| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776 | using System;using System.Collections.Generic;using System.Text.RegularExpressions;using System.Threading;using System.Threading.Tasks;using Aitex.Core.RT.Device.Unit;using Aitex.Core.RT.Event;using Aitex.Core.RT.Log;using Aitex.Core.RT.SCCore;using Aitex.Sorter.Common;using MECF.Framework.Common.Communications;using TSC = Aitex.Sorter.Common;namespace MECF.Framework.RT.EquipmentLibrary.HardwareUnits.LoadPorts.TDK{    /// <summary>      /// 代码说明:    ///      /// </summary>    public class TDKLoadPort : LoadPort, IE84Provider,IConnection    {        public string Address { get; set; }        public bool IsConnected        {            get { return _port.IsOpen(); }        }        public bool UnlockKey        {            set            {            }        }         public bool Enable        {            set            {                if (_enableTrigger != null)                {                    _enableTrigger.SetTrigger(value, out _);                }            }        }        public bool FFUIsOK { get; set; }        private LoadportCassetteState _cassetteState = LoadportCassetteState.None;        public override LoadportCassetteState CassetteState        {            get { return _cassetteState; }            set            {                _cassetteState = value;            }        }         public bool Processed { get; set; }        public bool Communication        {            get            {                return _port == null ? !_commErr : !_commErr && _port.IsOpen();            }        }        //        public override bool IsBusy        {            get { return _foregroundHandler != null || _handlers.Count > 0 ; }        }                public override  bool IsMoving        {            get { return _foregroundHandler != null && _handlers.Count > 0; }        }        public const string delimiter = "\r";        public const int min_len = 3;       //S00        private static Object _locker = new Object();        private AsyncSerial _port;        private bool _commErr = false;        private IHandler _eventHandler = null;        private IHandler _foregroundHandler = null;  //moving        private Queue<IHandler> _handlers = new Queue<IHandler>();         private IoSensor _sensorEnable = null;        private IoTrigger _enableTrigger = null;         public TDKLoadPort(string module, string name,  string port, IoSensor sensorEnable, IoTrigger triggerEnable,            EnumLoadPortType portType =EnumLoadPortType.LoadPort)            : base(module, name )        {            _port = new AsyncSerial(port, 9600, 8);            _port.OnDataChanged +=  (OnDataChanged);            _port.OnErrorHappened +=  (OnErrorHandler);            _eventHandler = new handler<OnEventHandler>(Name);            _sensorEnable = sensorEnable;            _enableTrigger = triggerEnable;            Initalized = false;            IsMapWaferByLoadPort = portType== EnumLoadPortType.LoadPort;            PortType = portType;            IndicatiorLoad = IndicatorState.UNKNOW;            IndicatiorUnload = IndicatorState.UNKNOW;            IndicatiorPresence = IndicatorState.UNKNOW;            IndicatorAlarm = IndicatorState.UNKNOW;            IndicatiorPlacement = IndicatorState.UNKNOW;            IndicatiorOpAccess = IndicatorState.UNKNOW;            IndicatiorStatus1 = IndicatorState.UNKNOW;            IndicatiorStatus2 = IndicatorState.UNKNOW;            DoorState = FoupDoorState.Unknown;            ClampState = FoupClampState.Unknown;            CassetteState = LoadportCassetteState.Unknown;            if (!this.QueryState(out string reason))            {                EV.PostAlarmLog(module,$"Query state error.{reason}");            }            Enable = true;            Address = port;        }        public void SetCassetteState(LoadportCassetteState state)        {            _cassetteState = state;            if (state == LoadportCassetteState.Normal)            {                if (!_isPlaced)                {                    OnCarrierPlaced();                }                if (!_isPresent)                {                    OnCarrierPresent();                }            }        }        public override bool Initialize()        {            base.Initialize();                        _commErr = true;            ConnectionManager.Instance.Subscribe($"{Name}", this);            Connect();            //if (!RetryInstance.Instance().Execute<bool>(            //    ()=> _port.Open(),            //    SC.GetValue<int>("System.ComPortRetryDelayTime"),            //    SC.GetValue<int>("System.ComPortRetryCount"),            //    true            //))            //{            //    return false;            //}                        return true;        }        public override bool Connect()        {            _commErr = false;            Task.Factory.StartNew(() =>            {                int count = SC.ContainsItem("System.ComPortRetryCount") ? SC.GetValue<int>("System.ComPortRetryCount") : 3;                int sleep = SC.ContainsItem("System.ComPortRetryDelayTime") ? SC.GetValue<int>("System.ComPortRetryDelayTime") : 2;                if (sleep <= 0 || sleep > 10)                    sleep = 2;                int retry = 0;                do                {                    if (_port.Open())                    {                        //LOG.Write($"Connected with {Module}.{Name} .");                        EV.PostInfoLog(Module, $"Connected with {Module}.{Name} .");                        break;                    }                    if (count > 0 && retry++ > count)                    {                        //LOG.Write($"Retry connect {Module}.{Name} stop retry.");                        EV.PostAlarmLog(Module, $"Can't connect to {Module}.{Name}.");                        break;                    }                    {                        Thread.Sleep(sleep * 1000);                        //LOG.Write($"Retry connect {Module}.{Name} for the {retry + 1} time.");                    }                } while (true);            });            return true;        }        public bool Disconnect()        {            return true;        }        public override bool IsEnableMapWafer()        {            if (IsIdle                 && _isPresent                 && _isPlaced                 && DoorState == FoupDoorState.Open                 && CassetteState == LoadportCassetteState.Normal                )                return true;            return false;        }        public override bool IsEnableTransferWafer()        {            return IsEnableTransferWafer(out _);        }        public override bool IsEnableTransferWafer(out string reason)        {            reason = "";            if (_isPlaced                 && _isPresent                 && _isMapped                 && IsIdle                 && DoorState==FoupDoorState.Open                 && CassetteState==LoadportCassetteState.Normal                )                return true;            return false;        }         /// <summary>        ///The Indicator is for EAP/Operator        /// LOAD READY: LoadPort Ready to receive FOUP        /// UNLOAD READY: FOUP ready to remove        ///         /// </summary>        public void OnStateUpdated()        {            if (!SC.ContainsItem("Process.OptionLoadportMonitor") || !SC.GetValue<bool>("Process.OptionLoadportMonitor"))                return;            if (_isPresent && _isPlaced && this.ClampState == FoupClampState.Open)             {                if (IndicatiorUnload != IndicatorState.ON)                    SetIndicator(Indicator.UNLOAD, IndicatorState.ON);                if (IndicatiorLoad != IndicatorState.OFF)                    SetIndicator(Indicator.LOAD, IndicatorState.OFF);                return;            }            if (!_isPresent || !_isPlaced)            {                if (IndicatiorUnload != IndicatorState.OFF)                    SetIndicator(Indicator.UNLOAD, IndicatorState.OFF);                if (IndicatiorLoad != IndicatorState.ON)                    SetIndicator(Indicator.LOAD, IndicatorState.ON);                return;            }            if (IndicatiorUnload != IndicatorState.OFF)                SetIndicator(Indicator.UNLOAD, IndicatorState.OFF);            if (IndicatiorLoad != IndicatorState.OFF)                SetIndicator(Indicator.LOAD, IndicatorState.OFF);        }        public void OnAccessButtonPushed()        {            if (_isPresent && _isPlaced)            {            }        }         public override void Reset()        {            lock (_locker)            {                _foregroundHandler = null;                _handlers.Clear();            }            FFUIsOK = true;            _commErr = false;            Enable = true;            Error = false;            base.Reset();        }        public override bool Home(out string reason)        {            reason = string.Empty;            lock (_locker)            {                _foregroundHandler = null;                _handlers.Clear();            }            return execute(new handler<HomeHandler>(Name), out reason);        }                public override bool ForceHome(out string reason)        {            reason = string.Empty;            lock (_locker)            {                _foregroundHandler = null;                _handlers.Clear();            }            return execute(new handler<ForceHomeHandler>(Name), out reason);        }        public override bool FOSBMode(out string reason)        {            reason = string.Empty;            lock (_locker)            {                _foregroundHandler = null;                _handlers.Clear();            }            return execute(new handler<FOSBModeHandler>(Name), out reason);        }                public override bool FOUPMode(out string reason)        {            reason = string.Empty;            lock (_locker)            {                _foregroundHandler = null;                _handlers.Clear();            }            return execute(new handler<FOUPModeHandler>(Name), out reason);        }        public override bool FOSBDock(out string reason)        {            reason = string.Empty;            lock (_locker)            {                _foregroundHandler = null;                _handlers.Clear();            }            return execute(new handler<DockPosHandler>(Name), out reason);        }        public override bool FOSBUnDock(out string reason)        {            reason = string.Empty;            lock (_locker)            {                _foregroundHandler = null;                _handlers.Clear();            }            return execute(new handler<UnDockPosHandler>(Name), out reason);        }        public override bool FOSBDoorOpen(out string reason)        {            reason = string.Empty;            lock (_locker)            {                _foregroundHandler = null;                _handlers.Clear();            }            return execute(new handler<DoorOpenHandler>(Name), out reason);        }                public override bool FOSBDoorClose(out string reason)        {            reason = string.Empty;            lock (_locker)            {                _foregroundHandler = null;                _handlers.Clear();            }            return execute(new handler<DoorCloseHandler>(Name), out reason);        }        public override bool FOSBDoorUp(out string reason)        {            reason = string.Empty;            lock (_locker)            {                _foregroundHandler = null;                _handlers.Clear();            }            return execute(new handler<DoorUpHandler>(Name), out reason);        }                public override bool FOSBDoorDown(out string reason)        {            reason = string.Empty;            lock (_locker)            {                _foregroundHandler = null;                _handlers.Clear();            }            return execute(new handler<DoorDownHandler>(Name), out reason);        }                public override bool ClearError(out string reason)        {            reason = string.Empty;            return execute(new handler<ResetHandler>(Name), out reason);        }        public override bool Stop(out string reason)        {            reason = string.Empty;            lock (_locker)            {                _foregroundHandler = null;                _handlers.Clear();            }            return execute(new handler<MovHandler>(Name, MovType.STOP_), out reason);        }         public override bool Load(out string reason)  //map and loads        {            return Move(MovType.CLDMP, out reason);        }        public override bool LoadWithoutMap(out string reason)        {            return Move(MovType.CLOAD, out reason);        }        public override bool Unload(out string reason)        {            return Move(MovType.CULOD, out reason);        }        public override bool Clamp(out string reason)        {            return Move(MovType.PODCL, out reason);        }        public override bool Unclamp(out string reason)        {            return Move(MovType.PODOP, out reason);        }        public override bool Dock(out string reason)        {            return Move(MovType.CLDDK, out reason);        }        public override bool Undock(out string reason)        {            return Move(MovType.CULFC, out reason);  //????        }        public override bool OpenDoor(out string reason)        {            return Move(MovType.CLMPO, out reason);        }        public override bool OpenDoorNoMap(out string reason)        {            return Move(MovType.CLDOP, out reason);        }        public override bool CloseDoor(out string reason)        {            return Move(MovType.CULDK, out reason);        }        public override bool SetIndicator(Indicator light, IndicatorState op, out string reason)        {            reason = string.Empty;            return execute(new handler<IndicatorHandler>(Name, light, op), out reason);        }        public bool SetOnlineMode(out string reason)        {            reason = string.Empty;            return execute(new handler<ModHandler>(Name, Mode.ONMGV), out reason);        }        public override bool QueryState(out string reason)        {            reason = string.Empty;            return execute(new handler<QueryStateHandler>(Name), out reason);        }        public override bool QueryIndicator(out string reason)        {            reason = string.Empty;            return execute(new handler<QueryIndicatorHandler>(Name), out reason);        }        public override bool QueryWaferMap(out string reason)        {            reason = string.Empty;            return execute(new handler<QueryWaferMappingHandler>(DeviceID), out reason);        }        public override bool QueryFOSBMode(out string reason)        {            reason = string.Empty;            return execute(new handler<QueryFOSBModeHandler>(DeviceID), out reason);        }                public bool Move(MovType fun, out string reason)        {            reason = string.Empty;            return execute(new handler<MovHandler>(Name, fun), out reason);        }        //public bool Query(QueryType type, out string reason)        //{        //    reason = string.Empty;        //    return execute(new handler<QueryWaferMappingHandler>(Name), out reason);        //}        public bool SetEvent(EvtType fun, out string reason)        {            reason = string.Empty;            return execute(new handler<SetEventHandler>(Name, fun), out reason);        }        public bool OnEvent(out string reason)        {            reason = string.Empty;            lock (_locker)            {                if (!execute(new handler<QueryStateHandler>(Name), out reason))                    return false;                //execute(new handler<QueryIndicatorHandler>(Name), out reason);                //LoadLight();                //UnloadLight();                return execute(new handler<QueryIndicatorHandler>(Name), out reason);            }        }        private bool execute(IHandler handler, out string reason)        {            reason = string.Empty;            lock (_locker)            {                if (_foregroundHandler == null)                {                    if (!handler.Execute(ref _port))                    {                        reason = "Communication failed, please recovery it.";                        return false;                    }                    _foregroundHandler = handler;                }                else                {                    //LOG.Info(string.Format("Add command {0}", handler.ToString()));                    _handlers.Enqueue(handler);                }                  }            return true;        }        private bool execute(out string reason)        {            reason = string.Empty;            lock(_locker)            {                if (_handlers.Count > 0)                {                    IHandler handler = _handlers.Dequeue();                    if (!handler.Execute(ref _port))                    {                        reason = " communication failed, please recovery it.";                        //LOG.Error(reason);                        EV.PostMessage(Name, EventEnum.DefaultWarning, "【Reader】" + reason);                        return false;                    }                    _foregroundHandler = handler;                }            }            return true;        }        private void OnDataChanged(string package)        {            try            {                package = package.ToUpper();                string[] msgs = Regex.Split(package, delimiter);                foreach (string msg in msgs)                {                    if (msg.Length > min_len)                    {                        bool completed = false;                        string resp = msg.Substring(3, msg.Length - min_len);                        lock (_locker)                        {                            if (_foregroundHandler != null && _foregroundHandler.OnMessage(ref _port, resp, out completed))                            {                                string reason = string.Empty;                                if (!_foregroundHandler.IsBackground)                                {                                    _foregroundHandler = null;                                    execute(out reason);                                }                                else                                {                                    if (completed)                                    {                                       _foregroundHandler = null;                                       QueryState(out reason);                                        if (_foregroundHandler is handler<HomeHandler>)                                        {                                            QueryIndicator(out reason);                                        }                                    }                                }                                                           }                            else                            {                                _eventHandler.OnMessage(ref _port, resp, out completed);  //process event                            }                        }                    }                }            }            catch (ExcuteFailedException ex)            {                EV.PostWarningLog(Module, $"{Name} action failed, "+ex.Message);                _foregroundHandler = null;                OnError();            }            catch (InvalidPackageException ex)            {                EV.PostWarningLog(Module, $"{Name} received unprocessed message, {ex.Message}" );                OnError();            }            catch (Exception ex)            {                LOG.WriteExeption($" {Name} has exception:" , ex);            }        }        private void OnErrorHandler(ErrorEventArgs args)        {            _commErr = true;            Initalized = false;             EV.PostAlarmLog(Module, $"{Display} Communication error, {args.Reason}");            OnError();         }        public  void OnCarrierNotPlaced()        {            _isPlaced = false;             ConfirmRemoveCarrier();        }        public  void OnCarrierNotPresent()        {            _isPresent = false;            ConfirmRemoveCarrier();        }         public  void OnCarrierPlaced()        {            _isPlaced = true;            ConfirmAddCarrier();        }        public  void OnCarrierPresent()        {            _isPresent = true;            ConfirmAddCarrier();        }        public void OnSwitchKey1()        {         }        public void OnSwitchKey2()        {         }        public void SetIndicator(Indicator led, IndicatorState state)        {            SetIndicator(led, state, out string reason);        }        //impment E84 interface        public bool ReadyForLoad()        {            return CassetteState == LoadportCassetteState.Absent;        }        public bool ReadyForUnload()        {            return CassetteState == LoadportCassetteState.Normal;        }        public bool FoupArrirved()        {            return CassetteState == LoadportCassetteState.Normal;        }        public bool FoupRemoved()        {            return CassetteState == LoadportCassetteState.Absent;         }            }}
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