NotifiableItem.cs 1.6 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.ComponentModel;
  4. using System.Linq;
  5. using System.Reflection;
  6. using System.Runtime.Serialization;
  7. using System.Text;
  8. using System.Threading.Tasks;
  9. using System.Windows.Input;
  10. namespace FestoDebugger.Common
  11. {
  12. [Serializable]
  13. [DataContract]
  14. public class NotifiableItem : INotifyPropertyChanged
  15. {
  16. public event PropertyChangedEventHandler PropertyChanged;
  17. public void InvokePropertyChanged(string propertyName)
  18. {
  19. if (PropertyChanged != null)
  20. {
  21. PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
  22. }
  23. }
  24. public void InvokePropertyChanged()
  25. {
  26. PropertyInfo[] ps = this.GetType().GetProperties();
  27. foreach (PropertyInfo p in ps)
  28. {
  29. InvokePropertyChanged(p.Name);
  30. if (p.PropertyType == typeof(ICommand))
  31. {
  32. DelegateCommand<string> cmd = p.GetValue(this, null) as DelegateCommand<string>;
  33. if (cmd != null)
  34. cmd.RaiseCanExecuteChanged();
  35. }
  36. }
  37. FieldInfo[] fi = this.GetType().GetFields();
  38. foreach (FieldInfo p in fi)
  39. {
  40. InvokePropertyChanged(p.Name);
  41. if (p.FieldType == typeof(ICommand))
  42. {
  43. DelegateCommand<string> cmd = p.GetValue(this) as DelegateCommand<string>;
  44. if (cmd != null)
  45. cmd.RaiseCanExecuteChanged();
  46. }
  47. }
  48. }
  49. }
  50. }