IoSignalTower.cs 21 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Linq;
  5. using System.Reflection;
  6. using System.Text;
  7. using System.Threading.Tasks;
  8. using Aitex.Common.Util;
  9. using Aitex.Core.Common.DeviceData;
  10. using Aitex.Core.RT.Device.Unit;
  11. using Aitex.Core.RT.Device;
  12. using Aitex.Core.RT.IOCore;
  13. using Aitex.Core.RT.Log;
  14. using Aitex.Core.Util;
  15. using MECF.Framework.Common.Device.Bases;
  16. using MECF.Framework.Common.Equipment;
  17. using System.Xml.Linq;
  18. using System.Xml;
  19. using Common.OP;
  20. using Common.DataCenter;
  21. namespace athosRT.Devices
  22. {
  23. public class IoSignalTower : BaseDevice, IDevice
  24. {
  25. private IoSignalLight _red = null;
  26. private IoSignalLight _yellow = null;
  27. private IoSignalLight _green = null;
  28. private IoSignalLight _blue = null;
  29. private IoSignalLight _white = null;
  30. private IoSignalLight _buzzer = null;
  31. private IoSignalLight _buzzer1 = null;
  32. private IoSignalLight _buzzer2 = null;
  33. private IoSignalLight _buzzer3 = null;
  34. private IoSignalLight _buzzer4 = null;
  35. private IoSignalLight _buzzer5 = null;
  36. private bool _buzzerSwitchOff = false;
  37. private bool _buzzer1SwitchOff = false;
  38. private bool _buzzer2SwitchOff = false;
  39. private bool _buzzer3SwitchOff = false;
  40. private bool _buzzer4SwitchOff = false;
  41. private bool _buzzer5SwitchOff = false;
  42. private object _locker = new object();
  43. private Dictionary<string, Dictionary<IoSignalLight, TowerLightStatus>> _config = new Dictionary<string, Dictionary<IoSignalLight, TowerLightStatus>>();
  44. private Dictionary<IoSignalLight, TowerLightStatus> _cmdSetPoint = new Dictionary<IoSignalLight, TowerLightStatus>();
  45. private Dictionary<IoSignalLight, TowerLightStatus> dicState = new Dictionary<IoSignalLight, TowerLightStatus>();
  46. public bool HostControl
  47. {
  48. get;
  49. set;
  50. }
  51. public bool BuzzerSwithcOff => _buzzerSwitchOff;
  52. public virtual AITSignalTowerData DeviceData => new AITSignalTowerData
  53. {
  54. DeviceName = base.Name,
  55. DeviceSchematicId = base.DeviceID,
  56. DisplayName = base.Display,
  57. IsGreenLightOn = (_green != null && _green.Value),
  58. IsRedLightOn = (_red != null && _red.Value),
  59. IsYellowLightOn = (_yellow != null && _yellow.Value),
  60. IsWhiteLightOn = (_white != null && _white.Value),
  61. IsBlueLightOn = (_blue != null && _blue.Value),
  62. IsBuzzerOn = (_buzzer != null && _buzzer.Value),
  63. IsBuzzer1On = (_buzzer1 != null && _buzzer1.Value),
  64. IsBuzzer2On = (_buzzer2 != null && _buzzer2.Value),
  65. IsBuzzer3On = (_buzzer3 != null && _buzzer3.Value),
  66. IsBuzzer4On = (_buzzer4 != null && _buzzer4.Value),
  67. IsBuzzer5On = (_buzzer5 != null && _buzzer5.Value)
  68. };
  69. public Dictionary<IoSignalLight, TowerLightStatus> SignalTowerState => dicState;
  70. public IoSignalLight Red => _red;
  71. public IoSignalLight Yellow => _yellow;
  72. public IoSignalLight Green => _green;
  73. public IoSignalLight Blue => _blue;
  74. public IoSignalLight White => _white;
  75. public IoSignalLight Buzzer1 => _buzzer1;
  76. public IoSignalLight Buzzer2 => _buzzer2;
  77. public IoSignalLight Buzzer3 => _buzzer3;
  78. public IoSignalLight Buzzer4 => _buzzer4;
  79. public IoSignalLight Buzzer5 => _buzzer5;
  80. public IoSignalTower(string module, XmlElement node, string ioModule = "")
  81. {
  82. if (node != null)
  83. {
  84. base.Module = node.GetAttribute("module");
  85. base.Name = node.GetAttribute("id");
  86. base.Display = node.GetAttribute("display");
  87. base.DeviceID = node.GetAttribute("schematicId");
  88. DOAccessor dOAccessor = ParseDoNode("doRed", node, ioModule);
  89. if (dOAccessor != null)
  90. {
  91. _red = new IoSignalLight(module, "SignalLightRed", "Red Light", "SignalLightRed", dOAccessor);
  92. }
  93. DOAccessor dOAccessor2 = ParseDoNode("doYellow", node, ioModule);
  94. if (dOAccessor2 != null)
  95. {
  96. _yellow = new IoSignalLight(module, "SignalLightYellow", "Yellow Light", "SignalLightYellow", dOAccessor2);
  97. }
  98. DOAccessor dOAccessor3 = ParseDoNode("doGreen", node, ioModule);
  99. if (dOAccessor3 != null)
  100. {
  101. _green = new IoSignalLight(module, "SignalLightGreen", "Green Light", "SignalLightGreen", dOAccessor3);
  102. }
  103. DOAccessor dOAccessor4 = ParseDoNode("doBlue", node, ioModule);
  104. if (dOAccessor4 != null)
  105. {
  106. _blue = new IoSignalLight(module, "SignalLightBlue", "Blue Light", "SignalLightBlue", dOAccessor4);
  107. }
  108. DOAccessor dOAccessor5 = ParseDoNode("doWhite", node, ioModule);
  109. if (dOAccessor5 != null)
  110. {
  111. _white = new IoSignalLight(module, "SignalLightWhite", "White Light", "SignalLightWhite", dOAccessor5);
  112. }
  113. DOAccessor dOAccessor6 = ParseDoNode("doBuzzer1", node, ioModule);
  114. if (dOAccessor6 != null)
  115. {
  116. _buzzer1 = new IoSignalLight(module, "SignalLightBuzzer1", "Buzzer1 Light", "SignalLightBuzzer1", dOAccessor6);
  117. }
  118. DOAccessor dOAccessor7 = ParseDoNode("doBuzzer2", node, ioModule);
  119. if (dOAccessor7 != null)
  120. {
  121. _buzzer2 = new IoSignalLight(module, "SignalLightBuzzer2", "Buzzer2 Light", "SignalLightBuzzer2", dOAccessor7);
  122. }
  123. DOAccessor dOAccessor8 = ParseDoNode("doBuzzer3", node, ioModule);
  124. if (dOAccessor8 != null)
  125. {
  126. _buzzer3 = new IoSignalLight(module, "SignalLightBuzzer3", "Buzzer3 Light", "SignalLightBuzzer3", dOAccessor8);
  127. }
  128. DOAccessor dOAccessor9 = ParseDoNode("doBuzzer4", node, ioModule);
  129. if (dOAccessor9 != null)
  130. {
  131. _buzzer4 = new IoSignalLight(module, "SignalLightBuzzer4", "Buzzer4 Light", "SignalLightBuzzer4", dOAccessor9);
  132. }
  133. DOAccessor dOAccessor10 = ParseDoNode("doBuzzer5", node, ioModule);
  134. if (dOAccessor10 != null)
  135. {
  136. _buzzer5 = new IoSignalLight(module, "SignalLightBuzzer5", "Buzzer5 Light", "SignalLightBuzzer5", dOAccessor10);
  137. }
  138. IoSignalLight[] array = new IoSignalLight[5]
  139. {
  140. _buzzer1,
  141. _buzzer2,
  142. _buzzer3,
  143. _buzzer4,
  144. _buzzer5
  145. };
  146. _buzzer = Array.Find(array, (IoSignalLight x) => x != null);
  147. }
  148. }
  149. public virtual bool Initialize()
  150. {
  151. OP.Subscribe($"{base.Module}.{base.Name}.{AITSignalTowerOperation.SwitchOffBuzzer}", SwitchOffBuzzer);
  152. OP.Subscribe($"{base.Module}.{base.Name}.{AITSignalTowerOperation.SwitchOffBuzzer1}", SwitchOffBuzzer);
  153. OP.Subscribe($"{base.Module}.{base.Name}.{AITSignalTowerOperation.SwitchOffBuzzer2}", SwitchOffBuzzer);
  154. OP.Subscribe($"{base.Module}.{base.Name}.{AITSignalTowerOperation.SwitchOffBuzzer3}", SwitchOffBuzzer);
  155. OP.Subscribe($"{base.Module}.{base.Name}.{AITSignalTowerOperation.SwitchOffBuzzer4}", SwitchOffBuzzer);
  156. DATA.Subscribe(base.Module + "." + base.Name + ".DeviceData", () => DeviceData);
  157. return true;
  158. }
  159. public void SetLight(LightType lightType, LightState state, int blinkInterval = 500)
  160. {
  161. IoSignalLight ioSignalLight = null;
  162. switch (lightType)
  163. {
  164. case LightType.Red:
  165. ioSignalLight = _red;
  166. break;
  167. case LightType.Green:
  168. ioSignalLight = _green;
  169. break;
  170. case LightType.Yellow:
  171. ioSignalLight = _yellow;
  172. break;
  173. case LightType.White:
  174. ioSignalLight = _white;
  175. break;
  176. case LightType.Blue:
  177. ioSignalLight = _blue;
  178. break;
  179. case LightType.Buzzer:
  180. ioSignalLight = _buzzer;
  181. break;
  182. case LightType.Buzzer1:
  183. ioSignalLight = _buzzer1;
  184. break;
  185. case LightType.Buzzer2:
  186. ioSignalLight = _buzzer2;
  187. break;
  188. case LightType.Buzzer3:
  189. ioSignalLight = _buzzer3;
  190. break;
  191. case LightType.Buzzer4:
  192. ioSignalLight = _buzzer4;
  193. break;
  194. case LightType.Buzzer5:
  195. ioSignalLight = _buzzer5;
  196. break;
  197. }
  198. if (ioSignalLight == null)
  199. {
  200. LOG.Write($"Undefined light {lightType}", 2, "D:\\sorter\\trunk\\Framework\\RTEquipmentLibrary\\Unit\\IoSignalTower.cs", "SetLight", 271);
  201. return;
  202. }
  203. switch (state)
  204. {
  205. case LightState.On:
  206. _cmdSetPoint[ioSignalLight] = TowerLightStatus.On;
  207. ioSignalLight.StateSetPoint = TowerLightStatus.On;
  208. break;
  209. case LightState.Off:
  210. _cmdSetPoint[ioSignalLight] = TowerLightStatus.Off;
  211. ioSignalLight.StateSetPoint = TowerLightStatus.Off;
  212. break;
  213. case LightState.Blink:
  214. _cmdSetPoint[ioSignalLight] = TowerLightStatus.Blinking;
  215. ioSignalLight.Interval = blinkInterval;
  216. ioSignalLight.StateSetPoint = TowerLightStatus.Blinking;
  217. break;
  218. }
  219. }
  220. public virtual bool CustomSignalTower(string configPathFile)
  221. {
  222. try
  223. {
  224. STEvents sTEvents = CustomXmlSerializer.Deserialize<STEvents>(new FileInfo(configPathFile));
  225. lock (_locker)
  226. {
  227. foreach (STEvent @event in sTEvents.Events)
  228. {
  229. if (!_config.ContainsKey(@event.Name))
  230. {
  231. _config[@event.Name] = new Dictionary<IoSignalLight, TowerLightStatus>();
  232. }
  233. if (_red != null)
  234. {
  235. _config[@event.Name][_red] = ParseLight(@event.Red);
  236. }
  237. if (_yellow != null)
  238. {
  239. _config[@event.Name][_yellow] = ParseLight(@event.Yellow);
  240. }
  241. if (_green != null)
  242. {
  243. _config[@event.Name][_green] = ParseLight(@event.Green);
  244. }
  245. if (_blue != null)
  246. {
  247. _config[@event.Name][_blue] = ParseLight(@event.Blue);
  248. }
  249. if (_white != null)
  250. {
  251. _config[@event.Name][_white] = ParseLight(@event.White);
  252. }
  253. if (_buzzer != null)
  254. {
  255. _config[@event.Name][_buzzer] = ParseLight(@event.Buzzer);
  256. }
  257. if (_buzzer1 != null)
  258. {
  259. _config[@event.Name][_buzzer1] = ParseLight(@event.Buzzer1);
  260. }
  261. if (_buzzer2 != null)
  262. {
  263. _config[@event.Name][_buzzer2] = ParseLight(@event.Buzzer2);
  264. }
  265. if (_buzzer3 != null)
  266. {
  267. _config[@event.Name][_buzzer3] = ParseLight(@event.Buzzer3);
  268. }
  269. if (_buzzer4 != null)
  270. {
  271. _config[@event.Name][_buzzer4] = ParseLight(@event.Buzzer4);
  272. }
  273. if (_buzzer5 != null)
  274. {
  275. _config[@event.Name][_buzzer5] = ParseLight(@event.Buzzer5);
  276. }
  277. }
  278. }
  279. }
  280. catch (Exception ex)
  281. {
  282. //EV.PostWarningLog(base.Module, "Signal tower config file is invalid, " + ex.Message);
  283. return false;
  284. }
  285. return true;
  286. }
  287. public virtual void Monitor()
  288. {
  289. if (_red != null)
  290. {
  291. dicState[_red] = TowerLightStatus.Off;
  292. }
  293. if (_yellow != null)
  294. {
  295. dicState[_yellow] = TowerLightStatus.Off;
  296. }
  297. if (_green != null)
  298. {
  299. dicState[_green] = TowerLightStatus.Off;
  300. }
  301. if (_blue != null)
  302. {
  303. dicState[_blue] = TowerLightStatus.Off;
  304. }
  305. if (_white != null)
  306. {
  307. dicState[_white] = TowerLightStatus.Off;
  308. }
  309. if (_buzzer != null)
  310. {
  311. dicState[_buzzer] = TowerLightStatus.Off;
  312. }
  313. if (_buzzer1 != null)
  314. {
  315. dicState[_buzzer1] = TowerLightStatus.Off;
  316. }
  317. if (_buzzer2 != null)
  318. {
  319. dicState[_buzzer2] = TowerLightStatus.Off;
  320. }
  321. if (_buzzer3 != null)
  322. {
  323. dicState[_buzzer3] = TowerLightStatus.Off;
  324. }
  325. if (_buzzer4 != null)
  326. {
  327. dicState[_buzzer4] = TowerLightStatus.Off;
  328. }
  329. if (_buzzer5 != null)
  330. {
  331. dicState[_buzzer5] = TowerLightStatus.Off;
  332. }
  333. foreach (KeyValuePair<string, Dictionary<IoSignalLight, TowerLightStatus>> item in _config)
  334. {
  335. object obj = DATA.Poll(item.Key);
  336. if (obj != null && (bool)obj)
  337. {
  338. if (_red != null)
  339. {
  340. dicState[_red] = MergeCondition(dicState[_red], item.Value[_red]);
  341. }
  342. if (_yellow != null)
  343. {
  344. dicState[_yellow] = MergeCondition(dicState[_yellow], item.Value[_yellow]);
  345. }
  346. if (_green != null)
  347. {
  348. dicState[_green] = MergeCondition(dicState[_green], item.Value[_green]);
  349. }
  350. if (_white != null)
  351. {
  352. dicState[_white] = MergeCondition(dicState[_white], item.Value[_white]);
  353. }
  354. if (_blue != null)
  355. {
  356. dicState[_blue] = MergeCondition(dicState[_blue], item.Value[_blue]);
  357. }
  358. if (_buzzer != null)
  359. {
  360. dicState[_buzzer] = ((!_buzzerSwitchOff) ? MergeCondition(dicState[_buzzer], item.Value[_buzzer]) : TowerLightStatus.Off);
  361. }
  362. if (_buzzer1 != null)
  363. {
  364. dicState[_buzzer1] = ((!_buzzer1SwitchOff) ? MergeCondition(dicState[_buzzer1], item.Value[_buzzer1]) : TowerLightStatus.Off);
  365. }
  366. if (_buzzer2 != null)
  367. {
  368. dicState[_buzzer2] = ((!_buzzer2SwitchOff) ? MergeCondition(dicState[_buzzer2], item.Value[_buzzer2]) : TowerLightStatus.Off);
  369. }
  370. if (_buzzer3 != null)
  371. {
  372. dicState[_buzzer3] = ((!_buzzer3SwitchOff) ? MergeCondition(dicState[_buzzer3], item.Value[_buzzer3]) : TowerLightStatus.Off);
  373. }
  374. if (_buzzer4 != null)
  375. {
  376. dicState[_buzzer4] = ((!_buzzer4SwitchOff) ? MergeCondition(dicState[_buzzer4], item.Value[_buzzer4]) : TowerLightStatus.Off);
  377. }
  378. if (_buzzer5 != null)
  379. {
  380. dicState[_buzzer5] = ((!_buzzer5SwitchOff) ? MergeCondition(dicState[_buzzer5], item.Value[_buzzer5]) : TowerLightStatus.Off);
  381. }
  382. }
  383. }
  384. if (_config.Count > 0 && !HostControl)
  385. {
  386. SetLight(_red, dicState);
  387. SetLight(_blue, dicState);
  388. SetLight(_yellow, dicState);
  389. SetLight(_green, dicState);
  390. SetLight(_white, dicState);
  391. SetLight(_buzzer, dicState);
  392. SetLight(_buzzer1, dicState);
  393. SetLight(_buzzer2, dicState);
  394. SetLight(_buzzer3, dicState);
  395. SetLight(_buzzer4, dicState);
  396. SetLight(_buzzer5, dicState);
  397. }
  398. MonitorLight(_red);
  399. MonitorLight(_blue);
  400. MonitorLight(_yellow);
  401. MonitorLight(_green);
  402. MonitorLight(_white);
  403. MonitorLight(_buzzer);
  404. MonitorLight(_buzzer1);
  405. MonitorLight(_buzzer2);
  406. MonitorLight(_buzzer3);
  407. MonitorLight(_buzzer4);
  408. MonitorLight(_buzzer5);
  409. }
  410. public virtual void Reset()
  411. {
  412. ResetLight(_red);
  413. ResetLight(_blue);
  414. ResetLight(_yellow);
  415. ResetLight(_green);
  416. ResetLight(_white);
  417. ResetLight(_buzzer);
  418. _buzzerSwitchOff = false;
  419. _buzzer1SwitchOff = false;
  420. _buzzer2SwitchOff = false;
  421. _buzzer3SwitchOff = false;
  422. _buzzer4SwitchOff = false;
  423. _buzzer5SwitchOff = false;
  424. }
  425. public virtual bool SwitchOffBuzzer(string cmd, object[] objs)
  426. {
  427. if (cmd == $"{base.Module}.{base.Name}.{AITSignalTowerOperation.SwitchOffBuzzer}" && _buzzer != null && _buzzer.StateSetPoint != 0)
  428. {
  429. _buzzerSwitchOff = true;
  430. _buzzer1SwitchOff = true;
  431. }
  432. if (cmd == $"{base.Module}.{base.Name}.{AITSignalTowerOperation.SwitchOffBuzzer1}" && _buzzer1 != null && _buzzer1.StateSetPoint != 0)
  433. {
  434. _buzzer1SwitchOff = true;
  435. }
  436. if (cmd == $"{base.Module}.{base.Name}.{AITSignalTowerOperation.SwitchOffBuzzer2}" && _buzzer2 != null && _buzzer2.StateSetPoint != 0)
  437. {
  438. _buzzer2SwitchOff = true;
  439. }
  440. if (cmd == $"{base.Module}.{base.Name}.{AITSignalTowerOperation.SwitchOffBuzzer3}" && _buzzer3 != null && _buzzer3.StateSetPoint != 0)
  441. {
  442. _buzzer3SwitchOff = true;
  443. }
  444. if (cmd == $"{base.Module}.{base.Name}.{AITSignalTowerOperation.SwitchOffBuzzer4}" && _buzzer4 != null && _buzzer4.StateSetPoint != 0)
  445. {
  446. _buzzer4SwitchOff = true;
  447. }
  448. return true;
  449. }
  450. private void SetLight(IoSignalLight light, Dictionary<IoSignalLight, TowerLightStatus> state)
  451. {
  452. if (light != null)
  453. {
  454. light.StateSetPoint = state[light];
  455. }
  456. }
  457. private void ResetLight(IoSignalLight light)
  458. {
  459. light?.Reset();
  460. }
  461. private void MonitorLight(IoSignalLight light)
  462. {
  463. light?.Monitor();
  464. }
  465. public void Terminate()
  466. {
  467. }
  468. protected TowerLightStatus MergeCondition(TowerLightStatus newValue, TowerLightStatus oldValue)
  469. {
  470. if (newValue == TowerLightStatus.Blinking || oldValue == TowerLightStatus.Blinking)
  471. {
  472. return TowerLightStatus.Blinking;
  473. }
  474. if (newValue == TowerLightStatus.On || oldValue == TowerLightStatus.On)
  475. {
  476. return TowerLightStatus.On;
  477. }
  478. return TowerLightStatus.Off;
  479. }
  480. protected TowerLightStatus ParseLight(string light)
  481. {
  482. if (string.IsNullOrEmpty(light))
  483. {
  484. return TowerLightStatus.Off;
  485. }
  486. TowerLightStatus result = TowerLightStatus.Unknown;
  487. light = light.Trim().ToLower();
  488. switch (light)
  489. {
  490. case "on":
  491. result = TowerLightStatus.On;
  492. break;
  493. case "off":
  494. result = TowerLightStatus.Off;
  495. break;
  496. case "blinking":
  497. result = TowerLightStatus.Blinking;
  498. break;
  499. default:
  500. LOG.Write("signal tower config file has invalid set, " + light, 2, "D:\\sorter\\trunk\\Framework\\RTEquipmentLibrary\\Unit\\IoSignalTower.cs", "ParseLight", 569);
  501. break;
  502. }
  503. return result;
  504. }
  505. }
  506. }