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							- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Diagnostics;
 
- using Aitex.Core.RT.Log;
 
- using MECF.Framework.Common.Equipment;
 
- using Venus_Core;
 
- namespace MECF.Framework.Common.Routine
 
- {
 
-     public class RoutineRunner 
 
-     {
 
-         public RState       Status                              => _runnerState;
 
-         private bool        IsSubStepRunning(Enum id)           => _runnerState == RState.Running && _subState == RState.Running && (_curStep != null && _curStep.GetHashCode() == id.GetHashCode());
 
-         private bool        bAllowSubStepStart(Enum id)         => _runnerState == RState.Running && _subState == RState.End && !_steps.Contains(id) && _isLoopMode == false;
 
-         private bool        bAllowLoopSubStepStart(Enum id)     => _runnerState == RState.Running && _subState == RState.End && !_steps.Contains(id) && _isLoopMode;
 
-         public int LoopCounter => _loopCounter;
 
-         public long StepElapsedMS => _subStepTimer.ElapsedMilliseconds;
 
-         private RState      _subState       = RState.Init;
 
-         private Stack<Enum>  _steps         = new Stack<Enum>();
 
-         private Stack<Enum>  _loopSteps     = new Stack<Enum>();
 
-         enum InvalidStep { Invalid = 0x7FFFFFFF, };
 
-         private Enum        _curStep        = InvalidStep.Invalid;
 
-         private RState      _runnerState    = RState.Init;
 
-         private string      _name;
 
-         private string      _loopName;
 
-         private ModuleName  _module;
 
-         // 缺省最大超时 10 分钟, delay 5 秒
 
-         private const int   _defaultTimeout = 600000;
 
-         private const int   _defaultDelay = 200;
 
-         private const int _defaultDelay_5s = 5000;
 
-         Stopwatch           _subStepTimer   = new Stopwatch();
 
-         private bool        _isLoopMode     = false;
 
-         private int         _loopCounterSP  = 0;
 
-         private int         _loopCounter    = 0;
 
-         static private int  _RunnerToken    = 0;
 
-         public RoutineRunner()
 
-         {
 
-             _runnerState = RState.Init;
 
-         }
 
-         public void Reset()
 
-         {
 
-             _runnerState = RState.Init;
 
-             _subState = RState.Init;
 
-             _isLoopMode = false;
 
-             _steps.Clear();
 
-             _loopSteps.Clear();
 
-             _subStepTimer.Reset();
 
-         }
 
-         public RState Start(ModuleName module, string name)
 
-         {
 
-             Reset();
 
-             _module = module;
 
-             _name = $"{name} (Token:{_RunnerToken++})";
 
-             _runnerState = RState.Running;
 
-             _subState = RState.End;
 
-             Notify("开始");
 
-             return _runnerState;
 
-         }
 
-         public void Stop(string reason)
 
-         {
 
-             Alarm(reason);
 
-             _runnerState = _subState = RState.Failed;
 
-         }
 
-         public RoutineRunner Run(Enum id, Func<bool> action,  Func<bool> condition, int timeout = _defaultTimeout)
 
-         {
 
-             if (bAllowSubStepStart(id))
 
-             {
 
-                 startNewStep(id, action);
 
-             }
 
-             else if(IsSubStepRunning(id))
 
-             {
 
-                 if (condition())
 
-                 {
 
-                     _subState = RState.End;
 
-                 }
 
-                 else if(_subStepTimer.ElapsedMilliseconds >= timeout)
 
-                 {
 
-                     Alarm($"Step:{id} 超时");
 
-                     _runnerState = _subState = RState.Timeout;
 
-                     _subStepTimer.Reset();
 
-                 }
 
-             }
 
-                 
 
-             return this;
 
-         }
 
-         public RoutineRunner RunIf(Enum id, bool bRun, Func<bool> action, Func<bool> condition, int timeout = _defaultTimeout)
 
-         {
 
-             if(bRun)
 
-             {
 
-                 return Run(id, action, condition, timeout);
 
-             }
 
-             return this;
 
-         }
 
-         public RoutineRunner Run(Enum id, Func<bool> action, int delayMS = _defaultDelay)
 
-         {
 
-             if (bAllowSubStepStart(id))
 
-             {
 
-                 startNewStep(id, action);
 
-             }
 
-             else if (IsSubStepRunning(id))
 
-             {
 
-                 if (_subStepTimer.ElapsedMilliseconds > delayMS)
 
-                 {
 
-                     _subState = RState.End;
 
-                 }
 
-             }
 
-             return this;
 
-         }
 
-         public RoutineRunner RunIf(Enum id, bool bRun, Func<bool> action, int delayMS = _defaultDelay)
 
-         {
 
-             if(bRun)
 
-             {
 
-                 return Run(id, action, delayMS);
 
-             }
 
-             return this;
 
-         }
 
-         public RoutineRunner End(Enum id, Func<bool> action, Func<bool> condition, int timeout = _defaultTimeout)
 
-         {
 
-             if (bAllowSubStepStart(id))
 
-             {
 
-                 startNewStep(id, action);
 
-             }
 
-             else if (IsSubStepRunning(id))
 
-             {
 
-                 if (condition())
 
-                 {
 
-                     Notify($"结束");
 
-                     _runnerState = RState.End;
 
-                     _subState = RState.End;
 
-                 }
 
-                 else
 
-                 {
 
-                     if (_subStepTimer.ElapsedMilliseconds > timeout)
 
-                     {
 
-                         Alarm($"Step:{id} 超时");
 
-                         _runnerState = RState.Failed;
 
-                         _subState = RState.Timeout;
 
-                     }
 
-                 }
 
-             }
 
-             return this;
 
-         }
 
-         public RoutineRunner End(Enum id, Func<bool> action, int delayMS = _defaultDelay)
 
-         {
 
-             if (bAllowSubStepStart(id))
 
-             {
 
-                 startNewStep(id, action);
 
-             }
 
-             else if (IsSubStepRunning(id))
 
-             {
 
-                 if (_subStepTimer.ElapsedMilliseconds > delayMS)
 
-                 {
 
-                     Notify($"结束");
 
-                     _runnerState = RState.End;
 
-                     _subState = RState.End;
 
-                 }
 
-             }
 
-             return this;
 
-         }
 
-         public RoutineRunner Delay(Enum id, int delayMS = _defaultDelay_5s)
 
-         {
 
-             return Run(id, () => { return true; }, delayMS);
 
-         }
 
-         public RoutineRunner Wait(Enum id, Func<bool> condition, int timeout = _defaultTimeout)
 
-         {
 
-             return Run(id, () => { return true; }, condition, timeout);
 
-         }
 
-         public RoutineRunner LoopStart(Enum id, string name, int cycleCount, Func<bool> action, Func<bool> condition, int timeout = _defaultTimeout)
 
-         {
 
-             if(bAllowSubStepStart(id))
 
-             {
 
-                 _loopName = name;
 
-                 _loopCounterSP = cycleCount;
 
-                 _loopCounter = 0;
 
-                 _isLoopMode = true;
 
-                 startNewLoopStep(id, action);
 
-             }
 
-             else if(bAllowLoopSubStepStart(id))
 
-             {
 
-                 startNewLoopStep(id, action);
 
-             }
 
-             else if(IsSubStepRunning(id))
 
-             {
 
-                 if (condition())
 
-                 {
 
-                     _subState = RState.End;
 
-                 }
 
-                 else if (_subStepTimer.ElapsedMilliseconds >= timeout)
 
-                 {
 
-                     Alarm($"Step:{id} 超时");
 
-                     _runnerState = _subState = RState.Timeout;
 
-                     _subStepTimer.Reset();
 
-                 }
 
-             }
 
-             return this;
 
-         }
 
-         public RoutineRunner LoopStart(Enum id, string name, int cycleCount, Func<bool> action, int delayMS = _defaultDelay)
 
-         {
 
-             if (bAllowSubStepStart(id))
 
-             {
 
-                 _loopName = name;
 
-                 _loopCounterSP = cycleCount;
 
-                 _loopCounter = 0;
 
-                 _isLoopMode = true;
 
-                 startNewLoopStep(id, action);
 
-             }
 
-             else if (bAllowLoopSubStepStart(id))
 
-             {
 
-                 startNewLoopStep(id, action);
 
-             }
 
-             else if (IsSubStepRunning(id))
 
-             {
 
-                 if (_subStepTimer.ElapsedMilliseconds > delayMS)
 
-                 {
 
-                     _subState = RState.End;
 
-                 }
 
-             }
 
-                 
 
-             return this;
 
-         }
 
-         public RoutineRunner LoopRun(Enum id, Func<bool> action, Func<bool> condition, int timeout = _defaultTimeout)
 
-         {
 
-             if (bAllowLoopSubStepStart(id))
 
-             {
 
-                 startNewLoopStep(id, action);
 
-             }
 
-             else if (IsSubStepRunning(id))
 
-             {
 
-                 if (condition())
 
-                 {
 
-                     _subState = RState.End;
 
-                 }
 
-                 else if (_subStepTimer.ElapsedMilliseconds >= timeout)
 
-                 {
 
-                     Alarm($"Step:{id} 超时");
 
-                     _runnerState = _subState = RState.Timeout;
 
-                     _subStepTimer.Reset();
 
-                 }
 
-             }
 
-             return this;
 
-         }
 
-         public RoutineRunner LoopRunIf(Enum id, bool bRun, Func<bool> action, Func<bool> condition, int timeout = _defaultTimeout)
 
-         {
 
-             if(bRun)
 
-             {
 
-                 return LoopRun(id, action, condition, timeout);
 
-             }
 
-             return this;
 
-         }
 
-         public RoutineRunner LoopRun(Enum id, Func<bool> action, int delayMS = _defaultDelay)
 
-         {
 
-             if (bAllowLoopSubStepStart(id))
 
-             {
 
-                 startNewLoopStep(id, action);
 
-             }
 
-             else if (IsSubStepRunning(id))
 
-             {
 
-                 if (_subStepTimer.ElapsedMilliseconds > delayMS)
 
-                 {
 
-                     _subState = RState.End;
 
-                 }
 
-             }
 
-             return this;
 
-         }
 
-         public RoutineRunner LoopRunIf(Enum id, bool bRun, Func<bool> action, int delayMS = _defaultDelay)
 
-         {
 
-             if(bRun)
 
-             {
 
-                 return LoopRun(id, action, delayMS);
 
-             }
 
-             return this;
 
-         }
 
-         public RoutineRunner LoopEnd(Enum id, Func<bool> action, Func<bool> condition, int timeout = _defaultTimeout)
 
-         {
 
-             if (bAllowLoopSubStepStart(id))
 
-             {
 
-                 startNewLoopStep(id, action);
 
-             }
 
-             else if (IsSubStepRunning(id))
 
-             {
 
-                 if (condition())
 
-                 {
 
-                     Notify($"{_loopCounter + 1}th [{_loopName}] Loop End");
 
-                     _subState = RState.End;
 
-                     _loopCounter++;
 
-                     if (_loopCounter >= _loopCounterSP)
 
-                     {
 
-                         foreach (var lid in _loopSteps)
 
-                             _steps.Push(lid);
 
-                         _loopSteps.Clear();
 
-                         _isLoopMode = false;
 
-                     }
 
-                 }
 
-                 else if (_subStepTimer.ElapsedMilliseconds >= timeout)
 
-                 {
 
-                     Alarm($"Step:{id} 超时");
 
-                     _runnerState = _subState = RState.Timeout;
 
-                     _subStepTimer.Reset();
 
-                 }
 
-             }
 
-             return this;
 
-         }
 
-         public RoutineRunner LoopEnd(Enum id, Func<bool> action, int delayMS = _defaultDelay)
 
-         {
 
-             if (bAllowLoopSubStepStart(id))
 
-             {
 
-                 startNewLoopStep(id, action);
 
-             }
 
-             else if (IsSubStepRunning(id))
 
-             {
 
-                 if (_subStepTimer.ElapsedMilliseconds > delayMS)
 
-                 {
 
-                     Notify($"{_loopCounter + 1}th [{_loopName}] Loop End");
 
-                     _subState = RState.End;
 
-                     _loopCounter++;
 
-                     if (_loopCounter >= _loopCounterSP)
 
-                     {
 
-                         foreach (var lid in _loopSteps)
 
-                             _steps.Push(lid);
 
-                         _loopSteps.Clear();
 
-                         _isLoopMode = false;
 
-                     }
 
-                 }
 
-             }
 
-             return this;
 
-         }
 
-         public RoutineRunner LoopDelay(Enum id, int delayMS)
 
-         {
 
-             return LoopRun(id, () => { return true; }, delayMS);
 
-         }
 
-         public RoutineRunner LoopWait(Enum id, Func<bool> condition, int timeout = _defaultTimeout)
 
-         {
 
-             return LoopRun(id, () => { return true; }, condition, timeout);
 
-         }
 
-         private void startNewStep(Enum id, Func<bool> action)
 
-         {
 
-             if (action())
 
-             {
 
-                   Notify($"Step: {id} start ---");
 
-                   _steps.Push(id);
 
-                 _curStep = id;
 
-                 _subState = RState.Running;
 
-                 _subStepTimer.Restart();
 
-             }
 
-             else
 
-             {
 
-                 Alarm($"Step: {id} failed ");
 
-                 _runnerState = RState.Failed;
 
-             }
 
-         }
 
-         private void startNewLoopStep(Enum id, Func<bool> action)
 
-         {
 
-             if (action())
 
-             {
 
-                 Notify($"{_loopCounter + 1}th [{_loopName}] Loop Step: {id} start ---");
 
-                 if (!_loopSteps.Contains(id))
 
-                     _loopSteps.Push(id);
 
-                 _curStep = id;
 
-                 _subState = RState.Running;
 
-                 _subStepTimer.Restart();
 
-             }
 
-             else
 
-             {
 
-                 Alarm($"{_loopCounter + 1}th [{_loopName}] Loop Step: {id} failed");
 
-                 _runnerState = RState.Failed;
 
-             }
 
-         }
 
-         protected void Notify(string message)
 
-         {
 
-             LOG.Write(eEvent.EV_ROUTINE_NOTIFY, _module, _name, message);
 
-         }
 
-         protected void Alarm(string message)
 
-         {
 
-             LOG.Write(eEvent.ERR_ROUTINE_FAILED, _module, _name, message);
 
-         }
 
-     }
 
-     static public class HOFs
 
-     {
 
-         public static Func<R> Apply<T1,  R>(this Func<T1,  R> func, T1 t1)
 
-             => () =>  func(t1);
 
-         public static Func<R> Apply<T1, T2, R>(this Func<T1, T2, R> func, T1 t1, T2 t2)
 
-             => () => func(t1, t2);
 
-         public static Func<R> Apply<T1, T2, T3, R>(this Func<T1, T2, T3, R> func, T1 t1, T2 t2, T3 t3)
 
-             => () => func(t1, t2, t3);
 
-         public static Func<bool> WrapAction(this Action action)
 
-             => () => { action(); return true; };
 
-         public static Func<bool> WrapAction<T1>(this Action<T1> action, T1 t1)
 
-             => () => { action(t1); return true; };
 
-         public static Func<bool> WrapAction<T1, T2>(this Action<T1, T2> action, T1 t1, T2 t2)
 
-             => () => { action(t1, t2); return true; };
 
-         public static Func<bool> WrapAction<T1, T2, T3>(this Action<T1, T2, T3> action, T1 t1, T2 t2, T3 t3)
 
-             => () => { action(t1, t2, t3); return true; };
 
-     }
 
- }
 
 
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