TDKLoadPort.cs 22 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Text.RegularExpressions;
  4. using System.Threading;
  5. using System.Threading.Tasks;
  6. using Aitex.Core.RT.Device.Unit;
  7. using Aitex.Core.RT.Event;
  8. using Aitex.Core.RT.Log;
  9. using Aitex.Core.RT.SCCore;
  10. using Aitex.Sorter.Common;
  11. using MECF.Framework.Common.Communications;
  12. using TSC = Aitex.Sorter.Common;
  13. namespace MECF.Framework.RT.EquipmentLibrary.HardwareUnits.LoadPorts.TDK
  14. {
  15. /// <summary>
  16. /// 代码说明:
  17. ///
  18. /// </summary>
  19. public class TDKLoadPort : LoadPort, IE84Provider,IConnection
  20. {
  21. public string Address { get; set; }
  22. public bool IsConnected
  23. {
  24. get { return _port.IsOpen(); }
  25. }
  26. public bool UnlockKey
  27. {
  28. set
  29. {
  30. }
  31. }
  32. public bool Enable
  33. {
  34. set
  35. {
  36. if (_enableTrigger != null)
  37. {
  38. _enableTrigger.SetTrigger(value, out _);
  39. }
  40. }
  41. }
  42. public bool FFUIsOK { get; set; }
  43. private LoadportCassetteState _cassetteState = LoadportCassetteState.None;
  44. public override LoadportCassetteState CassetteState
  45. {
  46. get { return _cassetteState; }
  47. set
  48. {
  49. _cassetteState = value;
  50. }
  51. }
  52. public bool Processed { get; set; }
  53. public bool Communication
  54. {
  55. get
  56. {
  57. return _port == null ? !_commErr : !_commErr && _port.IsOpen();
  58. }
  59. }
  60. //
  61. public override bool IsBusy
  62. {
  63. get { return _foregroundHandler != null || _handlers.Count > 0 ; }
  64. }
  65. public override bool IsMoving
  66. {
  67. get { return _foregroundHandler != null && _handlers.Count > 0; }
  68. }
  69. public const string delimiter = "\r";
  70. public const int min_len = 3; //S00
  71. private static Object _locker = new Object();
  72. private AsyncSerial _port;
  73. private bool _commErr = false;
  74. private IHandler _eventHandler = null;
  75. private IHandler _foregroundHandler = null; //moving
  76. private Queue<IHandler> _handlers = new Queue<IHandler>();
  77. private IoSensor _sensorEnable = null;
  78. private IoTrigger _enableTrigger = null;
  79. public TDKLoadPort(string module, string name, string port, IoSensor sensorEnable, IoTrigger triggerEnable,
  80. EnumLoadPortType portType =EnumLoadPortType.LoadPort)
  81. : base(module, name )
  82. {
  83. _port = new AsyncSerial(port, 9600, 8);
  84. _port.OnDataChanged += (OnDataChanged);
  85. _port.OnErrorHappened += (OnErrorHandler);
  86. _eventHandler = new handler<OnEventHandler>(Name);
  87. _sensorEnable = sensorEnable;
  88. _enableTrigger = triggerEnable;
  89. Initalized = false;
  90. IsMapWaferByLoadPort = portType== EnumLoadPortType.LoadPort;
  91. PortType = portType;
  92. IndicatiorLoad = IndicatorState.UNKNOW;
  93. IndicatiorUnload = IndicatorState.UNKNOW;
  94. IndicatiorPresence = IndicatorState.UNKNOW;
  95. IndicatorAlarm = IndicatorState.UNKNOW;
  96. IndicatiorPlacement = IndicatorState.UNKNOW;
  97. IndicatiorOpAccess = IndicatorState.UNKNOW;
  98. IndicatiorStatus1 = IndicatorState.UNKNOW;
  99. IndicatiorStatus2 = IndicatorState.UNKNOW;
  100. DoorState = FoupDoorState.Unknown;
  101. ClampState = FoupClampState.Unknown;
  102. CassetteState = LoadportCassetteState.Unknown;
  103. if (!this.QueryState(out string reason))
  104. {
  105. EV.PostAlarmLog(module,$"Query state error.{reason}");
  106. }
  107. Enable = true;
  108. Address = port;
  109. }
  110. public void SetCassetteState(LoadportCassetteState state)
  111. {
  112. _cassetteState = state;
  113. if (state == LoadportCassetteState.Normal)
  114. {
  115. if (!_isPlaced)
  116. {
  117. OnCarrierPlaced();
  118. }
  119. if (!_isPresent)
  120. {
  121. OnCarrierPresent();
  122. }
  123. }
  124. }
  125. public override bool Initialize()
  126. {
  127. base.Initialize();
  128. _commErr = true;
  129. ConnectionManager.Instance.Subscribe($"{Name}", this);
  130. Connect();
  131. //if (!RetryInstance.Instance().Execute<bool>(
  132. // ()=> _port.Open(),
  133. // SC.GetValue<int>("System.ComPortRetryDelayTime"),
  134. // SC.GetValue<int>("System.ComPortRetryCount"),
  135. // true
  136. //))
  137. //{
  138. // return false;
  139. //}
  140. return true;
  141. }
  142. public override bool Connect()
  143. {
  144. _commErr = false;
  145. Task.Factory.StartNew(() =>
  146. {
  147. int count = SC.ContainsItem("System.ComPortRetryCount") ? SC.GetValue<int>("System.ComPortRetryCount") : 3;
  148. int sleep = SC.ContainsItem("System.ComPortRetryDelayTime") ? SC.GetValue<int>("System.ComPortRetryDelayTime") : 2;
  149. if (sleep <= 0 || sleep > 10)
  150. sleep = 2;
  151. int retry = 0;
  152. do
  153. {
  154. if (_port.Open())
  155. {
  156. //LOG.Write($"Connected with {Module}.{Name} .");
  157. EV.PostInfoLog(Module, $"Connected with {Module}.{Name} .");
  158. break;
  159. }
  160. if (count > 0 && retry++ > count)
  161. {
  162. //LOG.Write($"Retry connect {Module}.{Name} stop retry.");
  163. EV.PostAlarmLog(Module, $"Can't connect to {Module}.{Name}.");
  164. break;
  165. }
  166. {
  167. Thread.Sleep(sleep * 1000);
  168. //LOG.Write($"Retry connect {Module}.{Name} for the {retry + 1} time.");
  169. }
  170. } while (true);
  171. });
  172. return true;
  173. }
  174. public bool Disconnect()
  175. {
  176. return true;
  177. }
  178. public override bool IsEnableMapWafer()
  179. {
  180. if (IsIdle
  181. && _isPresent
  182. && _isPlaced
  183. && DoorState == FoupDoorState.Open
  184. && CassetteState == LoadportCassetteState.Normal
  185. )
  186. return true;
  187. return false;
  188. }
  189. public override bool IsEnableTransferWafer()
  190. {
  191. return IsEnableTransferWafer(out _);
  192. }
  193. public override bool IsEnableTransferWafer(out string reason)
  194. {
  195. reason = "";
  196. if (_isPlaced
  197. && _isPresent
  198. && _isMapped
  199. && IsIdle
  200. && DoorState==FoupDoorState.Open
  201. && CassetteState==LoadportCassetteState.Normal
  202. )
  203. return true;
  204. return false;
  205. }
  206. /// <summary>
  207. ///The Indicator is for EAP/Operator
  208. /// LOAD READY: LoadPort Ready to receive FOUP
  209. /// UNLOAD READY: FOUP ready to remove
  210. ///
  211. /// </summary>
  212. public void OnStateUpdated()
  213. {
  214. if (!SC.ContainsItem("Process.OptionLoadportMonitor") || !SC.GetValue<bool>("Process.OptionLoadportMonitor"))
  215. return;
  216. if (_isPresent && _isPlaced && this.ClampState == FoupClampState.Open)
  217. {
  218. if (IndicatiorUnload != IndicatorState.ON)
  219. SetIndicator(Indicator.UNLOAD, IndicatorState.ON);
  220. if (IndicatiorLoad != IndicatorState.OFF)
  221. SetIndicator(Indicator.LOAD, IndicatorState.OFF);
  222. return;
  223. }
  224. if (!_isPresent || !_isPlaced)
  225. {
  226. if (IndicatiorUnload != IndicatorState.OFF)
  227. SetIndicator(Indicator.UNLOAD, IndicatorState.OFF);
  228. if (IndicatiorLoad != IndicatorState.ON)
  229. SetIndicator(Indicator.LOAD, IndicatorState.ON);
  230. return;
  231. }
  232. if (IndicatiorUnload != IndicatorState.OFF)
  233. SetIndicator(Indicator.UNLOAD, IndicatorState.OFF);
  234. if (IndicatiorLoad != IndicatorState.OFF)
  235. SetIndicator(Indicator.LOAD, IndicatorState.OFF);
  236. }
  237. public void OnAccessButtonPushed()
  238. {
  239. if (_isPresent && _isPlaced)
  240. {
  241. }
  242. }
  243. public override void Reset()
  244. {
  245. lock (_locker)
  246. {
  247. _foregroundHandler = null;
  248. _handlers.Clear();
  249. }
  250. FFUIsOK = true;
  251. _commErr = false;
  252. Enable = true;
  253. Error = false;
  254. base.Reset();
  255. }
  256. public override bool Home(out string reason)
  257. {
  258. reason = string.Empty;
  259. lock (_locker)
  260. {
  261. _foregroundHandler = null;
  262. _handlers.Clear();
  263. }
  264. return execute(new handler<HomeHandler>(Name), out reason);
  265. }
  266. public override bool ForceHome(out string reason)
  267. {
  268. reason = string.Empty;
  269. lock (_locker)
  270. {
  271. _foregroundHandler = null;
  272. _handlers.Clear();
  273. }
  274. return execute(new handler<ForceHomeHandler>(Name), out reason);
  275. }
  276. public override bool FOSBMode(out string reason)
  277. {
  278. reason = string.Empty;
  279. lock (_locker)
  280. {
  281. _foregroundHandler = null;
  282. _handlers.Clear();
  283. }
  284. return execute(new handler<FOSBModeHandler>(Name), out reason);
  285. }
  286. public override bool FOUPMode(out string reason)
  287. {
  288. reason = string.Empty;
  289. lock (_locker)
  290. {
  291. _foregroundHandler = null;
  292. _handlers.Clear();
  293. }
  294. return execute(new handler<FOUPModeHandler>(Name), out reason);
  295. }
  296. public override bool FOSBDock(out string reason)
  297. {
  298. reason = string.Empty;
  299. lock (_locker)
  300. {
  301. _foregroundHandler = null;
  302. _handlers.Clear();
  303. }
  304. return execute(new handler<DockPosHandler>(Name), out reason);
  305. }
  306. public override bool FOSBUnDock(out string reason)
  307. {
  308. reason = string.Empty;
  309. lock (_locker)
  310. {
  311. _foregroundHandler = null;
  312. _handlers.Clear();
  313. }
  314. return execute(new handler<UnDockPosHandler>(Name), out reason);
  315. }
  316. public override bool FOSBDoorOpen(out string reason)
  317. {
  318. reason = string.Empty;
  319. lock (_locker)
  320. {
  321. _foregroundHandler = null;
  322. _handlers.Clear();
  323. }
  324. return execute(new handler<DoorOpenHandler>(Name), out reason);
  325. }
  326. public override bool FOSBDoorClose(out string reason)
  327. {
  328. reason = string.Empty;
  329. lock (_locker)
  330. {
  331. _foregroundHandler = null;
  332. _handlers.Clear();
  333. }
  334. return execute(new handler<DoorCloseHandler>(Name), out reason);
  335. }
  336. public override bool FOSBDoorUp(out string reason)
  337. {
  338. reason = string.Empty;
  339. lock (_locker)
  340. {
  341. _foregroundHandler = null;
  342. _handlers.Clear();
  343. }
  344. return execute(new handler<DoorUpHandler>(Name), out reason);
  345. }
  346. public override bool FOSBDoorDown(out string reason)
  347. {
  348. reason = string.Empty;
  349. lock (_locker)
  350. {
  351. _foregroundHandler = null;
  352. _handlers.Clear();
  353. }
  354. return execute(new handler<DoorDownHandler>(Name), out reason);
  355. }
  356. public override bool ClearError(out string reason)
  357. {
  358. reason = string.Empty;
  359. return execute(new handler<ResetHandler>(Name), out reason);
  360. }
  361. public override bool Stop(out string reason)
  362. {
  363. reason = string.Empty;
  364. lock (_locker)
  365. {
  366. _foregroundHandler = null;
  367. _handlers.Clear();
  368. }
  369. return execute(new handler<MovHandler>(Name, MovType.STOP_), out reason);
  370. }
  371. public override bool Load(out string reason) //map and loads
  372. {
  373. return Move(MovType.CLDMP, out reason);
  374. }
  375. public override bool LoadWithoutMap(out string reason)
  376. {
  377. return Move(MovType.CLOAD, out reason);
  378. }
  379. public override bool Unload(out string reason)
  380. {
  381. return Move(MovType.CULOD, out reason);
  382. }
  383. public override bool Clamp(out string reason)
  384. {
  385. return Move(MovType.PODCL, out reason);
  386. }
  387. public override bool Unclamp(out string reason)
  388. {
  389. return Move(MovType.PODOP, out reason);
  390. }
  391. public override bool Dock(out string reason)
  392. {
  393. return Move(MovType.CLDDK, out reason);
  394. }
  395. public override bool Undock(out string reason)
  396. {
  397. return Move(MovType.CULFC, out reason); //????
  398. }
  399. public override bool OpenDoor(out string reason)
  400. {
  401. return Move(MovType.CLMPO, out reason);
  402. }
  403. public override bool OpenDoorNoMap(out string reason)
  404. {
  405. return Move(MovType.CLDOP, out reason);
  406. }
  407. public override bool CloseDoor(out string reason)
  408. {
  409. return Move(MovType.CULDK, out reason);
  410. }
  411. public override bool SetIndicator(Indicator light, IndicatorState op, out string reason)
  412. {
  413. reason = string.Empty;
  414. return execute(new handler<IndicatorHandler>(Name, light, op), out reason);
  415. }
  416. public bool SetOnlineMode(out string reason)
  417. {
  418. reason = string.Empty;
  419. return execute(new handler<ModHandler>(Name, Mode.ONMGV), out reason);
  420. }
  421. public override bool QueryState(out string reason)
  422. {
  423. reason = string.Empty;
  424. return execute(new handler<QueryStateHandler>(Name), out reason);
  425. }
  426. public override bool QueryIndicator(out string reason)
  427. {
  428. reason = string.Empty;
  429. return execute(new handler<QueryIndicatorHandler>(Name), out reason);
  430. }
  431. public override bool QueryWaferMap(out string reason)
  432. {
  433. reason = string.Empty;
  434. return execute(new handler<QueryWaferMappingHandler>(DeviceID), out reason);
  435. }
  436. public override bool QueryFOSBMode(out string reason)
  437. {
  438. reason = string.Empty;
  439. return execute(new handler<QueryFOSBModeHandler>(DeviceID), out reason);
  440. }
  441. public bool Move(MovType fun, out string reason)
  442. {
  443. reason = string.Empty;
  444. return execute(new handler<MovHandler>(Name, fun), out reason);
  445. }
  446. //public bool Query(QueryType type, out string reason)
  447. //{
  448. // reason = string.Empty;
  449. // return execute(new handler<QueryWaferMappingHandler>(Name), out reason);
  450. //}
  451. public bool SetEvent(EvtType fun, out string reason)
  452. {
  453. reason = string.Empty;
  454. return execute(new handler<SetEventHandler>(Name, fun), out reason);
  455. }
  456. public bool OnEvent(out string reason)
  457. {
  458. reason = string.Empty;
  459. lock (_locker)
  460. {
  461. if (!execute(new handler<QueryStateHandler>(Name), out reason))
  462. return false;
  463. //execute(new handler<QueryIndicatorHandler>(Name), out reason);
  464. //LoadLight();
  465. //UnloadLight();
  466. return execute(new handler<QueryIndicatorHandler>(Name), out reason);
  467. }
  468. }
  469. private bool execute(IHandler handler, out string reason)
  470. {
  471. reason = string.Empty;
  472. lock (_locker)
  473. {
  474. if (_foregroundHandler == null)
  475. {
  476. if (!handler.Execute(ref _port))
  477. {
  478. reason = "Communication failed, please recovery it.";
  479. return false;
  480. }
  481. _foregroundHandler = handler;
  482. }
  483. else
  484. {
  485. //LOG.Info(string.Format("Add command {0}", handler.ToString()));
  486. _handlers.Enqueue(handler);
  487. }
  488. }
  489. return true;
  490. }
  491. private bool execute(out string reason)
  492. {
  493. reason = string.Empty;
  494. lock(_locker)
  495. {
  496. if (_handlers.Count > 0)
  497. {
  498. IHandler handler = _handlers.Dequeue();
  499. if (!handler.Execute(ref _port))
  500. {
  501. reason = " communication failed, please recovery it.";
  502. //LOG.Error(reason);
  503. EV.PostMessage(Name, EventEnum.DefaultWarning, "【Reader】" + reason);
  504. return false;
  505. }
  506. _foregroundHandler = handler;
  507. }
  508. }
  509. return true;
  510. }
  511. private void OnDataChanged(string package)
  512. {
  513. try
  514. {
  515. package = package.ToUpper();
  516. string[] msgs = Regex.Split(package, delimiter);
  517. foreach (string msg in msgs)
  518. {
  519. if (msg.Length > min_len)
  520. {
  521. bool completed = false;
  522. string resp = msg.Substring(3, msg.Length - min_len);
  523. lock (_locker)
  524. {
  525. if (_foregroundHandler != null && _foregroundHandler.OnMessage(ref _port, resp, out completed))
  526. {
  527. string reason = string.Empty;
  528. if (!_foregroundHandler.IsBackground)
  529. {
  530. _foregroundHandler = null;
  531. execute(out reason);
  532. }
  533. else
  534. {
  535. if (completed)
  536. {
  537. _foregroundHandler = null;
  538. QueryState(out reason);
  539. if (_foregroundHandler is handler<HomeHandler>)
  540. {
  541. QueryIndicator(out reason);
  542. }
  543. }
  544. }
  545. }
  546. else
  547. {
  548. _eventHandler.OnMessage(ref _port, resp, out completed); //process event
  549. }
  550. }
  551. }
  552. }
  553. }
  554. catch (ExcuteFailedException ex)
  555. {
  556. EV.PostWarningLog(Module, $"{Name} action failed, "+ex.Message);
  557. _foregroundHandler = null;
  558. OnError();
  559. }
  560. catch (InvalidPackageException ex)
  561. {
  562. EV.PostWarningLog(Module, $"{Name} received unprocessed message, {ex.Message}" );
  563. OnError();
  564. }
  565. catch (Exception ex)
  566. {
  567. LOG.WriteExeption($" {Name} has exception:" , ex);
  568. }
  569. }
  570. private void OnErrorHandler(ErrorEventArgs args)
  571. {
  572. _commErr = true;
  573. Initalized = false;
  574. EV.PostAlarmLog(Module, $"{Display} Communication error, {args.Reason}");
  575. OnError();
  576. }
  577. public void OnCarrierNotPlaced()
  578. {
  579. _isPlaced = false;
  580. ConfirmRemoveCarrier();
  581. }
  582. public void OnCarrierNotPresent()
  583. {
  584. _isPresent = false;
  585. ConfirmRemoveCarrier();
  586. }
  587. public void OnCarrierPlaced()
  588. {
  589. _isPlaced = true;
  590. ConfirmAddCarrier();
  591. }
  592. public void OnCarrierPresent()
  593. {
  594. _isPresent = true;
  595. ConfirmAddCarrier();
  596. }
  597. public void OnSwitchKey1()
  598. {
  599. }
  600. public void OnSwitchKey2()
  601. {
  602. }
  603. public void SetIndicator(Indicator led, IndicatorState state)
  604. {
  605. SetIndicator(led, state, out string reason);
  606. }
  607. //impment E84 interface
  608. public bool ReadyForLoad()
  609. {
  610. return CassetteState == LoadportCassetteState.Absent;
  611. }
  612. public bool ReadyForUnload()
  613. {
  614. return CassetteState == LoadportCassetteState.Normal;
  615. }
  616. public bool FoupArrirved()
  617. {
  618. return CassetteState == LoadportCassetteState.Normal;
  619. }
  620. public bool FoupRemoved()
  621. {
  622. return CassetteState == LoadportCassetteState.Absent;
  623. }
  624. }
  625. }