using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Prism.Mvvm; namespace Venus_MainPages.ViewModels { public class MFCVerificationViewModel:BindableBase { public MFCVerificationViewModel() { } } public class MFCVerificationDataListItem : BindableBase { private float _Setpoint; public float Setpoint { get { return _Setpoint; } set { _Setpoint = value; RaisePropertyChanged("Setpoint"); } } private float _CalculateValue; public float CalculateValue { get { return _CalculateValue; } set { _CalculateValue = value; RaisePropertyChanged("CalculateValue"); } } private float _ElapseTime; public float ElapseTime { get { return _ElapseTime; } set { _ElapseTime = value; RaisePropertyChanged("ElapseTime"); } } private float _pressure; public float Pressure { get { return _pressure; } set { _pressure = value; RaisePropertyChanged("Pressure"); } } } public class MFCVerificationErrorRateListItem : BindableBase { public float Setpoint { get; set; } public float CalculateValue { get; set; } public float ErrorRate { get; set; } } public class MFCVerificationData : BindableBase { public string Module { get; set; } public string Name { get; set; } public string Time { get; set; } public float Percent10Setpoint { get; set; } public float Percent10Calculate { get; set; } public float Percent20Setpoint { get; set; } public float Percent20Calculate { get; set; } public float Percent30Setpoint { get; set; } public float Percent30Calculate { get; set; } public float Percent40Setpoint { get; set; } public float Percent40Calculate { get; set; } public float Percent50Setpoint { get; set; } public float Percent50Calculate { get; set; } public float Percent60Setpoint { get; set; } public float Percent60Calculate { get; set; } public float Percent70Setpoint { get; set; } public float Percent70Calculate { get; set; } public float Percent80Setpoint { get; set; } public float Percent80Calculate { get; set; } public float Percent90Setpoint { get; set; } public float Percent90Calculate { get; set; } public float Percent100Setpoint { get; set; } public float Percent100Calculate { get; set; } public float Setpoint { get; set; } public float Calculate { get; set; } } }