| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246 | using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Net.Sockets;using System.Net;using Aitex.Sorter.Common;using Aitex.Core.RT.Log;using Aitex.Core.RT.Event;using System.Configuration;using MECF.Framework.Common.Equipment;namespace MECF.Framework.RT.EquipmentLibrary.HardwareUnits.Robot{      public class AsyncSocket :  ICommunication, IDisposable    {        public delegate void ErrorHandler(ErrorEventArgs args);        public event ErrorHandler OnErrorHappened;        public delegate void MessageHandler(string message);        public event MessageHandler OnDataChanged;        private static Object _locker = new Object();        public class ClientStateObject        {            // Client socket.                 public Socket workSocket = null;            // Size of receive buffer.                 public const int BufferSize = 256;            // Receive buffer.                 public byte[] buffer = new byte[BufferSize];            // Received data string.                 public StringBuilder sb = new StringBuilder();        }        public string NewLine { get; set; }        private Socket _socket;        private string _ip;        private int _port;                public bool IsConnected { get { return (_socket != null && _socket.Connected); } }        public AsyncSocket(string address, string newline ="\r")        {            //        Connect(address);            _socket = null;            NewLine = newline;        }        ~AsyncSocket()        {            Dispose();        }        public void Connect(string address)        {            try            {                _ip =address.Split(':')[0];                _port =int.Parse(address.Split(':')[1]);                IPAddress ipAddress = IPAddress.Parse(_ip);                IPEndPoint remoteEP = new IPEndPoint(ipAddress, _port);                //Dispose current socket and create a TCP/IP socket.                Dispose();                if(_socket == null)                    _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);                // Connect to the remote endpoint.                     _socket.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), _socket);            }            catch (Exception e)            {                LOG.Write(e);                throw new Exception(e.ToString());            }        }        private void ConnectCallback(IAsyncResult ar)        {            try            {                // Retrieve the socket from the state object.                     Socket client = (Socket)ar.AsyncState;                // Complete the connection.                   client.EndConnect(ar);                                EV.PostMessage(ModuleName.Robot.ToString(), EventEnum.TCPConnSucess, _ip, _port.ToString());                      // Receive the response from the remote device.                 Receive(_socket);            }            catch(Exception e)            {                LOG.Write(e);                string reason = string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, e.Message);                LOG.Error(reason);         //       EV.PostMessage(UnitName.Transfer.ToString(), EventEnum.RobotCommandFailed, reason);                OnErrorHappened(new ErrorEventArgs(reason));            }        }        private void Receive(Socket client)        {            try            {                // Create the state object.                     ClientStateObject state = new ClientStateObject();                state.workSocket = client;                // Begin receiving the data from the remote device.                     client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);            }            catch (Exception e)            {                LOG.Write(e);                string reason = string.Format("TCP连接发生错误:{0}", e.Message);                LOG.Error(string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, reason));                OnErrorHappened(new ErrorEventArgs(reason));            }        }        private void ReceiveCallback(IAsyncResult ar)        {            try            {                if (!IsConnected) { return; }                // Retrieve the state object and the client socket                     // from the asynchronous state object.                     ClientStateObject state = (ClientStateObject)ar.AsyncState;                Socket client = state.workSocket;                // Read data from the remote device.                     int bytesRead = client.EndReceive(ar);                if (bytesRead > 0)                {                    // There might be more data, so store the data received so far.                         state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));                    if (state.sb.Length > NewLine.Length)                    {                        if (state.sb.ToString().Substring(state.sb.Length - NewLine.Length).Equals(NewLine))                        {                            string msg =state.sb.ToString();                            LOG.Info(string.Format("Communication {0}:{1:D} receive {2}.", _ip, _port, msg.TrimEnd('\n').TrimEnd('\r')));                            OnDataChanged(state.sb.ToString());                                       state.sb.Clear();                        }                    }                    // Get the rest of the data.                         client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);                }            }            catch (Exception ex)            {                LOG.Write(ex);                string reason = string.Format("TCP Socket recevice data failed:{0}", ex.Message);                LOG.Error(string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, reason));                OnErrorHappened(new ErrorEventArgs(reason));            }        }        public bool Write(string data)        {            try            {                lock (_locker)                {                    // Convert the string data to byte data using ASCII encoding.                         byte[] byteData = Encoding.ASCII.GetBytes(data);                    _socket.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), _socket);                    LOG.Info(string.Format("Communication {0}:{1:D} Send {2}.", _ip, _port, data));                }                return true;                            }            catch (Exception ex)            {                LOG.Write(ex);                LOG.Info(string.Format("Communication {0}:{1:D} Send {2}. failed", _ip, _port, data));                string reason = string.Format("Send command failed:{0}", ex.Message);                OnErrorHappened(new ErrorEventArgs(reason));            }            return false;        }        private void SendCallback(IAsyncResult ar)        {            try            {                // Retrieve the socket from the state object.                     Socket client = (Socket)ar.AsyncState;                // Complete sending the data to the remote device.                     int bytesSent = client.EndSend(ar);            }            catch (Exception ex)            {                LOG.Write(ex);                string reason = string.Format("Send command failed:{0}", ex.Message);                OnErrorHappened(new ErrorEventArgs(reason));            }        }        /// <summary>        /// 释放资源(Dispose)        /// </summary>        public void Dispose()        {            try            {                if (_socket != null)                {                    if (IsConnected)                    {                        _socket.Shutdown(SocketShutdown.Both);                    }                    _socket.Close();                    _socket.Dispose();                    _socket = null;                }            }            catch (Exception ex)            {                LOG.Write(ex);                string reason = string.Format("释放socket资源失败:{0}", ex.Message);                OnErrorHappened(new ErrorEventArgs(reason));            }        }    }}
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