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							- using System;
 
- using System.Xml;
 
- using Aitex.Core.Common.DeviceData;
 
- using Aitex.Core.RT.DataCenter;
 
- using Aitex.Core.RT.Event;
 
- using Aitex.Core.RT.IOCore;
 
- using Aitex.Core.RT.Log;
 
- using Aitex.Core.RT.SCCore;
 
- using Aitex.Core.Util;
 
- namespace Aitex.Core.RT.Device.Unit
 
- {
 
-     public enum SlitValveStateEnum
 
-     {
 
-         Unknown,
 
-         Up,
 
-         Down,
 
-         Error,
 
-     }
 
-     public class IoSlitValve : BaseDevice, IDevice
 
-     {
 
-         public SlitValveStateEnum State
 
-         {
 
-             get
 
-             {
 
-                 if (_diOpen.Value && _diClose.Value)
 
-                     return SlitValveStateEnum.Error;
 
-                 if (_diOpen.Value && !_diClose.Value)
 
-                     return SlitValveStateEnum.Up;
 
-                 if (!_diOpen.Value && _diClose.Value)
 
-                     return SlitValveStateEnum.Down;
 
-                 return SlitValveStateEnum.Unknown;
 
-             }
 
-         }
 
-         enum DeviceState
 
-         {
 
-             Idle,
 
-             Opening,
 
-             Closing,
 
-             Error,
 
-         }
 
-         private DIAccessor _diOpen;
 
-         private DIAccessor _diClose;
 
-         private DIAccessor _diOpenEnable;
 
-         private DIAccessor _diCloseEnable;
 
-         private DOAccessor _doOpen;
 
-         private DOAccessor _doClose;
 
-         private DeviceState _state = DeviceState.Idle;
 
-         private DeviceTimer _timer = new DeviceTimer();
 
-         private SCConfigItem _scTimeout;
 
-         public bool IsOpen { get { return !_diClose.Value && _diOpen.Value; } }
 
-         public bool IsClose { get { return _diClose.Value && !_diOpen.Value; } }
 
-         public bool EnableOpenInterlock { get { return _diOpenEnable.Value; } }
 
-         public bool EnableCloseInterlock { get { return _diCloseEnable.Value; } }
 
-         //在开&关完成之后,是否保持输出,默认不保持
 
-         private bool _keepSignalOut = false;
 
-         public IoSlitValve(string module, XmlElement node, string ioModule = "")
 
-         {
 
-             base.Module = string.IsNullOrEmpty(node.GetAttribute("module")) ? module : node.GetAttribute("module");
 
-             base.Name = node.GetAttribute("id");
 
-             base.Display = node.GetAttribute("display");
 
-             base.DeviceID = node.GetAttribute("schematicId");
 
-             _keepSignalOut = string.IsNullOrEmpty(node.GetAttribute("keepSignalOut")) ? false : Convert.ToBoolean(node.GetAttribute("keepSignalOut"));
 
-             _diOpen = ParseDiNode("diOpen", node, ioModule);
 
-             _diClose = ParseDiNode("diClose", node, ioModule);
 
-             _diOpenEnable = ParseDiNode("diOpenEnable", node, ioModule);
 
-             _diCloseEnable = ParseDiNode("diCloseEnable", node, ioModule);
 
-             _doOpen = ParseDoNode("doOpen", node, ioModule);
 
-             _doClose = ParseDoNode("doClose", node, ioModule);
 
-             _scTimeout = ParseScNode("scTimeout", node, ioModule);
 
-         }
 
-         public bool Initialize()
 
-         {
 
-             _state = DeviceState.Idle;
 
-             DATA.Subscribe($"{Module}.{Name}.OpenFeedback", () => _diOpen.Value);
 
-             DATA.Subscribe($"{Module}.{Name}.OpenEnable", () => _diOpenEnable.Value);
 
-             DATA.Subscribe($"{Module}.{Name}.CloseEnable", () => _diCloseEnable.Value);
 
-             DATA.Subscribe($"{Module}.{Name}.CloseFeedback", () => _diClose.Value);
 
-             DEVICE.Register($"{Module}.{Name}.Open", (out string reason, int time, object[] param) =>
 
-             {
 
-                 reason = "";
 
-                 return Open(out reason);
 
-             });
 
-             DEVICE.Register($"{Module}.{Name}.Close", (out string reason, int time, object[] param) =>
 
-             {
 
-                 reason = "";
 
-                 return Close(out reason);
 
-             });
 
-             return true;
 
-         }
 
-         public void Monitor()
 
-         {
 
-             switch (_state)
 
-             {
 
-                 case DeviceState.Opening:
 
-                     if (IsOpen)
 
-                     {
 
-                         if (!_keepSignalOut)
 
-                         {
 
-                             if (!_doOpen.SetValue(false, out string reason))
 
-                             {
 
-                                 //LOG.Error($"{Module} reset DO failed, {reason}");
 
-                             }
 
-                         }
 
-                         _state = DeviceState.Idle;
 
-                     }
 
-                     else if (_timer.IsTimeout())
 
-                     {
 
-                         if (!_doOpen.SetValue(false, out string reason))
 
-                         {
 
-                             //LOG.Error($"{Module} reset DO failed, {reason}");
 
-                         }
 
-                         EV.PostAlarmLog(Module, $"{Module} {Name} Can not open in {_scTimeout.IntValue} seconds");
 
-                         _state = DeviceState.Error;
 
-                     }
 
-                     break;
 
-                 case DeviceState.Closing:
 
-                     if (IsClose)
 
-                     {
 
-                         if (!_keepSignalOut)
 
-                         {
 
-                             if (!_doClose.SetValue(false, out string reason))
 
-                             {
 
-                                 //LOG.Error($"{Module} reset DO failed, {reason}");
 
-                             }
 
-                         }
 
-                         _state = DeviceState.Idle;
 
-                     }
 
-                     else if (_timer.IsTimeout())
 
-                     {
 
-                         if (!_doClose.SetValue(false, out string reason))
 
-                         {
 
-                             //LOG.Error($"{Module} reset DO failed, {reason}");
 
-                         }
 
-                         EV.PostAlarmLog(Module, $"{Module} {Name} Can not close in {_scTimeout.IntValue} seconds");
 
-                         _state = DeviceState.Error;
 
-                     }
 
-                     break;
 
-                 default:
 
-                     break;
 
-             }
 
-         }
 
-         public void Terminate()
 
-         {
 
-             if (!_keepSignalOut)
 
-             {
 
-                 _doOpen.SetValue(false, out _);
 
-                 _doClose.SetValue(false, out _);
 
-             }
 
-         }
 
-         public bool SetSlitValve(bool open, out string reason)
 
-         {
 
-             if (open)
 
-                 return Open(out reason);
 
-             return Close(out reason);
 
-         }
 
-         public bool Open(out string reason)
 
-         {
 
-             if (!_diOpenEnable.Value)
 
-             {
 
-                 reason = "interlock blocked open";
 
-                 return false;
 
-             }
 
-             if (!_doClose.SetValue(false, out reason) || !_doOpen.SetValue(true, out reason))
 
-             {
 
-                 _doClose.SetValue(false, out _);
 
-                 _doOpen.SetValue(false, out _);
 
-                 return false;
 
-             }
 
-             _timer.Start(_scTimeout.IntValue * 1000);
 
-             _state = DeviceState.Opening;
 
-             return true;
 
-         }
 
-         public bool Close(out string reason)
 
-         {
 
-             if (!_diCloseEnable.Value)
 
-             {
 
-                 reason = "interlock blocked close";
 
-                 return false;
 
-             }
 
-             if (!_doClose.SetValue(true, out reason) || !_doOpen.SetValue(false, out reason))
 
-             {
 
-                 _doClose.SetValue(false, out _);
 
-                 _doOpen.SetValue(false, out _);
 
-                 return false;
 
-             }
 
-             _timer.Start(_scTimeout.IntValue * 1000);
 
-             _state = DeviceState.Closing;
 
-             return true;
 
-         }
 
-         public void Reset()
 
-         {
 
-         }
 
-     }
 
- }
 
 
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