HandleBase.cs 3.5 KB

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  1. using MECF.Framework.Common.Communications;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Diagnostics;
  5. using System.Linq;
  6. using System.Text;
  7. using System.Threading.Tasks;
  8. namespace athosRT.tool.Comm
  9. {
  10. public abstract class HandlerBase
  11. {
  12. private EnumHandlerState _state;
  13. protected Stopwatch _timerAck = new Stopwatch();
  14. protected Stopwatch _timerComplete = new Stopwatch();
  15. public bool IsComplete => _state == EnumHandlerState.Completed;
  16. public bool IsCompleteTimeout { get; set; }
  17. public bool IsAcked => _state == EnumHandlerState.Acked;
  18. public bool IsAckTimeout { get; set; }
  19. public EnumHandlerState CurrentState => _state;
  20. public string Name { get; set; }
  21. public int MutexId { get; set; }
  22. public TimeSpan AckTimeout { get; set; }
  23. public TimeSpan CompleteTimeout { get; set; }
  24. public MessageBase ResponseMessage { get; set; }
  25. public string SendText { get; set; }
  26. public byte[] SendBinary { get; set; }
  27. protected HandlerBase(string text)
  28. {
  29. SendText = text;
  30. SendBinary = Encoding.ASCII.GetBytes(text);
  31. AckTimeout = TimeSpan.FromSeconds(10.0);
  32. CompleteTimeout = TimeSpan.FromSeconds(60.0);
  33. IsAckTimeout = false;
  34. IsCompleteTimeout = false;
  35. _state = EnumHandlerState.Create;
  36. }
  37. protected HandlerBase(byte[] buffer)
  38. {
  39. SendText = "";
  40. SendBinary = buffer;
  41. AckTimeout = TimeSpan.FromSeconds(60.0);
  42. CompleteTimeout = TimeSpan.FromSeconds(90.0);
  43. IsAckTimeout = false;
  44. IsCompleteTimeout = false;
  45. _state = EnumHandlerState.Create;
  46. }
  47. public abstract bool HandleMessage(MessageBase msg, out bool transactionComplete);
  48. public void OnSent()
  49. {
  50. SetState(EnumHandlerState.Sent);
  51. }
  52. public void OnAcked()
  53. {
  54. SetState(EnumHandlerState.Acked);
  55. }
  56. public void OnComplete()
  57. {
  58. SetState(EnumHandlerState.Completed);
  59. }
  60. public void SetState(EnumHandlerState state)
  61. {
  62. _state = state;
  63. if (_state == EnumHandlerState.Sent)
  64. {
  65. _timerAck.Restart();
  66. _timerComplete.Restart();
  67. }
  68. if (_state == EnumHandlerState.Acked)
  69. {
  70. _timerAck.Stop();
  71. }
  72. if (_state == EnumHandlerState.Completed)
  73. {
  74. _timerAck.Stop();
  75. _timerComplete.Stop();
  76. }
  77. }
  78. public bool CheckTimeout()
  79. {
  80. if (_state == EnumHandlerState.Sent && _timerAck.IsRunning && _timerAck.Elapsed > AckTimeout)
  81. {
  82. _timerAck.Stop();
  83. _state = EnumHandlerState.Completed;
  84. IsAckTimeout = true;
  85. return true;
  86. }
  87. if ((_state == EnumHandlerState.Sent || _state == EnumHandlerState.Acked) && _timerComplete.IsRunning && _timerComplete.Elapsed > CompleteTimeout)
  88. {
  89. _timerAck.Stop();
  90. _timerComplete.Stop();
  91. _state = EnumHandlerState.Completed;
  92. IsCompleteTimeout = true;
  93. return true;
  94. }
  95. return false;
  96. }
  97. public virtual bool MatchMessage(MessageBase msg)
  98. {
  99. return false;
  100. }
  101. }
  102. }