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- using System;
- using System.Collections.Generic;
- using System.Text.RegularExpressions;
- using System.Threading;
- using System.Threading.Tasks;
- using Aitex.Core.RT.Device.Unit;
- using Aitex.Core.RT.Event;
- using Aitex.Core.RT.Log;
- using Aitex.Core.RT.SCCore;
- using Aitex.Sorter.Common;
- using MECF.Framework.Common.Communications;
- using TSC = Aitex.Sorter.Common;
- namespace MECF.Framework.RT.EquipmentLibrary.HardwareUnits.LoadPorts.TDK
- {
- /// <summary>
- /// 代码说明:
- ///
- /// </summary>
- public class TDKLoadPort : LoadPort, IE84Provider,IConnection
- {
- public string Address { get; set; }
- public bool IsConnected
- {
- get { return _port.IsOpen(); }
- }
- public bool UnlockKey
- {
- set
- {
- }
- }
-
- public bool Enable
- {
- set
- {
- if (_enableTrigger != null)
- {
- _enableTrigger.SetTrigger(value, out _);
- }
- }
- }
- public bool FFUIsOK { get; set; }
- private LoadportCassetteState _cassetteState = LoadportCassetteState.None;
- public override LoadportCassetteState CassetteState
- {
- get { return _cassetteState; }
- set
- {
- _cassetteState = value;
- }
- }
-
- public bool Processed { get; set; }
- public bool Communication
- {
- get
- {
- return _port == null ? !_commErr : !_commErr && _port.IsOpen();
- }
- }
- //
- public override bool IsBusy
- {
- get { return _foregroundHandler != null || _handlers.Count > 0 ; }
- }
-
- public override bool IsMoving
- {
- get { return _foregroundHandler != null && _handlers.Count > 0; }
- }
- public const string delimiter = "\r";
- public const int min_len = 3; //S00
- private static Object _locker = new Object();
- private AsyncSerial _port;
- private bool _commErr = false;
- private IHandler _eventHandler = null;
- private IHandler _foregroundHandler = null; //moving
- private Queue<IHandler> _handlers = new Queue<IHandler>();
-
- private IoSensor _sensorEnable = null;
- private IoTrigger _enableTrigger = null;
-
- public TDKLoadPort(string module, string name, string port, IoSensor sensorEnable, IoTrigger triggerEnable,
- EnumLoadPortType portType =EnumLoadPortType.LoadPort)
- : base(module, name )
- {
- _port = new AsyncSerial(port, 9600, 8);
- _port.OnDataChanged += (OnDataChanged);
- _port.OnErrorHappened += (OnErrorHandler);
- _eventHandler = new handler<OnEventHandler>(Name);
- _sensorEnable = sensorEnable;
- _enableTrigger = triggerEnable;
- Initalized = false;
- IsMapWaferByLoadPort = portType== EnumLoadPortType.LoadPort;
- PortType = portType;
- IndicatiorLoad = IndicatorState.UNKNOW;
- IndicatiorUnload = IndicatorState.UNKNOW;
- IndicatiorPresence = IndicatorState.UNKNOW;
- IndicatorAlarm = IndicatorState.UNKNOW;
- IndicatiorPlacement = IndicatorState.UNKNOW;
- IndicatiorOpAccess = IndicatorState.UNKNOW;
- IndicatiorStatus1 = IndicatorState.UNKNOW;
- IndicatiorStatus2 = IndicatorState.UNKNOW;
- DoorState = FoupDoorState.Unknown;
- ClampState = FoupClampState.Unknown;
- CassetteState = LoadportCassetteState.Unknown;
- if (!this.QueryState(out string reason))
- {
- EV.PostAlarmLog(module,$"Query state error.{reason}");
- }
- Enable = true;
- Address = port;
- }
- public void SetCassetteState(LoadportCassetteState state)
- {
- _cassetteState = state;
- if (state == LoadportCassetteState.Normal)
- {
- if (!_isPlaced)
- {
- OnCarrierPlaced();
- }
- if (!_isPresent)
- {
- OnCarrierPresent();
- }
- }
- }
- public override bool Initialize()
- {
- base.Initialize();
-
- _commErr = true;
- ConnectionManager.Instance.Subscribe($"{Name}", this);
- Connect();
- //if (!RetryInstance.Instance().Execute<bool>(
- // ()=> _port.Open(),
- // SC.GetValue<int>("System.ComPortRetryDelayTime"),
- // SC.GetValue<int>("System.ComPortRetryCount"),
- // true
- //))
- //{
- // return false;
- //}
-
- return true;
- }
- public override bool Connect()
- {
- _commErr = false;
- Task.Factory.StartNew(() =>
- {
- int count = SC.ContainsItem("System.ComPortRetryCount") ? SC.GetValue<int>("System.ComPortRetryCount") : 3;
- int sleep = SC.ContainsItem("System.ComPortRetryDelayTime") ? SC.GetValue<int>("System.ComPortRetryDelayTime") : 2;
- if (sleep <= 0 || sleep > 10)
- sleep = 2;
- int retry = 0;
- do
- {
- if (_port.Open())
- {
- //LOG.Write($"Connected with {Module}.{Name} .");
- EV.PostInfoLog(Module, $"Connected with {Module}.{Name} .");
- break;
- }
- if (count > 0 && retry++ > count)
- {
- //LOG.Write($"Retry connect {Module}.{Name} stop retry.");
- EV.PostAlarmLog(Module, $"Can't connect to {Module}.{Name}.");
- break;
- }
- {
- Thread.Sleep(sleep * 1000);
- //LOG.Write($"Retry connect {Module}.{Name} for the {retry + 1} time.");
- }
- } while (true);
- });
- return true;
- }
- public bool Disconnect()
- {
- return true;
- }
- public override bool IsEnableMapWafer()
- {
- if (IsIdle
- && _isPresent
- && _isPlaced
- && DoorState == FoupDoorState.Open
- && CassetteState == LoadportCassetteState.Normal
- )
- return true;
- return false;
- }
- public override bool IsEnableTransferWafer()
- {
- return IsEnableTransferWafer(out _);
- }
- public override bool IsEnableTransferWafer(out string reason)
- {
- reason = "";
- if (_isPlaced
- && _isPresent
- && _isMapped
- && IsIdle
- && DoorState==FoupDoorState.Open
- && CassetteState==LoadportCassetteState.Normal
- )
- return true;
- return false;
- }
-
- /// <summary>
- ///The Indicator is for EAP/Operator
- /// LOAD READY: LoadPort Ready to receive FOUP
- /// UNLOAD READY: FOUP ready to remove
- ///
- /// </summary>
- public void OnStateUpdated()
- {
- if (!SC.ContainsItem("Process.OptionLoadportMonitor") || !SC.GetValue<bool>("Process.OptionLoadportMonitor"))
- return;
- if (_isPresent && _isPlaced && this.ClampState == FoupClampState.Open)
- {
- if (IndicatiorUnload != IndicatorState.ON)
- SetIndicator(Indicator.UNLOAD, IndicatorState.ON);
- if (IndicatiorLoad != IndicatorState.OFF)
- SetIndicator(Indicator.LOAD, IndicatorState.OFF);
- return;
- }
- if (!_isPresent || !_isPlaced)
- {
- if (IndicatiorUnload != IndicatorState.OFF)
- SetIndicator(Indicator.UNLOAD, IndicatorState.OFF);
- if (IndicatiorLoad != IndicatorState.ON)
- SetIndicator(Indicator.LOAD, IndicatorState.ON);
- return;
- }
- if (IndicatiorUnload != IndicatorState.OFF)
- SetIndicator(Indicator.UNLOAD, IndicatorState.OFF);
- if (IndicatiorLoad != IndicatorState.OFF)
- SetIndicator(Indicator.LOAD, IndicatorState.OFF);
- }
- public void OnAccessButtonPushed()
- {
- if (_isPresent && _isPlaced)
- {
- }
- }
-
- public override void Reset()
- {
- lock (_locker)
- {
- _foregroundHandler = null;
- _handlers.Clear();
- }
- FFUIsOK = true;
- _commErr = false;
- Enable = true;
- Error = false;
- base.Reset();
- }
- public override bool Home(out string reason)
- {
- reason = string.Empty;
- lock (_locker)
- {
- _foregroundHandler = null;
- _handlers.Clear();
- }
- return execute(new handler<HomeHandler>(Name), out reason);
- }
-
- public override bool ForceHome(out string reason)
- {
- reason = string.Empty;
- lock (_locker)
- {
- _foregroundHandler = null;
- _handlers.Clear();
- }
- return execute(new handler<ForceHomeHandler>(Name), out reason);
- }
- public override bool FOSBMode(out string reason)
- {
- reason = string.Empty;
- lock (_locker)
- {
- _foregroundHandler = null;
- _handlers.Clear();
- }
- return execute(new handler<FOSBModeHandler>(Name), out reason);
- }
-
- public override bool FOUPMode(out string reason)
- {
- reason = string.Empty;
- lock (_locker)
- {
- _foregroundHandler = null;
- _handlers.Clear();
- }
- return execute(new handler<FOUPModeHandler>(Name), out reason);
- }
- public override bool FOSBDock(out string reason)
- {
- reason = string.Empty;
- lock (_locker)
- {
- _foregroundHandler = null;
- _handlers.Clear();
- }
- return execute(new handler<DockPosHandler>(Name), out reason);
- }
- public override bool FOSBUnDock(out string reason)
- {
- reason = string.Empty;
- lock (_locker)
- {
- _foregroundHandler = null;
- _handlers.Clear();
- }
- return execute(new handler<UnDockPosHandler>(Name), out reason);
- }
- public override bool FOSBDoorOpen(out string reason)
- {
- reason = string.Empty;
- lock (_locker)
- {
- _foregroundHandler = null;
- _handlers.Clear();
- }
- return execute(new handler<DoorOpenHandler>(Name), out reason);
- }
-
- public override bool FOSBDoorClose(out string reason)
- {
- reason = string.Empty;
- lock (_locker)
- {
- _foregroundHandler = null;
- _handlers.Clear();
- }
- return execute(new handler<DoorCloseHandler>(Name), out reason);
- }
- public override bool FOSBDoorUp(out string reason)
- {
- reason = string.Empty;
- lock (_locker)
- {
- _foregroundHandler = null;
- _handlers.Clear();
- }
- return execute(new handler<DoorUpHandler>(Name), out reason);
- }
-
- public override bool FOSBDoorDown(out string reason)
- {
- reason = string.Empty;
- lock (_locker)
- {
- _foregroundHandler = null;
- _handlers.Clear();
- }
- return execute(new handler<DoorDownHandler>(Name), out reason);
- }
-
- public override bool ClearError(out string reason)
- {
- reason = string.Empty;
- return execute(new handler<ResetHandler>(Name), out reason);
- }
- public override bool Stop(out string reason)
- {
- reason = string.Empty;
- lock (_locker)
- {
- _foregroundHandler = null;
- _handlers.Clear();
- }
- return execute(new handler<MovHandler>(Name, MovType.STOP_), out reason);
- }
-
- public override bool Load(out string reason) //map and loads
- {
- return Move(MovType.CLDMP, out reason);
- }
- public override bool LoadWithoutMap(out string reason)
- {
- return Move(MovType.CLOAD, out reason);
- }
- public override bool Unload(out string reason)
- {
- return Move(MovType.CULOD, out reason);
- }
- public override bool Clamp(out string reason)
- {
- return Move(MovType.PODCL, out reason);
- }
- public override bool Unclamp(out string reason)
- {
- return Move(MovType.PODOP, out reason);
- }
- public override bool Dock(out string reason)
- {
- return Move(MovType.CLDDK, out reason);
- }
- public override bool Undock(out string reason)
- {
- return Move(MovType.CULFC, out reason); //????
- }
- public override bool OpenDoor(out string reason)
- {
- return Move(MovType.CLMPO, out reason);
- }
- public override bool OpenDoorNoMap(out string reason)
- {
- return Move(MovType.CLDOP, out reason);
- }
- public override bool CloseDoor(out string reason)
- {
- return Move(MovType.CULDK, out reason);
- }
- public override bool SetIndicator(Indicator light, IndicatorState op, out string reason)
- {
- reason = string.Empty;
- return execute(new handler<IndicatorHandler>(Name, light, op), out reason);
- }
- public bool SetOnlineMode(out string reason)
- {
- reason = string.Empty;
- return execute(new handler<ModHandler>(Name, Mode.ONMGV), out reason);
- }
- public override bool QueryState(out string reason)
- {
- reason = string.Empty;
- return execute(new handler<QueryStateHandler>(Name), out reason);
- }
- public override bool QueryIndicator(out string reason)
- {
- reason = string.Empty;
- return execute(new handler<QueryIndicatorHandler>(Name), out reason);
- }
- public override bool QueryWaferMap(out string reason)
- {
- reason = string.Empty;
- return execute(new handler<QueryWaferMappingHandler>(DeviceID), out reason);
- }
- public override bool QueryFOSBMode(out string reason)
- {
- reason = string.Empty;
- return execute(new handler<QueryFOSBModeHandler>(DeviceID), out reason);
- }
-
- public bool Move(MovType fun, out string reason)
- {
- reason = string.Empty;
- return execute(new handler<MovHandler>(Name, fun), out reason);
- }
- //public bool Query(QueryType type, out string reason)
- //{
- // reason = string.Empty;
- // return execute(new handler<QueryWaferMappingHandler>(Name), out reason);
- //}
- public bool SetEvent(EvtType fun, out string reason)
- {
- reason = string.Empty;
- return execute(new handler<SetEventHandler>(Name, fun), out reason);
- }
- public bool OnEvent(out string reason)
- {
- reason = string.Empty;
- lock (_locker)
- {
- if (!execute(new handler<QueryStateHandler>(Name), out reason))
- return false;
- //execute(new handler<QueryIndicatorHandler>(Name), out reason);
- //LoadLight();
- //UnloadLight();
- return execute(new handler<QueryIndicatorHandler>(Name), out reason);
- }
- }
- private bool execute(IHandler handler, out string reason)
- {
- reason = string.Empty;
- lock (_locker)
- {
- if (_foregroundHandler == null)
- {
- if (!handler.Execute(ref _port))
- {
- reason = "Communication failed, please recovery it.";
- return false;
- }
- _foregroundHandler = handler;
- }
- else
- {
- //LOG.Info(string.Format("Add command {0}", handler.ToString()));
- _handlers.Enqueue(handler);
- }
-
- }
- return true;
- }
- private bool execute(out string reason)
- {
- reason = string.Empty;
- lock(_locker)
- {
- if (_handlers.Count > 0)
- {
- IHandler handler = _handlers.Dequeue();
- if (!handler.Execute(ref _port))
- {
- reason = " communication failed, please recovery it.";
- //LOG.Error(reason);
- EV.PostMessage(Name, EventEnum.DefaultWarning, "【Reader】" + reason);
- return false;
- }
- _foregroundHandler = handler;
- }
- }
- return true;
- }
- private void OnDataChanged(string package)
- {
- try
- {
- package = package.ToUpper();
- string[] msgs = Regex.Split(package, delimiter);
- foreach (string msg in msgs)
- {
- if (msg.Length > min_len)
- {
- bool completed = false;
- string resp = msg.Substring(3, msg.Length - min_len);
- lock (_locker)
- {
- if (_foregroundHandler != null && _foregroundHandler.OnMessage(ref _port, resp, out completed))
- {
- string reason = string.Empty;
- if (!_foregroundHandler.IsBackground)
- {
- _foregroundHandler = null;
- execute(out reason);
- }
- else
- {
- if (completed)
- {
- _foregroundHandler = null;
- QueryState(out reason);
- if (_foregroundHandler is handler<HomeHandler>)
- {
- QueryIndicator(out reason);
- }
- }
- }
-
- }
- else
- {
- _eventHandler.OnMessage(ref _port, resp, out completed); //process event
- }
- }
- }
- }
- }
- catch (ExcuteFailedException ex)
- {
- EV.PostWarningLog(Module, $"{Name} action failed, "+ex.Message);
- _foregroundHandler = null;
- OnError();
- }
- catch (InvalidPackageException ex)
- {
- EV.PostWarningLog(Module, $"{Name} received unprocessed message, {ex.Message}" );
- OnError();
- }
- catch (Exception ex)
- {
- LOG.WriteExeption($" {Name} has exception:" , ex);
- }
- }
- private void OnErrorHandler(ErrorEventArgs args)
- {
- _commErr = true;
- Initalized = false;
-
- EV.PostAlarmLog(Module, $"{Display} Communication error, {args.Reason}");
- OnError();
- }
- public void OnCarrierNotPlaced()
- {
- _isPlaced = false;
- ConfirmRemoveCarrier();
- }
- public void OnCarrierNotPresent()
- {
- _isPresent = false;
- ConfirmRemoveCarrier();
- }
-
- public void OnCarrierPlaced()
- {
- _isPlaced = true;
- ConfirmAddCarrier();
- }
- public void OnCarrierPresent()
- {
- _isPresent = true;
- ConfirmAddCarrier();
- }
- public void OnSwitchKey1()
- {
-
- }
- public void OnSwitchKey2()
- {
-
- }
- public void SetIndicator(Indicator led, IndicatorState state)
- {
- SetIndicator(led, state, out string reason);
- }
- //impment E84 interface
- public bool ReadyForLoad()
- {
- return CassetteState == LoadportCassetteState.Absent;
- }
- public bool ReadyForUnload()
- {
- return CassetteState == LoadportCassetteState.Normal;
- }
- public bool FoupArrirved()
- {
- return CassetteState == LoadportCassetteState.Normal;
- }
- public bool FoupRemoved()
- {
- return CassetteState == LoadportCassetteState.Absent;
- }
-
- }
- }
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