VirgoSignalTower.cs 5.1 KB

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  1. using Aitex.Core.Util;
  2. using MECF.Framework.Common.Device.Bases;
  3. using MECF.Framework.Common.Equipment;
  4. using System;
  5. using System.Collections.Generic;
  6. namespace Venus_RT.Devices
  7. {
  8. class VenusSignalLight : SignalLightBase
  9. {
  10. public MECF.Framework.Common.Device.Bases.LightType Type { get; set; }
  11. //public Efem EfemController { get; set; }
  12. private F_TRIG _trigError = new F_TRIG();
  13. private bool _isInit;
  14. private TowerLightStatus _preState = TowerLightStatus.Unknown;
  15. public VenusSignalLight(string module, string name) : base(module, name)
  16. {
  17. _isInit = true;
  18. }
  19. protected override void SetOn()
  20. {
  21. SetLight(TowerLightStatus.On);
  22. }
  23. protected override void SetOff()
  24. {
  25. SetLight(TowerLightStatus.Off);
  26. }
  27. protected override void SetBlinking(bool token)
  28. {
  29. SetLight(TowerLightStatus.Blinking);
  30. }
  31. private bool SetSignalLight(MECF.Framework.Common.Device.Bases.LightType type, TowerLightStatus setpoint)
  32. {
  33. //Venus_RT.LightType venusType;
  34. //switch (type)
  35. //{
  36. // case MECF.Framework.Common.Device.Bases.LightType.Red:
  37. // venusType = LightType.RED;
  38. // break;
  39. // case MECF.Framework.Common.Device.Bases.LightType.Yellow:
  40. // venusType = LightType.YELLOW;
  41. // break;
  42. // case MECF.Framework.Common.Device.Bases.LightType.Green:
  43. // venusType = LightType.GREEN;
  44. // break;
  45. // case MECF.Framework.Common.Device.Bases.LightType.White:
  46. // venusType = LightType.WHITE;
  47. // break;
  48. // case MECF.Framework.Common.Device.Bases.LightType.Blue:
  49. // venusType = LightType.BLUE;
  50. // break;
  51. // case MECF.Framework.Common.Device.Bases.LightType.Buzzer:
  52. // case MECF.Framework.Common.Device.Bases.LightType.Buzzer1:
  53. // venusType = LightType.BUZZER1;
  54. // break;
  55. // default:
  56. // venusType = LightType.BUZZER1;
  57. // break;
  58. //}
  59. //Venus_RT.LightStatus venusSetpoint;
  60. //switch (setpoint)
  61. //{
  62. // case TowerLightStatus.Blinking:
  63. // venusSetpoint = LightStatus.BLINK;
  64. // break;
  65. // case TowerLightStatus.On:
  66. // venusSetpoint = LightStatus.ON;
  67. // break;
  68. // case TowerLightStatus.Off:
  69. // venusSetpoint = LightStatus.OFF;
  70. // break;
  71. // default:
  72. // venusSetpoint = LightStatus.OFF;
  73. // break;
  74. //}
  75. //EfemController.SetLamp(venusType, venusSetpoint);
  76. return true;
  77. }
  78. private void SetLight(TowerLightStatus setpoint)
  79. {
  80. try
  81. {
  82. if (setpoint != _preState || _isInit)
  83. {
  84. _trigError.CLK = SetSignalLight(Type, setpoint);
  85. if (_trigError.Q)
  86. {
  87. //EV.PostWarningLog(Module, $"Set {Type} signal light {setpoint} error, {reason}");
  88. }
  89. if (_trigError.M)
  90. {
  91. _isInit = false;
  92. _preState = setpoint;
  93. }
  94. }
  95. }
  96. catch (Exception ex)
  97. {
  98. //LOG.Write(ex);
  99. }
  100. }
  101. public void ResetData()
  102. {
  103. _isInit = true;
  104. }
  105. public override void Reset()
  106. {
  107. _trigError.RST = true;
  108. base.Reset();
  109. }
  110. }
  111. public class VenusSignalTower : SignalTowerBase
  112. {
  113. //private Efem _efem;
  114. private List<VenusSignalLight> _lights = new List<VenusSignalLight>();
  115. public VenusSignalTower(string module, string name) : base("", "")
  116. {
  117. base.Module = module;
  118. base.Name = name;
  119. base.Display = name;
  120. base.DeviceID = "";
  121. }
  122. public override bool Initialize()
  123. {
  124. base.Initialize();
  125. //if (_efem == null)
  126. //{
  127. // _efem = Singleton<RouteManager>.Instance.EFEM.EfemDevice;
  128. //}
  129. CustomSignalTower();
  130. return true;
  131. }
  132. //重新连接EFEM之后,需要重置灯塔
  133. public void ResetData()
  134. {
  135. foreach (var rorzeSingalLight in _lights)
  136. {
  137. rorzeSingalLight.ResetData();
  138. }
  139. }
  140. public override SignalLightBase CreateLight(MECF.Framework.Common.Device.Bases.LightType type)
  141. {
  142. var light = new VenusSignalLight(ModuleName.System.ToString(), $"SignalLight{type}");
  143. //{ Type = type, EfemController = _efem };
  144. _lights.Add(light);
  145. return light;
  146. }
  147. }
  148. }