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							- using Aitex.Core.Util;
 
- using MECF.Framework.Common.Device.Bases;
 
- using MECF.Framework.Common.Equipment;
 
- using System;
 
- using System.Collections.Generic;
 
- using Aitex.Core.RT.Log;
 
- using Venus_RT.Devices.EFEM;
 
- namespace Venus_RT.Devices
 
- {
 
-     class VenusSignalLight : SignalLightBase
 
-     {
 
-         public MECF.Framework.Common.Device.Bases.LightType Type { get; set; }
 
-         public EfemBase EfemController { get; set; }
 
-         private F_TRIG _trigError = new F_TRIG();
 
-         private bool _isInit;
 
-         private TowerLightStatus _preState = TowerLightStatus.Unknown;
 
-         IoSignalTower _SignalTower;
 
-         public VenusSignalLight(string module, string name) : base(module, name)
 
-         {
 
-             _isInit = true;
 
-             _SignalTower= Aitex.Core.RT.Device.DEVICE.GetDevice<IoSignalTower>($"PMA.SignalTower");
 
-         }
 
-         protected override void SetOn()
 
-         {
 
-             SetLight(TowerLightStatus.On);
 
-             //_SignalTower.SetLight();
 
-         }
 
-         protected override void SetOff()
 
-         {
 
-             SetLight(TowerLightStatus.Off);
 
-         }
 
-         protected override void SetBlinking(bool token)
 
-         {
 
-             SetLight(TowerLightStatus.Blinking);
 
-         }
 
-         private bool SetSignalLight(MECF.Framework.Common.Device.Bases.LightType type, TowerLightStatus setpoint)
 
-         {
 
-             Venus_RT.LightType venusType;
 
-             switch (type)
 
-             {
 
-                 case MECF.Framework.Common.Device.Bases.LightType.Red:
 
-                     venusType = LightType.RED;
 
-                     break;
 
-                 case MECF.Framework.Common.Device.Bases.LightType.Yellow:
 
-                     venusType = LightType.YELLOW;
 
-                     break;
 
-                 case MECF.Framework.Common.Device.Bases.LightType.Green:
 
-                     venusType = LightType.GREEN;
 
-                     break;
 
-                 case MECF.Framework.Common.Device.Bases.LightType.White:
 
-                     venusType = LightType.WHITE;
 
-                     break;
 
-                 case MECF.Framework.Common.Device.Bases.LightType.Blue:
 
-                     venusType = LightType.BLUE;
 
-                     break;
 
-                 case MECF.Framework.Common.Device.Bases.LightType.Buzzer:
 
-                 case MECF.Framework.Common.Device.Bases.LightType.Buzzer1:
 
-                     venusType = LightType.BUZZER1;
 
-                     break;
 
-                 default:
 
-                     venusType = LightType.BUZZER1;
 
-                     break;
 
-             }
 
-             Venus_RT.LightStatus venusSetpoint;
 
-             LightState lightState;
 
-             switch (setpoint)
 
-             {
 
-                 case TowerLightStatus.Blinking:
 
-                     venusSetpoint = LightStatus.BLINK;
 
-                     lightState = LightState.Blink;
 
-                     break;
 
-                 case TowerLightStatus.On:
 
-                     venusSetpoint = LightStatus.ON;
 
-                     lightState = LightState.On;
 
-                     break;
 
-                 case TowerLightStatus.Off:
 
-                     venusSetpoint = LightStatus.OFF;
 
-                     lightState = LightState.Off;
 
-                     break;
 
-                 default:
 
-                     venusSetpoint = LightStatus.OFF;
 
-                     lightState = LightState.Off;
 
-                     break;
 
-             }
 
-             //EfemController?.SetLamp(venusType, venusSetpoint);
 
-             //_SignalTower.SetLight(venusType, lightState);
 
-             return true;
 
-         }
 
-         private void SetLight(TowerLightStatus setpoint)
 
-         {
 
-             try
 
-             {
 
-                 if (setpoint != _preState || _isInit)
 
-                 {
 
-                     _trigError.CLK = SetSignalLight(Type, setpoint);
 
-                     if (_trigError.Q)
 
-                     {
 
-                         //EV.PostWarningLog(Module, $"Set {Type} signal light {setpoint} error, {reason}");
 
-                     }
 
-                     if (_trigError.M)
 
-                     {
 
-                         _isInit = false;
 
-                         _preState = setpoint;
 
-                     }
 
-                 }
 
-             }
 
-             catch (Exception ex)
 
-             {
 
-                 LOG.WriteExeption(ex);
 
-             }
 
-         }
 
-         public void ResetData()
 
-         {
 
-             _isInit = true;
 
-         }
 
-         public override void Reset()
 
-         {
 
-             _trigError.RST = true;
 
-             base.Reset();
 
-         }
 
-     }
 
-     public class VenusSignalTower : SignalTowerBase
 
-     {
 
-         //private Efem _efem;
 
-         private List<VenusSignalLight> _lights = new List<VenusSignalLight>();
 
-         public VenusSignalTower(string module, string name) : base("", "")
 
-         {
 
-             base.Module = module;
 
-             base.Name = name;
 
-             base.Display = name;
 
-             base.DeviceID = "";
 
-         }
 
-         public override bool Initialize()
 
-         {
 
-             base.Initialize();
 
-             //if (_efem == null)
 
-             //{
 
-             //    _efem = Singleton<RouteManager>.Instance.EFEM.EfemDevice;
 
-             //}
 
-             CustomSignalTower();
 
-             return true;
 
-         }
 
-         //重新连接EFEM之后,需要重置灯塔
 
-         public void ResetData()
 
-         {
 
-             foreach (var rorzeSingalLight in _lights)
 
-             {
 
-                 rorzeSingalLight.ResetData();
 
-             }
 
-         }
 
-         public override SignalLightBase CreateLight(MECF.Framework.Common.Device.Bases.LightType type)
 
-         {
 
-             var light = new VenusSignalLight(ModuleName.System.ToString(), $"SignalLight{type}")
 
-             { Type = type};
 
-             _lights.Add(light);
 
-             return light;
 
-         }
 
-     }
 
- }
 
 
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