SocketClientWrapper.cs 4.8 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Net;
  5. using System.Net.Sockets;
  6. using System.Text;
  7. using System.Threading.Tasks;
  8. namespace EPD.Data
  9. {
  10. public class SocketClientWrapper : IDisposable
  11. {
  12. public Action OnConnected;
  13. public Action OnDisconnected;
  14. public Action<byte[] /*data*/, int /*offset*/, int /*size*/> OnDataChanged;
  15. private static Object _lockerSender = new Object();
  16. public class ClientStateObject
  17. {
  18. public const int BufferSize = 16384;
  19. public Socket WorkSocket = null;
  20. public byte[] CacheBufferByteData = new byte[BufferSize];
  21. }
  22. private Socket socket;
  23. public bool IsConnected { get { return socket != null && socket.Connected; } }
  24. public SocketClientWrapper()
  25. {
  26. }
  27. ~SocketClientWrapper()
  28. {
  29. Dispose();
  30. }
  31. /// <summary>
  32. ///
  33. /// </summary>
  34. /// <param name="address">127.0.0.1:15000</param>
  35. public void Connect(string ip, int port)
  36. {
  37. try
  38. {
  39. var remote = new IPEndPoint(IPAddress.Parse(ip), port);
  40. Dispose();
  41. socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
  42. socket.BeginConnect(remote, ConnectCallback, socket);
  43. }
  44. catch (Exception ex)
  45. {
  46. System.Diagnostics.Trace.Write("Error in Connect, " + ex.Message);
  47. }
  48. }
  49. private void ConnectCallback(IAsyncResult ar)
  50. {
  51. try
  52. {
  53. var client = (Socket)ar.AsyncState;
  54. client.EndConnect(ar);
  55. if (OnConnected != null)
  56. OnConnected();
  57. System.Diagnostics.Trace.Write("Connected");
  58. var state = new ClientStateObject();
  59. state.WorkSocket = socket;
  60. socket.BeginReceive(state.CacheBufferByteData, 0, ClientStateObject.BufferSize, 0, ReceiveCallback, state);
  61. }
  62. catch (Exception ex)
  63. {
  64. System.Diagnostics.Trace.Write("Error in ConnectCallback, " + ex.Message);
  65. }
  66. }
  67. public void Disconnect()
  68. {
  69. Dispose();
  70. if (OnDisconnected != null)
  71. OnDisconnected();
  72. }
  73. private void ReceiveCallback(IAsyncResult ar)
  74. {
  75. try
  76. {
  77. if (!IsConnected)
  78. return;
  79. ClientStateObject state = (ClientStateObject)ar.AsyncState;
  80. Socket client = state.WorkSocket;
  81. int bytesRead = client.EndReceive(ar);
  82. if (bytesRead > 0)
  83. {
  84. if (OnDataChanged != null)
  85. OnDataChanged(state.CacheBufferByteData, 0, bytesRead);
  86. client.BeginReceive(state.CacheBufferByteData, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
  87. }
  88. }
  89. catch (Exception ex)
  90. {
  91. System.Diagnostics.Trace.Write("Error in ReceiveCallback, " + ex.Message);
  92. Disconnect();
  93. }
  94. }
  95. public bool Send(byte[] byteData)
  96. {
  97. try
  98. {
  99. if (!IsConnected)
  100. return false;
  101. lock (_lockerSender)
  102. {
  103. socket.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), socket);
  104. }
  105. return true;
  106. }
  107. catch (Exception ex)
  108. {
  109. System.Diagnostics.Trace.Write("Error int Write, " + ex.Message);
  110. }
  111. return false;
  112. }
  113. private void SendCallback(IAsyncResult ar)
  114. {
  115. try
  116. {
  117. lock (_lockerSender)
  118. {
  119. Socket client = (Socket)ar.AsyncState;
  120. client.EndSend(ar);
  121. }
  122. }
  123. catch (Exception ex)
  124. {
  125. System.Diagnostics.Trace.Write("Error in SendCallback, " + ex.Message);
  126. }
  127. }
  128. public void Dispose()
  129. {
  130. try
  131. {
  132. if (socket != null)
  133. {
  134. if (IsConnected)
  135. {
  136. socket.Shutdown(SocketShutdown.Both);
  137. }
  138. socket.Close();
  139. socket.Dispose();
  140. socket = null;
  141. }
  142. }
  143. catch (Exception ex)
  144. {
  145. System.Diagnostics.Trace.Write("Error in Dispose, " + ex.Message);
  146. }
  147. }
  148. }
  149. }