using Aitex.Core.RT.IOCore; using Aitex.Core.Util; using athosRT.tool; using Common.DataCenter; using MECF.Framework.Common.Equipment; using MECF.Framework.Common.IOCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; namespace athosRT.Devices.FLP { public class JetFlipper : FlipperBase { private DIAccessor _diIsOrigin;//是否在原点 private DIAccessor _diIsHorizontal;//是否在反面 private DIAccessor _diIsTurnOK;//是否在旋转中 private DIAccessor _diIsClampOK;//是否在Clamp中 private DIAccessor _diTurnOverMotorAlarm;//无法旋转警告 private DIAccessor _diEnableToRobot;//是否Robot可伸向 private DIAccessor _diIsClampOpen;//是否开 private DIAccessor _diIsClampClose;//是否关 private DIAccessor _diClampMotorAlarm;//无法夹紧警告 private DOAccessor _doTurnOverRunMode;//旋转模式 false是job模式(试点) true是program模式(工作模式) private DOAccessor _doTurnHome_START_STOP;//开始HOME 或 开始/停止动作 取决于Run Mode private DOAccessor _doTurnOverPositionA;//转到预设角度A private DOAccessor _doTurnOverPositionB;//转到预设角度B private DOAccessor _doTurnOverPositionC;//转到预设角度C private DOAccessor _doClampRunMode;//Clamp模式 private DOAccessor _doClampHome_START_STOP;//Clamp到HOME 或 开始/停止动作 private DOAccessor _doClampPositionA;//夹到预设位置A private DOAccessor _doClampPositionB;//夹到预设位置B private DOAccessor _doClampPositionC;//夹到预设位置C private DOAccessor _doClearClampAlarm;//清除clamp警告 private DOAccessor _doClearTurnOverAlarm;//清除TurnOver警告 private DOAccessor _doTurnOveJOGP;//TurnOver jog+ private DOAccessor _doTurnOveJOGN;//TurnOver jog- private DOAccessor _doTurnOveJOG0;//TurnOver jog-JOG0 private bool _NotFlipped => _diIsOrigin.Value && _diIsHorizontal.Value; private string _module; private FlipperState _state; private DeviceTimer _timer; private bool _targetClampON; private string jogNP; public override bool IsBusy => !_diIsTurnOK.Value || !_diIsClampOK.Value;//旋转且夹紧完成 public override bool IsError => !_diClampMotorAlarm.Value || !_diTurnOverMotorAlarm.Value; public override bool IsReadyForRobot => _diEnableToRobot.Value;//是否Robot可以向Flipper取放 public override bool IsClampOpen => _diIsClampOpen.Value;//是否打开 public override bool IsClampClose => _diIsClampClose.Value;//是否打开 public bool IsFlipperOrigin=> _diIsOrigin.Value && _diIsHorizontal.Value;//是否在原点 public bool IsFlipperHorizontal => _diIsHorizontal.Value && !_diIsOrigin.Value;//是否在反面 public override FlipperState State => _state; public R_TRIG _trigError = new R_TRIG(); //flipper的业务主要分为3件事 //clamp //TurnOver //Home/Initialize public JetFlipper(string module, XmlElement node, string ioModule = "") { base.Module = (string.IsNullOrEmpty(node.GetAttribute("module")) ? module : node.GetAttribute("module")); base.Name = node.GetAttribute("id"); base.Display = node.GetAttribute("display"); base.DeviceID = node.GetAttribute("schematicId"); //Name = module.ToString(); _module = module; _state = FlipperState.Init; _diIsOrigin = ParseDiNode("diFlipperTurnOverOriginSensor", node, ioModule); _diIsHorizontal = ParseDiNode("diFlipperTurnOverHorizontalSensor", node, ioModule); _diIsTurnOK = ParseDiNode("diFlipperTurnOverMotorPosCompleted", node, ioModule); _diTurnOverMotorAlarm = ParseDiNode("diFlipperTurnOverMotorAlarm", node, ioModule); _diEnableToRobot = ParseDiNode("diFlipperEnableToRobot", node, ioModule); _diIsClampClose = ParseDiNode("diFlipperClampClosedSensor", node, ioModule); _diIsClampOpen = ParseDiNode("diFlipperClampOpenedSensor", node, ioModule); _diIsClampOK = ParseDiNode("diFlipperClampMotorPosCompleted", node, ioModule); _diClampMotorAlarm = ParseDiNode("diFlipperClampMotorAlarm", node, ioModule); _doTurnOverRunMode = ParseDoNode("doFlipperTurnOverMotorModeSW", node, ioModule); _doClampRunMode = ParseDoNode("doFlipperClampMotorModeSW", node, ioModule); _doTurnHome_START_STOP = ParseDoNode("doFlipperTurnOverStartStop", node, ioModule); _doClampHome_START_STOP = ParseDoNode("doFlipperClampSTART-STOP", node, ioModule); _doTurnOverPositionA = ParseDoNode("doFlipperTurnOverSEL0", node, ioModule); _doTurnOverPositionB = ParseDoNode("doFlipperTurnOverSEL1", node, ioModule); _doTurnOverPositionC = ParseDoNode("doFlipperTurnOverSEL2", node, ioModule); _doClampPositionA = ParseDoNode("doFlipperClampSEL0", node, ioModule); _doClampPositionB = ParseDoNode("doFlipperClampSEL1", node, ioModule); _doClampPositionC = ParseDoNode("doFlipperClampSEL2", node, ioModule); _doClearClampAlarm = ParseDoNode("doFlipperClampPGMRES", node, ioModule); _doClearTurnOverAlarm = ParseDoNode("doFlipperTurnOverPgmres", node, ioModule); _doTurnOveJOGP= ParseDoNode("doFlipperTurnOverSEL0", node, ioModule); _doTurnOveJOGN = ParseDoNode("doFlipperTurnOverSEL1", node, ioModule); _doTurnOveJOG0= ParseDoNode("doFlipperTurnOverSEL2", node, ioModule); _timer = new DeviceTimer(); } public override bool Home() { //在夹子关闭的状态下方可执行 否则在旋转过程中可能会导致wafer滑落 //IO中已有interlock 是否拦两层? //整Home动作不能直接一个命令 应该分为两组 首先是闭合确认 然后是旋转home //LogObject.Error(_module.ToString(), $"flipper HOME:status = {_state}."); if (_state == FlipperState.Init || _state == FlipperState.Idle || _state == FlipperState.Error||_state==FlipperState.Gripping) { string reason = ""; LogObject.Info(_module.ToString(), $"HOME Start."); _state = FlipperState.Homing; return true; //超时时间60s //_timer.Start(60000); } else { _trigError.CLK = true; _state = FlipperState.Error; LogObject.Error(_module.ToString(), $"HOME Failed:status = {_state}."); return false; } } public override void Monitor() { try { //超时就直接错误 //if (_timer.IsTimeout()) // _state = FlipperState.Error; switch (State) { case FlipperState.Gripping: if (IsClampClose) { _doClampRunMode.SetValue(false, out _); _doClampHome_START_STOP.SetValue(false, out _); _state = FlipperState.Idle; LogObject.Info(_module.ToString(), "Grip over"); } else { //_doClampHome_START_STOP.SetValue(true, out _); _doClampRunMode.SetValue(false, out _); _doClampHome_START_STOP.SetValue(true, out _); } break; case FlipperState.UnGripping: if (IsClampOpen) { _doClampRunMode.SetValue(false, out _); _doClampHome_START_STOP.SetValue(false, out _); _state = FlipperState.Idle; LogObject.Info(_module.ToString(), "UnGrip over"); } else { _doClampRunMode.SetValue(true, out _); _doClampHome_START_STOP.SetValue(true, out _); //_doClampPositionA.SetValue(true, out _); } break; case FlipperState.TurnOverJog: if (jogNP == "P") { _doTurnOveJOGP.SetValue(true, out _); } else { _doTurnOveJOGN.SetValue(true, out _); } break; case FlipperState.TurnOverJogStop: if (jogNP == "P") { _doTurnOveJOGP.SetValue(false, out _); } else { _doTurnOveJOGN.SetValue(false, out _); } _state = FlipperState.Idle; break; case FlipperState.Turning: if (_diIsHorizontal.Value && !_diIsOrigin.Value) { _doTurnOverRunMode.SetValue(false, out _); _doTurnHome_START_STOP.SetValue(false, out _); _state = FlipperState.Idle; } else { _doTurnOverRunMode.SetValue(true, out _); _doTurnHome_START_STOP.SetValue(true, out _); } break; case FlipperState.Homing: if (_diIsHorizontal.Value && _diIsOrigin.Value) { _doTurnOverRunMode.SetValue(false, out _); _doTurnHome_START_STOP.SetValue(false, out _); _state = FlipperState.Idle; } else { _doTurnOverRunMode.SetValue(false, out _); _doTurnHome_START_STOP.SetValue(true, out _); } break; case FlipperState.Idle: _doClampRunMode.SetValue(false, out _); _doClampHome_START_STOP?.SetValue(false, out _); _doTurnOverRunMode.SetValue(false, out _); _doTurnHome_START_STOP.SetValue(false, out _); break; default: break; } //如果是错误 _trigError.CLK = State == FlipperState.Error; } catch (Exception ex) { LogObject.Error(_module.ToString(), ex); } } public override bool TurnOver() { if (_state == FlipperState.Idle && IsClampClose) { if (_NotFlipped) _state = FlipperState.Turning; else _state = FlipperState.Homing; LogObject.Info(_module.ToString(), $"Turn over Start."); return true; //超时时间60s //_timer.Start(60000); } else { if (_state!= FlipperState.Idle) { LogObject.Error(_module.ToString(), $"Turn over failed. Status:{_state}"); } if (!IsClampClose) { LogObject.Error(_module.ToString(), $"Turn over failed. Clamp is not close"); } _trigError.CLK = true; _state = FlipperState.Error; return false; } } public override bool Clamp(bool ClampOn) { _targetClampON = ClampOn; if (_state == FlipperState.Idle || _state == FlipperState.Init) { //关闭 if (ClampOn) { _state = FlipperState.Gripping; } //打开 else { _state = FlipperState.UnGripping; } return true; } else { LogObject.Error(_module.ToString(), $"Clamp failed. Status:{_state}"); return false; } } public bool TrunOverJog(string NorP) { LogObject.Info("jetflipper", "TrunOverJog----" + NorP); jogNP = NorP; if (jogNP == "P") { _state = FlipperState.TurnOverJog; } else { _state = FlipperState.TurnOverJog; } return true; } public bool TrunOverJogStop(string NorP) { LogObject.Info("jetflipper", "TrunOverJogStop----" + NorP); jogNP = NorP; if (jogNP == "P") { _state = FlipperState.TurnOverJogStop; } else { _state = FlipperState.TurnOverJogStop; } return true; } public override void Reset() { //错误条件下方可执行 if (State == FlipperState.Error) { string error_reason; if (_doClearClampAlarm.SetValue(false, out error_reason) && _doClearTurnOverAlarm.SetValue(false, out error_reason)) { _trigError.RST = true;//清除错误 _state = FlipperState.Idle;//可以直接出状态 } else { LogObject.Error(_module.ToString(), $"Clear Error failed:{error_reason}"); } } _state = FlipperState.Idle; } public override void ShowAction() { LogObject.Info("Flipper",$"TurnOver Complete:{_diIsTurnOK.Value},Clamp Complete:{_diIsClampOK.Value}"); } } }