;
  72. // default:
  73. // venusSetpoint = LightStatus.OFF;
  74. // break;
  75. //}
  76. //EfemController.SetLamp(venusType, venusSetpoint);
  77. return true;
  78. }
  79. private void SetLight(TowerLightStatus setpoint)
  80. {
  81. try
  82. {
  83. if (setpoint != _preState || _isInit)
  84. {
  85. _trigError.CLK = SetSignalLight(Type, setpoint);
  86. if (_trigError.Q)
  87. {
  88. //EV.PostWarningLog(Module, $"Set {Type} signal light {setpoint} error, {reason}");
  89. }
  90. if (_trigError.M)
  91. {
  92. _isInit = false;
  93. _preState = setpoint;
  94. }
  95. }
  96. }
  97. catch (Exception ex)
  98. {
  99. LOG.WriteExeption(ex);
  100. }
  101. }
  102. public void ResetData()
  103. {
  104. _isInit = true;
  105. }
  106. public override void Reset()
  107. {
  108. _trigError.RST = true;
  109. base.Reset();
  110. }
  111. }
  112. public class VenusSignalTower : SignalTowerBase
  113. {
  114. //private Efem _efem;
  115. private List<VenusSignalLight> _lights = new List<VenusSignalLight>();
  116. public VenusSignalTower(string module, string name) : base("", "")
  117. {
  118. base.Module = module;
  119. base.Name = name;
  120. base.Display = name;
  121. base.DeviceID = "";
  122. }
  123. public override bool Initialize()
  124. {
  125. base.Initialize();
  126. //if (_efem == null)
  127. //{
  128. // _efem = Singleton<RouteManager>.Instance.EFEM.EfemDevice;
  129. //}
  130. CustomSignalTower();
  131. return true;
  132. }
  133. //重新连接EFEM之后,需要重置灯塔
  134. public void ResetData()
  135. {
  136. foreach (var rorzeSingalLight in _lights)
  137. {
  138. rorzeSingalLight.ResetData();
  139. }
  140. }
  141. public override SignalLightBase CreateLight(MECF.Framework.Common.Device.Bases.LightType type)
  142. {
  143. var light = new VenusSignalLight(ModuleName.System.ToString(), $"SignalLight{type}");
  144. //{ Type = type, EfemController = _efem };
  145. _lights.Add(light);
  146. return light;
  147. }
  148. }
  149. }