| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299 | using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Windows;using System.Windows.Controls;using System.Windows.Data;using System.Windows.Documents;using System.Windows.Input;using System.Windows.Media;using System.Windows.Media.Imaging;using System.Windows.Navigation;using System.Windows.Shapes;using Aitex.Core.Util;using Aitex.Core.RT.Log;using Aitex.Core.UI.ControlDataContext;namespace Aitex.Core.UI.Control{    /// <summary>    /// Interaction logic for GateValve.xaml    /// </summary>    public partial class GateValve : UserControl    {        public GateValve()        {            InitializeComponent();        }        public event Action<string, string> clickAct;        public static readonly DependencyProperty GateValveDataProperty = DependencyProperty.Register(       "GateValveData", typeof(GateValveDataItem), typeof(GateValve),       new FrameworkPropertyMetadata(default(GateValveDataItem), FrameworkPropertyMetadataOptions.AffectsRender));        public static readonly DependencyProperty ValveDirectionProperty = DependencyProperty.Register(          "ValveDirection", typeof(ValveDirection), typeof(GateValve),           new FrameworkPropertyMetadata(ValveDirection.ToBottom, FrameworkPropertyMetadataOptions.AffectsRender));        public static readonly DependencyProperty CommandProperty = DependencyProperty.Register(          "Command", typeof(ICommand), typeof(GateValve),           new FrameworkPropertyMetadata(null, FrameworkPropertyMetadataOptions.AffectsRender));        public ValveDirection ValveDirection        {            get            {                return (ValveDirection)GetValue(ValveDirectionProperty);            }            set            {                SetValue(ValveDirectionProperty, value);            }        }        public GateValveDataItem GateValveData        {            get            {                return (GateValveDataItem)GetValue(GateValveDataProperty);            }            set            {                SetValue(GateValveDataProperty, value);            }        }        public ICommand Command        {            get            {                return (ICommand)GetValue(CommandProperty);            }            set            {                SetValue(CommandProperty, value);            }        }        bool _needBlinding = false;        bool _blindingTag = false;        TimeSpan tsBlindTime = new TimeSpan(0, 0, 3);        DateTime _startBindingTime = new DateTime();        bool _vCurrentOnOff = false;        bool _vPreviousOnOff = false;        DeviceTimer _timer = new DeviceTimer();        void SetWarning(string tooltipmessage)        {            nopass.Fill = Brushes.Red;            passtrigle.Fill = Brushes.Red;            this.ToolTip = tooltipmessage;        }        protected override void OnRender(DrawingContext drawingContext)        {            try            {                base.OnRender(drawingContext);                if (GateValveData != null)                {                    _vCurrentOnOff = GateValveData.Feedback;                    this.ToolTip = string.Format("阀门名称:{0} \r\n设备编号:{1}\r\n实际状态:{2}",                                                                    GateValveData.DisplayName,                                                                    GateValveData.DeviceId,                                                                    GateValveData.Feedback);                    nopass.Fill = Brushes.Black;                    passtrigle.Fill = Brushes.Green;                }                if (_needBlinding)                {                    if (_blindingTag)                    {                        if (nopass.Visibility == System.Windows.Visibility.Visible) nopass.Fill = Brushes.LightCoral;                        if (passtrigle.Visibility == System.Windows.Visibility.Visible) passtrigle.Fill = Brushes.Gold;                    }                    else                    {                        if (nopass.Visibility == System.Windows.Visibility.Visible) nopass.Fill = Brushes.Black;                        if (passtrigle.Visibility == System.Windows.Visibility.Visible) passtrigle.Fill = Brushes.Green;                    }                    _blindingTag = !_blindingTag;                }                if (_vPreviousOnOff != _vCurrentOnOff)                {                    _needBlinding = true;                    _startBindingTime = DateTime.Now;                    _vPreviousOnOff = _vCurrentOnOff;                }                else                {                    if (_startBindingTime < DateTime.Now.Subtract(tsBlindTime) && _needBlinding)                    {                        //停止闪烁                        _needBlinding = false;                        nopass.Fill = Brushes.Black;                        passtrigle.Fill = Brushes.Green;                    }                }                switch (ValveDirection)                {                    case ValveDirection.ToBottom:                        rotateTransform.Angle = 90;                        break;                    case ValveDirection.ToTop:                        rotateTransform.Angle = -90;                        break;                    case ValveDirection.ToLeft:                        rotateTransform.Angle = 180;                        break;                    case ValveDirection.ToRight:                        // No rotation is needed.                        break;                    default:                        break;                }                if (_vCurrentOnOff)                {                    passtrigle.Visibility = Visibility.Visible;                    nopass.Visibility = Visibility.Hidden;                }                else                {                    passtrigle.Visibility = Visibility.Hidden;                    nopass.Visibility = Visibility.Visible;                }            }            catch (Exception ex)            {                LOG.WriteExeption(ex);            }        }        /// <summary>        /// open         /// </summary>        /// <param name="sender"></param>        /// <param name="e"></param>        private void TurnOnValve(object sender, RoutedEventArgs e)        {            if (Command != null)            {                Command.Execute(new object[] { GateValveData.DeviceName, GateValveOperation.SlitValveON });            }            else if (clickAct != null)            {                clickAct(((MenuItem)e.Source).Tag + "", "true");            }        }        /// <summary>        /// close        /// </summary>        /// <param name="sender"></param>        /// <param name="e"></param>        private void TurnOffValve(object sender, RoutedEventArgs e)        {            if (Command != null)            {                Command.Execute(new object[] { GateValveData.DeviceName, GateValveOperation.SlitValveOff });            }            else if (clickAct != null)            {                clickAct(((MenuItem)e.Source).Tag + "", "false");            }        }        private void nopass_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)        {            if (GateValveData == null || string.IsNullOrEmpty(GateValveData.DeviceName))                return;            ContextMenu mouseClickMenu = new ContextMenu();            MenuItem item = new MenuItem();            item.Header = "_" + GateValveData.DisplayName;            item.Background = Brushes.Gray;            item.Foreground = Brushes.White;            item.IsEnabled = false;            mouseClickMenu.Items.Add(item);            addOpenMenu(mouseClickMenu, item,true);            addCloseMenu(mouseClickMenu, item,false);            mouseClickMenu.IsOpen = true;        }        private void passtrigle_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)        {            if (GateValveData == null || string.IsNullOrEmpty(GateValveData.DeviceName))                return;            ContextMenu mouseClickMenu = new ContextMenu();            MenuItem item = new MenuItem();            item.Header = "_" + GateValveData.DisplayName;            item.Background = Brushes.Gray;            item.Foreground = Brushes.White;            item.IsEnabled = false;            mouseClickMenu.Items.Add(item);            addCloseMenu(mouseClickMenu, item,true);            addOpenMenu(mouseClickMenu, item,false);            mouseClickMenu.IsOpen = true;        }        void addOpenMenu(ContextMenu mouseClickMenu, MenuItem item,bool isEnable)        {            item = new MenuItem();            item.Header = "打开 (_O)";            item.Click += TurnOnValve;            item.Tag = this.Tag;            item.IsEnabled = isEnable;            mouseClickMenu.Items.Add(item);        }        void addCloseMenu(ContextMenu mouseClickMenu, MenuItem item, bool isEnable)        {            item = new MenuItem();            item.Header = "关闭 (_C)";            item.Tag = this.Tag;            item.Click += TurnOffValve;            item.IsEnabled = isEnable;            mouseClickMenu.Items.Add(item);        }        private void Canvas_MouseRightButtonUp(object sender, MouseButtonEventArgs e)        {            if (passtrigle.Visibility == Visibility.Visible)            {                passtrigle_MouseLeftButtonDown(null, null);            }            else            {                nopass_MouseLeftButtonDown(null, null);            }        }        private void Canvas_MouseEnter(object sender, MouseEventArgs e)        {            nopass.Fill = Brushes.Goldenrod;            passtrigle.Fill = Brushes.Goldenrod;        }        private void Canvas_MouseLeave(object sender, MouseEventArgs e)        {            nopass.Fill = Brushes.Black;            passtrigle.Fill = Brushes.Green;        }    }}
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