using System.Windows; using System.Windows.Controls; using System.Windows.Media; namespace Venus_MainPages.Views { /// /// OverView.xaml 的交互逻辑 /// public partial class OverView : UserControl { public OverView() { InitializeComponent(); } private void Button_Click(object sender, RoutedEventArgs e) { //l1.IsReverse = true; //l2.IsReverse = true; //l3.IsReverse = true; //l4.IsReverse = true; //l5.IsReverse = true; //l6.IsReverse = true; //l7.IsReverse = true; //l8.IsReverse = true; //l9.IsReverse = true; //finalPipe1.IsReverse = false; //finalPipe2.IsReverse = false; //GasFinalValve.IsOpen = !GasFinalValve.IsOpen; //Gas1Valve1.IsOpen = !Gas1Valve1.IsOpen; //Gas2Valve1.IsOpen = !Gas2Valve1.IsOpen; //Gas3Valve1.IsOpen = !Gas3Valve1.IsOpen; //Gas4Valve1.IsOpen = !Gas4Valve1.IsOpen; //f2.IsFlowing = !f2.IsFlowing; //f3.IsFlowing = !f3.IsFlowing; //f4.IsFlowing = !f4.IsFlowing; //f5.IsFlowing = !f5.IsFlowing; //f6.IsFlowing = !f6.IsFlowing; //f7.IsFlowing = !f7.IsFlowing; //f8.IsFlowing = !f8.IsFlowing; //f9.IsFlowing = !f9.IsFlowing; //finalPipe1.IsFlowing = !finalPipe1.IsFlowing; //Gas1Pipe1.IsFlowing = !Gas1Pipe1.IsFlowing; //Gas2Pipe1.IsFlowing = !Gas2Pipe1.IsFlowing; //Gas3Pipe1.IsFlowing = !Gas3Pipe1.IsFlowing; //Gas4Pipe1.IsFlowing = !Gas4Pipe1.IsFlowing; //l1.IsFlowing = !l1.IsFlowing; //l2.IsFlowing = !l2.IsFlowing; //l3.IsFlowing = !l3.IsFlowing; //l4.IsFlowing = !l4.IsFlowing; //l5.IsFlowing = !l5.IsFlowing; //l6.IsFlowing = !l6.IsFlowing; //l7.IsFlowing = !l7.IsFlowing; //l8.IsFlowing = !l8.IsFlowing; //l9.IsFlowing = !l9.IsFlowing; //finalPipe2.IsFlowing = !finalPipe2.IsFlowing; //valve2.IsOpen = !valve2.IsOpen; //valve3.IsOpen = !valve3.IsOpen; //valve4.IsOpen = !valve4.IsOpen; //valve5.IsOpen = !valve5.IsOpen; //valve6.IsOpen = !valve6.IsOpen; //valve7.IsOpen = !valve7.IsOpen; //valve8.IsOpen = !valve8.IsOpen; //valve9.IsOpen = !valve9.IsOpen; } private void Button_Click_1(object sender, RoutedEventArgs e) { //finalPipe1.IsReverse = true; //finalPipe2.IsReverse = true; //f1.IsReverse = true; //l8.IsReverse = false; ////pump1.IsOpen = !pump1.IsOpen; //l8.IsFlowing = !l8.IsFlowing; //f1.IsFlowing = !f1.IsFlowing; //valve10.IsOpen = !valve10.IsOpen; //GasFinalValve.IsOpen= !GasFinalValve.IsOpen; //finalPipe1.IsFlowing= !finalPipe1.IsFlowing; //finalPipe2.IsFlowing = !finalPipe2.IsFlowing; //pumpValve1.IsOpen= !pumpValve1.IsOpen; //FastPumpValve.IsOpen = !FastPumpValve.IsOpen; ////roughPumpPipe3.IsReverse = true; //finalPumpPipe.IsFlowing = !finalPumpPipe.IsFlowing; //fastPumpPipe.IsFlowing= !fastPumpPipe.IsFlowing; //roughPumpPipe3.IsFlowing = !roughPumpPipe3.IsFlowing; //roughPumpPipe2.IsFlowing = !roughPumpPipe2.IsFlowing; //roughPumpPipe1.IsFlowing = !roughPumpPipe1.IsFlowing; } private void Button_Click_2(object sender, RoutedEventArgs e) { //finalPipe1.IsReverse = false; //finalPipe2.IsReverse = false; //N2Pipe1.IsFlowing =! N2Pipe1.IsFlowing; //N2Pipe2.IsFlowing = !N2Pipe2.IsFlowing; //finalPipe1.IsFlowing = !finalPipe1.IsFlowing; //VN22.IsOpen = !VN22.IsOpen; //VentValve.IsOpen = !VentValve.IsOpen; //finalPipe2.IsFlowing= !finalPipe2.IsFlowing; //GasFinalValve.IsOpen = !GasFinalValve.IsOpen; } private void Button_Click_3(object sender, RoutedEventArgs e) { //purgeFlow1.IsReverse = true; //purgeFlow2.IsReverse = true; //purgeFlow1.IsFlowing = !purgeFlow1.IsFlowing; //purgeFlow2.IsFlowing = !purgeFlow2.IsFlowing; //purgevalve.IsOpen = !purgevalve.IsOpen; } } }