| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222 | using System;using System.Xml;using Aitex.Core.Common.DeviceData;using Aitex.Core.RT.DataCenter;using Aitex.Core.RT.Event;using Aitex.Core.RT.IOCore;using Aitex.Core.RT.Log;using Aitex.Core.RT.SCCore;using Aitex.Core.Util;namespace Aitex.Core.RT.Device.Unit{    public enum LiftStateEnum    {        Unknown,        Up,        Down,        Error,    }    public class IoLift : BaseDevice, IDevice    {        public LiftStateEnum State        {            get            {                if (_diUp.Value && _diDown.Value)                    return LiftStateEnum.Error;                if (_diUp.Value && !_diDown.Value)                    return LiftStateEnum.Up;                if (!_diUp.Value && _diDown.Value)                    return LiftStateEnum.Down;                return LiftStateEnum.Unknown;            }        }        enum DeviceState        {            Idle,            MovingUp,            MovingDown,            Error,        }        private DIAccessor _diUp;        private DIAccessor _diDown;        private DIAccessor _diMotionEnable;        private DOAccessor _doUp;        private DOAccessor _doDown;        private DeviceState _state = DeviceState.Idle;        private DeviceTimer _timer = new DeviceTimer();        private SCConfigItem _scTimeout;        public bool IsUp { get { return !_diDown.Value && _diUp.Value; } }        public bool IsDown { get { return _diDown.Value && !_diUp.Value; } }         public IoLift(string module, XmlElement node, string ioModule = "")        {            base.Module = string.IsNullOrEmpty(node.GetAttribute("module")) ? module : node.GetAttribute("module");            base.Name = node.GetAttribute("id");            base.Display = node.GetAttribute("display");            base.DeviceID = node.GetAttribute("schematicId");            _diUp = ParseDiNode("diUp", node, ioModule);            _diDown = ParseDiNode("diDown", node, ioModule);            _diMotionEnable = ParseDiNode("diMotionEnable", node, ioModule);            _doUp = ParseDoNode("doUp", node, ioModule);            _doDown = ParseDoNode("doDown", node, ioModule);            _scTimeout = ParseScNode("scTimeout", node);        }        public bool Initialize()        {            _state = DeviceState.Idle;            DATA.Subscribe($"{Module}.{Name}.UpFeedback", ()=>_diUp.Value);            DATA.Subscribe($"{Module}.{Name}.DownFeedback", () => _diDown.Value);            DATA.Subscribe($"{Module}.{Name}.UpEnable", () => _diMotionEnable.Value);            DATA.Subscribe($"{Module}.{Name}.DownEnable", () => _diMotionEnable.Value);            DEVICE.Register($"{Module}.{Name}.MoveUp", (out string reason, int time, object[] param) =>            {                reason = "";                return MoveUp(out reason);            });            DEVICE.Register($"{Module}.{Name}.MoveDown", (out string reason, int time, object[] param) =>            {                reason = "";                return MoveDown(out reason);            });            return true;        }        public void Monitor()        {            switch (_state)            {                case DeviceState.MovingUp:                    if (IsUp)                    {                        if (!_doUp.SetValue(false, out string reason))                        {                            //LOG.Error($"{Module} reset DO failed, {reason}");                        }                        _state = DeviceState.Idle;                    }                    else if (_timer.IsTimeout())                    {                        if (!_doUp.SetValue(false, out string reason))                        {                            //LOG.Error($"{Module} reset DO failed, {reason}");                        }                        EV.PostAlarmLog(Module, $"{Module} {Name} Can not move up in {_scTimeout.IntValue} seconds");                        _state = DeviceState.Error;                    }                    break;                case DeviceState.MovingDown:                    if (IsDown)                    {                        if (!_doDown.SetValue(false, out string reason))                        {                            //LOG.Error($"{Module} reset DO failed, {reason}");                        }                        _state = DeviceState.Idle;                    }                    else if (_timer.IsTimeout())                    {                        if (!_doDown.SetValue(false, out string reason))                        {                            //LOG.Error($"{Module} reset DO failed, {reason}");                        }                        EV.PostAlarmLog(Module, $"{Module} {Name} Can not move down in {_scTimeout.IntValue} seconds");                        _state = DeviceState.Error;                    }                    break;                default:                    break;            }        }        public void Terminate()        {            _doDown.SetValue(false, out _);            _doUp.SetValue(false, out _);        }        public bool Move(bool up, out string reason)        {            if (up)                return MoveUp(out reason);            return MoveDown(out reason);        }        public bool MoveUp(out string reason)        {            if (!_diMotionEnable.Value)            {                reason = "Motion enable interlock triggered";                return false;            }            if (!_doDown.SetValue(false, out reason) || !_doUp.SetValue(true, out reason))            {                _doDown.SetValue(false, out _);                _doUp.SetValue(false, out _);                return false;            }            _timer.Start(_scTimeout.IntValue * 1000);            _state = DeviceState.MovingUp;            return true;        }        public bool MoveDown(out string reason)        {            if (!_diMotionEnable.Value)            {                reason = "Motion enable interlock triggered";                return false;            }            if (!_doDown.SetValue(true, out reason) || !_doUp.SetValue(false, out reason))            {                _doDown.SetValue(false, out _);                _doUp.SetValue(false, out _);                return false;            }            _timer.Start(_scTimeout.IntValue * 1000);            _state = DeviceState.MovingDown;            return true;        }        public void Reset()        {        }    }}
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