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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Net.Configuration;
- using System.Reflection;
- using System.Runtime.Serialization;
- using System.Text;
- using System.Threading.Tasks;
- using System.Windows;
- using System.Windows.Input;
- using System.Xml.Serialization;
- using Aitex.Common.Util;
- using Aitex.Core.Common.DeviceData;
- using Aitex.Core.RT.DataCenter;
- using Aitex.Core.RT.Device;
- using Aitex.Core.RT.Event;
- using Aitex.Core.RT.Log;
- using Aitex.Core.RT.OperationCenter;
- using Aitex.Core.UI.MVVM;
- using Aitex.Core.Util;
- namespace MECF.Framework.Common.Device.Bases
- {
- [Serializable]
- [DataContract]
- public enum TowerLightStatus
- {
- [EnumMember]
- Off,
- [EnumMember]
- On,
- [EnumMember]
- Blinking,
- [EnumMember]
- Unknown,
- }
- [Serializable]
- [DataContract]
- public enum LightState
- {
- [EnumMember]
- Off,
- [EnumMember]
- On,
- [EnumMember]
- Blink,
- [EnumMember]
- Unknown,
- }
- public enum LightType
- {
- Red,
- Yellow,
- Green,
- White,
- Blue,
- Buzzer,
- Buzzer1,
- Buzzer2,
- Buzzer3,
- Buzzer4,
- Buzzer5,
- }
- public class STEvents
- {
- [XmlElement(ElementName = "STEvent")]
- public List<STEvent> Events;
- }
- public class STEvent
- {
- [XmlAttribute(AttributeName = "name")]
- public string Name { get; set; }
- [XmlAttribute]
- public string Red { get; set; }
- [XmlAttribute]
- public string Yellow { get; set; }
- [XmlAttribute]
- public string Green { get; set; }
- [XmlAttribute]
- public string Blue { get; set; }
- [XmlAttribute]
- public string Buzzer { get; set; }
- [XmlAttribute]
- public string White { get; set; }
- [XmlAttribute]
- public string Buzzer1 { get; set; }
- [XmlAttribute]
- public string Buzzer2 { get; set; }
- [XmlAttribute]
- public string Buzzer3 { get; set; }
- [XmlAttribute]
- public string Buzzer4 { get; set; }
- [XmlAttribute]
- public string Buzzer5 { get; set; }
- }
- /*
- <STEvents>
- <STEvent name = "System.IsAlarm" Red="On" Yellow="Off" Green="Off" Blue="Off" White="" Buzzer="Off"/>
- </STEvents>
- */
- public abstract class SignalTowerBase : BaseDevice, IDevice
- {
- public bool IsAutoSetLight { get; set; }
- public AITSignalTowerData DeviceData
- {
- get
- {
- AITSignalTowerData data = new AITSignalTowerData()
- {
- DeviceName = Name,
- DeviceSchematicId = DeviceID,
- DisplayName = Display,
- IsGreenLightOn = _lights.ContainsKey(LightType.Green) && _lights[LightType.Green] != null && _lights[LightType.Green].Value,
- IsRedLightOn = _lights.ContainsKey(LightType.Red) && _lights[LightType.Red] != null && _lights[LightType.Red].Value,
- IsYellowLightOn = _lights.ContainsKey(LightType.Yellow) && _lights[LightType.Yellow] != null && _lights[LightType.Yellow].Value,
- IsWhiteLightOn = _lights.ContainsKey(LightType.White) && _lights[LightType.White] != null && _lights[LightType.White].Value,
- IsBlueLightOn = _lights.ContainsKey(LightType.Blue) && _lights[LightType.Blue] != null && _lights[LightType.Blue].Value,
- IsBuzzerOn = _lights.ContainsKey(LightType.Buzzer) && _lights[LightType.Buzzer] != null && _lights[LightType.Buzzer].Value,
- IsBuzzer1On = _lights.ContainsKey(LightType.Buzzer1) && _lights[LightType.Buzzer1] != null && _lights[LightType.Buzzer1].Value,
- IsBuzzer2On = _lights.ContainsKey(LightType.Buzzer2) && _lights[LightType.Buzzer2] != null && _lights[LightType.Buzzer2].Value,
- IsBuzzer3On = _lights.ContainsKey(LightType.Buzzer3) && _lights[LightType.Buzzer3] != null && _lights[LightType.Buzzer3].Value,
- IsBuzzer4On = _lights.ContainsKey(LightType.Buzzer4) && _lights[LightType.Buzzer4] != null && _lights[LightType.Buzzer4].Value,
- IsBuzzer5On = _lights.ContainsKey(LightType.Buzzer5) && _lights[LightType.Buzzer5] != null && _lights[LightType.Buzzer5].Value,
- };
- return data;
- }
- }
- private Dictionary<string, Dictionary<LightType, TowerLightStatus>> _config =
- new Dictionary<string, Dictionary<LightType, TowerLightStatus>>();
- private Dictionary<LightType, SignalLightBase> _lights = new Dictionary<LightType, SignalLightBase>();
- private bool _isBuzzerOff;
- public SignalTowerBase(string module, string name):base(module, name, name, name)
- {
- IsAutoSetLight = true;
- }
- public virtual bool Initialize()
- {
- OP.Subscribe($"{Module}.{Name}.{AITSignalTowerOperation.SwitchOffBuzzer}", SwitchOffBuzzer);
-
- DATA.Subscribe($"{Module}.{Name}.DeviceData", () => DeviceData,SubscriptionAttribute.FLAG.IgnoreSaveDB);
- return true;
- }
- private bool SwitchOffBuzzer(string arg1, object[] arg2)
- {
- _isBuzzerOff = true;
- return true;
- }
- public void Monitor()
- {
- try
- {
- if (IsAutoSetLight)
- {
- MonitorSignalTowerAuto();
- }
- foreach (var signalLightBase in _lights)
- {
- if (signalLightBase.Value != null)
- {
- signalLightBase.Value.Monitor();
- }
- }
- }
- catch (Exception ex)
- {
- LOG.WriteExeption(ex);
- }
- }
- public void Terminate()
- {
- }
- public void Reset()
- {
- foreach (var signalLightBase in _lights)
- {
- if (signalLightBase.Value != null)
- {
- signalLightBase.Value.Reset();
- }
- }
- _isBuzzerOff = false;
- }
- public abstract SignalLightBase CreateLight(LightType type);
- public bool CustomSignalTower()
- {
- string pathFile = PathManager.GetCfgDir() + "_SignalTower.xml";
- if (!File.Exists(pathFile))
- {
- pathFile = PathManager.GetCfgDir() + "SignalTower.xml";
- }
- return CustomSignalTower(pathFile);
- //return CustomSignalTower(PathManager.GetCfgDir() + "SignalTower.xml");
- }
- public bool CustomSignalTower(string configPathFile)
- {
- try
- {
- if (!File.Exists(configPathFile))
- {
- MessageBox.Show($"Signal tower config file not exist, " + configPathFile, "Error",
- MessageBoxButton.OK, MessageBoxImage.Error);
- return false;
- }
- foreach (int light in Enum.GetValues(typeof(LightType)))
- {
- _lights[(LightType)light] = CreateLight((LightType)light);
- }
- STEvents config = CustomXmlSerializer.Deserialize<STEvents>(new FileInfo(configPathFile));
- List<LightType> configTypes = _lights.Keys.ToList();
- foreach (STEvent e in config.Events)
- {
- if (!_config.ContainsKey(e.Name))
- {
- _config[e.Name] = new Dictionary<LightType, TowerLightStatus>();
- }
- foreach (LightType lightType in _lights.Keys)
- {
- PropertyInfo[] ps = e.GetType().GetProperties();
- foreach (PropertyInfo p in ps)
- {
- if (p.Name.ToLower() == lightType.ToString().ToLower())
- {
- string value = (string)p.GetValue(e);
- if (!string.IsNullOrEmpty(value))
- {
- value = value.ToLower();
- if (value == "on")
- _config[e.Name][lightType] = TowerLightStatus.On;
- else if (value == "off")
- _config[e.Name][lightType] = TowerLightStatus.Off;
- if (value.Contains("blink")) //bink, blinking,
- _config[e.Name][lightType] = TowerLightStatus.Blinking;
- if (configTypes.Contains(lightType))
- configTypes.Remove(lightType);
- }
- }
- }
- }
- }
- foreach (var light in configTypes)
- {
- _lights.Remove(light);
- }
- }
- catch (Exception e)
- {
- EV.PostWarningLog(Module, $"Signal tower config file invalid, {e.Message}");
- return false;
- }
- return true;
- }
- public void MonitorSignalTowerAuto()
- {
- Dictionary<LightType, TowerLightStatus> lightStateValue = new Dictionary<LightType, TowerLightStatus>();
- foreach (int light in Enum.GetValues(typeof(LightType)))
- {
- lightStateValue[(LightType)light] = TowerLightStatus.Off;
- }
- foreach (var trigCondition in _config)
- {
- var conditionValue = DATA.Poll(trigCondition.Key);
- if (conditionValue == null)
- continue;
- bool isTrig = (bool)conditionValue;
- if (isTrig)
- {
- foreach (LightType lightType in trigCondition.Value.Keys)
- {
- if (IsBuzzer(lightType) && _isBuzzerOff)
- {
- lightStateValue[lightType] = TowerLightStatus.Off;
- }
- else
- {
- lightStateValue[lightType] =
- MergeCondition(lightStateValue[lightType], trigCondition.Value[lightType]);
- }
- }
- }
- }
- foreach (var light in _lights)
- {
- if (light.Value != null)
- {
- light.Value.StateSetPoint = lightStateValue[light.Key];
- }
- }
- }
- private bool IsBuzzer(LightType type)
- {
- return type == LightType.Buzzer || type == LightType.Buzzer1 || type == LightType.Buzzer2 ||
- type == LightType.Buzzer3 ||
- type == LightType.Buzzer4 || type == LightType.Buzzer5;
- }
- private TowerLightStatus MergeCondition(TowerLightStatus newValue, TowerLightStatus oldValue)
- {
- if (newValue == TowerLightStatus.Blinking || oldValue == TowerLightStatus.Blinking)
- return TowerLightStatus.Blinking;
- if (newValue == TowerLightStatus.On || oldValue == TowerLightStatus.On)
- return TowerLightStatus.On;
- return TowerLightStatus.Off;
- }
- }
- }
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