| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188 | using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Runtime.InteropServices;namespace Aitex.Core.Util{    /// <summary>    /// DeviceTimer类      ///     /// 设计目的:    /// 1. 进行ms级别的定时;    /// 2. 弥补使用Windows系统时间作为定时,如果系统时间被更改,定时器面临误判风险(Alpha机台已有多次发生类似事件);    ///     /// 使用场合:    /// 系统中凡是需要定时完成的事件,建议采用该定时器完成定时功能;    /// </summary>    public class DeviceTimer    {        //引入高性能计数器API,通过对CPU计数完成计时        [DllImport("Kernel32.dll")]        private static extern bool QueryPerformanceCounter(out long lpPerformanceCount);        //获取当前CPU的工作频率        [DllImport("Kernel32.dll")]        private static extern bool QueryPerformanceFrequency(out long lpFrequency);        /// <summary>        /// 定时器内部状态定义        /// </summary>        private enum DeviceTimerState        {            TM_ST_IDLE = 0,            TM_ST_BUSY = 1,            TM_ST_TIMEOUT = 2,        }        /// <summary>        /// 定时器内部状态        /// </summary>        DeviceTimerState _state;        /// <summary>        /// 定时器开始计时时刻的相对时间点        /// </summary>        long _startTime;        /// <summary>        /// 定时器超时时刻的相对时间点        /// </summary>        long _timeOut;        /// <summary>        /// CPU运行的时钟频率        /// </summary>        double _freq;        /// <summary>        /// 定时时间(单位:ms)        /// </summary>        double _duration;        /// <summary>        /// class constructure        /// </summary>        public DeviceTimer()        {            long freq;            if (QueryPerformanceFrequency(out freq) == false)                throw new Exception("本计算机不支持高性能计数器");            //得到每1ms的CPU计时TickCount数目            _freq = (double)freq / 1000.0;            SetState(DeviceTimerState.TM_ST_IDLE);            QueryPerformanceCounter(out _startTime);            _timeOut = _startTime;            _duration = 0;        }        /// <summary>        /// 内部调用:设置定时器当前状态        /// </summary>        /// <param name="state"></param>        private void SetState(DeviceTimerState state)        {            _state = state;        }        /// <summary>        /// 内部调用:返回定时器当前状态        /// </summary>        /// <returns></returns>        private DeviceTimerState GetState()        {            return _state;        }        /// <summary>        /// 定时器开始计时到现在已流逝的时间(单位:毫秒)        /// </summary>        /// <returns></returns>        public double GetElapseTime()        {            long curCount;            QueryPerformanceCounter(out curCount);            return (double)(curCount - _startTime) / (double)_freq;        }        /// <summary>        /// 获取定时总时间        /// </summary>        /// <returns></returns>        public double GetTotalTime()        {            return _duration;        }        /// <summary>        /// 停止计时器计时        /// </summary>        public void Stop()        {            SetState(DeviceTimerState.TM_ST_IDLE);            QueryPerformanceCounter(out _startTime);            _timeOut = _startTime;            _duration = 0;        }        /// <summary>        /// 启动定时器        /// </summary>        /// <param name="delay_ms">定时时间(单位:毫秒)</param>        public void Start(double delay_ms)        {            QueryPerformanceCounter(out _startTime);            _timeOut = Convert.ToInt64(_startTime + delay_ms * _freq);            SetState(DeviceTimerState.TM_ST_BUSY);            _duration = delay_ms;        }        /// <summary>        /// 重新开始定时器        /// 开始的计时时间以上一次Start的时间为准        /// </summary>        /// <param name="delay_ms">定时时间(单位:毫秒)</param>        public void Restart(double delay_ms)        {            _timeOut = Convert.ToInt64(_startTime + delay_ms * _freq);            SetState(DeviceTimerState.TM_ST_BUSY);            _duration = delay_ms;        }        /// <summary>        /// 返回定时器是否超时        /// </summary>        /// <returns></returns>        public bool IsTimeout()        {            if (_state == DeviceTimerState.TM_ST_IDLE)            {                //System.Diagnostics.Debug.WriteLine("Warning: Misuage of the device timer. You must start it first before you can use it.");                //System.Diagnostics.Debug.Assert(false, "Warning: Misuage of the device timer. You must start it first before you can use it.");            }            long curCount;            QueryPerformanceCounter(out curCount);            if (_state == DeviceTimerState.TM_ST_BUSY && (curCount >= _timeOut))            {                SetState(DeviceTimerState.TM_ST_TIMEOUT);                return true;            }            else if (_state == DeviceTimerState.TM_ST_TIMEOUT)            {                return true;            }            return false;        }        /// <summary>        /// 定时器是否在工作中        /// </summary>        /// <returns></returns>        public bool IsIdle()        {            return (_state == DeviceTimerState.TM_ST_IDLE);        }    }}
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