SRDProcessRecipeRoutine.cs 16 KB

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  1. using Aitex.Core.RT.Log;
  2. using Aitex.Core.RT.Routine;
  3. using MECF.Framework.Common.RecipeCenter;
  4. using MECF.Framework.Common.Routine;
  5. using CyberX8_Core;
  6. using CyberX8_RT.Devices.AXIS;
  7. using CyberX8_RT.Devices.SRD;
  8. using System;
  9. using System.Collections.Generic;
  10. using MECF.Framework.Common.Utilities;
  11. using MECF.Framework.Common.CommonData;
  12. using MECF.Framework.Common.CommonData.SRD;
  13. using Aitex.Core.RT.SCCore;
  14. using Aitex.Core.RT.Device;
  15. using CyberX8_RT.Devices.Facilities;
  16. using Aitex.Core.Util;
  17. using MECF.Framework.Common.Persistent.SRD;
  18. namespace CyberX8_RT.Modules.SRD
  19. {
  20. public class SRDProcessRecipeRoutine : RoutineBase, IRoutine
  21. {
  22. #region 常量
  23. private const int LOTTRACK_TIME = 1000;
  24. #endregion
  25. private enum SRDProcessState
  26. {
  27. Ready,
  28. StartLoad,
  29. Loading,
  30. StartRunRecipe,
  31. RunReciping,
  32. StartUnload,
  33. Unloading,
  34. CycleEnd,
  35. End
  36. }
  37. #region 内部变量
  38. /// <summary>
  39. /// 次数
  40. /// </summary>
  41. private int _cycleCount = 0;
  42. /// <summary>
  43. /// Rotation Axis
  44. /// </summary>
  45. private JetAxisBase _rotationAxis;
  46. /// <summary>
  47. /// Arm Axis
  48. /// </summary>
  49. //private JetAxisBase _armAxis;
  50. /// <summary>
  51. /// SRD Recipe
  52. /// </summary>
  53. private SrdRecipe _srdRecipe;
  54. /// <summary>
  55. /// 设备对象
  56. /// </summary>
  57. private SrdCommonDevice _srdCommonDevice;
  58. /// <summary>
  59. /// Run Recipe Routine
  60. /// </summary>
  61. private SRDRunRecipeRoutine _runRecipeRoutine;
  62. /// <summary>
  63. /// Unloader Routine
  64. /// </summary>
  65. private SRDUnloaderRoutine _unloaderRoutine;
  66. /// <summary>
  67. /// Loader Routine
  68. /// </summary>
  69. private SRDLoaderRoutine _loaderRoutine;
  70. /// <summary>
  71. /// lock track time
  72. /// </summary>
  73. private DateTime _lotTackTime = DateTime.Now;
  74. /// <summary>
  75. /// LotTrack数据
  76. /// </summary>
  77. private List<SRDLotTrackData> _datas = new List<SRDLotTrackData>();
  78. /// <summary>
  79. /// LotTrack文件头数据
  80. /// </summary>
  81. private LotTrackFileHeaderCommonData _header = new LotTrackFileHeaderCommonData();
  82. /// <summary>
  83. /// Facilities
  84. /// </summary>
  85. private SystemFacilities _facilities;
  86. /// <summary>
  87. /// Manual模式
  88. /// </summary>
  89. private bool _isManual = false;
  90. #endregion
  91. #region 属性
  92. /// <summary>
  93. /// 当前子状态机
  94. /// </summary>
  95. public string CurrentStateMachine
  96. {
  97. get { return GetCurrentStateMachine(); }
  98. }
  99. /// <summary>
  100. /// 当前cycle次数
  101. /// </summary>
  102. public int AchievedCycle { get { return Runner.LoopCounter; } }
  103. /// <summary>
  104. /// 是否正在用水
  105. /// </summary>
  106. public bool IsUsingWater { get { return _runRecipeRoutine.IsUsingWater; } }
  107. /// <summary>
  108. /// LotTrack数据
  109. /// </summary>
  110. public List<SRDLotTrackData> SRDLotTrackDatas { get { return _datas; } }
  111. /// <summary>
  112. /// LotTrack文件头数据
  113. /// </summary>
  114. public LotTrackFileHeaderCommonData SRDLotTrackHeaderDatas { get { return _header; } }
  115. #endregion
  116. /// <summary>
  117. /// 构造函数
  118. /// </summary>
  119. /// <param name="module"></param>
  120. public SRDProcessRecipeRoutine(string module, JetAxisBase rotationAxis, JetAxisBase armAxis, SrdCommonDevice srdCommon) : base(module)
  121. {
  122. _rotationAxis = rotationAxis;
  123. //_armAxis = armAxis;
  124. _srdCommonDevice = srdCommon;
  125. _runRecipeRoutine = new SRDRunRecipeRoutine(module);
  126. _unloaderRoutine= new SRDUnloaderRoutine(module);
  127. _loaderRoutine = new SRDLoaderRoutine(module);
  128. }
  129. /// <summary>
  130. /// 取消
  131. /// </summary>
  132. public void Abort()
  133. {
  134. if(_unloaderRoutine.Monitor() == RState.Running)
  135. {
  136. _unloaderRoutine.Abort();
  137. }
  138. if (_runRecipeRoutine.Monitor() == RState.Running)
  139. {
  140. _runRecipeRoutine.Abort();
  141. }
  142. if (_loaderRoutine.Monitor() == RState.Running)
  143. {
  144. _loaderRoutine.Abort();
  145. }
  146. Runner.Stop("Manual Abort");
  147. if (_srdCommonDevice != null)
  148. {
  149. _srdCommonDevice.EnterErrorOperation();
  150. }
  151. //停电机
  152. if (_rotationAxis != null && _rotationAxis.IsRun) _rotationAxis.StopPositionOperation();
  153. }
  154. /// <summary>
  155. /// 监控
  156. /// </summary>
  157. /// <returns></returns>
  158. /// <exception cref="NotImplementedException"></exception>
  159. public RState Monitor()
  160. {
  161. LottrackRecord();
  162. Runner.LoopStart(SRDProcessState.Ready, "Process Recipe Start", _cycleCount, NullFun, _delay_1ms)
  163. .LoopRunIf(SRDProcessState.StartLoad, !_isManual,() => { return StartLoad(); }, _delay_1ms)
  164. .LoopRunIfWithStopStatus(SRDProcessState.Loading, !_isManual, CheckLoaderEndStatus, CheckLoaderErrorStatus)
  165. .LoopRun(SRDProcessState.StartRunRecipe, () => { return StartRunRecipe(); }, _delay_1ms)
  166. .LoopRunWithStopStatus(SRDProcessState.RunReciping, CheckRunRecipeEndStatus, CheckRunRecipeErrorStatus)
  167. .LoopRunIf(SRDProcessState.StartUnload, !_isManual, () => { return StartUnload(); }, _delay_1ms)
  168. .LoopRunIfWithStopStatus(SRDProcessState.Unloading, !_isManual, CheckUnloaderEndStatus, CheckUnloaderErrorStatus)
  169. .LoopEnd(SRDProcessState.CycleEnd, NullFun, _delay_1ms)
  170. .End(SRDProcessState.End, NullFun, _delay_1ms);
  171. return Runner.Status;
  172. }
  173. /// <summary>
  174. /// 启动
  175. /// </summary>
  176. /// <param name="objects"></param>
  177. /// <returns></returns>
  178. /// <exception cref="NotImplementedException"></exception>
  179. public RState Start(params object[] objects)
  180. {
  181. _srdRecipe = objects[0] as SrdRecipe;
  182. if (_srdRecipe == null)
  183. {
  184. LOG.WriteLog(eEvent.ERR_SRD, Module.ToString(), " recipe is null");
  185. return RState.Failed;
  186. }
  187. _cycleCount = (int)objects[1];
  188. if (_cycleCount == 0)
  189. {
  190. return RState.End;
  191. }
  192. _isManual = false;
  193. SRDPersistentValue srdPersistentValue = SRDPersistentManager.Instance.GetModulePersistentValue(Module);
  194. if(srdPersistentValue.OperatingMode.Equals("Manual")) _isManual = true;
  195. _header.SoftWareVersion = System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString();
  196. _header.Recipe = $"{_srdRecipe.Ppid}.srd.rcp";
  197. if (SC.ContainsItem("System.ToolID")) _header.ToolID = SC.GetStringValue("System.ToolID");
  198. _facilities = DEVICE.GetDevice<SystemFacilities>("System.Facilities");
  199. if (_facilities == null)
  200. {
  201. LOG.WriteLog(eEvent.ERR_SRD, Module, "Facility is null");
  202. return RState.Failed;
  203. }
  204. _datas.Clear();
  205. _lotTackTime = DateTime.Now;
  206. SRDEntity srdEntity = Singleton<RouteManager>.Instance.GetModule<SRDEntity>(Module);
  207. if (srdEntity.IsManual && !srdEntity.IsLoaded)
  208. {
  209. NotifyError(eEvent.ERR_SRD, $"{Module} is not Loaded, can't run recipe", 0);
  210. return RState.Failed;
  211. }
  212. return Runner.Start(Module, "Process Recipe");
  213. }
  214. #region Loader
  215. /// <summary>
  216. /// 启动LoaderRoutine
  217. /// </summary>
  218. /// <param name="recipe"></param>
  219. /// <returns></returns>
  220. private bool StartLoad()
  221. {
  222. bool result = _loaderRoutine.Start() == RState.Running;
  223. if (!result)
  224. {
  225. NotifyError(eEvent.ERR_SRD, _loaderRoutine.ErrorMsg, 0);
  226. }
  227. return result;
  228. }
  229. /// <summary>
  230. /// 检验LoaderRoutine完成情况
  231. /// </summary>
  232. /// <returns></returns>
  233. private bool CheckLoaderEndStatus()
  234. {
  235. return CommonFunction.CheckRoutineEndState(_loaderRoutine);
  236. }
  237. /// <summary>
  238. /// 检验LoaderRoutine错误情况
  239. /// </summary>
  240. /// <returns></returns>
  241. private bool CheckLoaderErrorStatus()
  242. {
  243. bool result = CommonFunction.CheckRoutineStopState(_loaderRoutine);
  244. if (result)
  245. {
  246. AddLotTrackData();
  247. if (_srdCommonDevice != null)
  248. {
  249. _srdCommonDevice.EnterErrorOperation();
  250. }
  251. NotifyError(eEvent.ERR_SRD, _loaderRoutine.ErrorMsg, 0);
  252. }
  253. return result;
  254. }
  255. #endregion
  256. #region RunRecipe
  257. /// <summary>
  258. /// 启动状态机
  259. /// </summary>
  260. /// <param name="recipe"></param>
  261. /// <returns></returns>
  262. private bool StartRunRecipe()
  263. {
  264. bool result = _runRecipeRoutine.Start(_srdRecipe)==RState.Running;
  265. if (result)
  266. {
  267. LOG.WriteLog(eEvent.INFO_SRD, Module.ToString(), $"Start Run Recipe, recipe[{_srdRecipe.Ppid}] times[{_cycleCount + 1}]");
  268. }
  269. else
  270. {
  271. NotifyError(eEvent.ERR_SRD, _runRecipeRoutine.ErrorMsg, 0);
  272. }
  273. return result;
  274. }
  275. /// <summary>
  276. /// 检验RunRecipeRoutine完成情况
  277. /// </summary>
  278. /// <returns></returns>
  279. private bool CheckRunRecipeEndStatus()
  280. {
  281. return CommonFunction.CheckRoutineEndState(_runRecipeRoutine);
  282. }
  283. /// <summary>
  284. /// 检验RunRecipeRoutine错误情况
  285. /// </summary>
  286. /// <returns></returns>
  287. private bool CheckRunRecipeErrorStatus()
  288. {
  289. bool result = CommonFunction.CheckRoutineStopState(_runRecipeRoutine);
  290. if (result)
  291. {
  292. AddLotTrackData();
  293. if (_srdCommonDevice != null)
  294. {
  295. _srdCommonDevice.EnterErrorOperation();
  296. }
  297. NotifyError(eEvent.ERR_SRD, _runRecipeRoutine.ErrorMsg, 0);
  298. }
  299. return result;
  300. }
  301. #endregion
  302. #region Unloader
  303. /// <summary>
  304. /// 启动UnloaderRoutine
  305. /// </summary>
  306. /// <param name="recipe"></param>
  307. /// <returns></returns>
  308. private bool StartUnload()
  309. {
  310. bool result= _unloaderRoutine.Start(false) == RState.Running;
  311. if (!result)
  312. {
  313. NotifyError(eEvent.ERR_SRD,_unloaderRoutine.ErrorMsg, 0);
  314. }
  315. return result;
  316. }
  317. /// <summary>
  318. /// 检验UnloaderRoutine完成情况
  319. /// </summary>
  320. /// <returns></returns>
  321. private bool CheckUnloaderEndStatus()
  322. {
  323. return CommonFunction.CheckRoutineEndState(_unloaderRoutine);
  324. }
  325. /// <summary>
  326. /// 检验UnloaderRoutine错误情况
  327. /// </summary>
  328. /// <returns></returns>
  329. private bool CheckUnloaderErrorStatus()
  330. {
  331. bool result= CommonFunction.CheckRoutineStopState(_unloaderRoutine);
  332. if (result)
  333. {
  334. AddLotTrackData();
  335. NotifyError(eEvent.ERR_SRD, _unloaderRoutine.ErrorMsg, 0);
  336. }
  337. return result;
  338. }
  339. #endregion
  340. /// <summary>
  341. /// 获取当前子状态机
  342. /// </summary>
  343. private string GetCurrentStateMachine()
  344. {
  345. string result;
  346. if (Runner.CurrentStep.ToString().Contains("Loading"))
  347. {
  348. result = _loaderRoutine.CurrentStep;
  349. }
  350. else if(Runner.CurrentStep.ToString().Contains("RunReciping"))
  351. {
  352. result = _runRecipeRoutine.CurrentStep;
  353. }
  354. else if(Runner.CurrentStep.ToString().Contains("Unloading"))
  355. {
  356. result = _unloaderRoutine.CurrentStep;
  357. }
  358. else
  359. {
  360. result = Runner.CurrentStep.ToString();
  361. }
  362. return result;
  363. }
  364. /// <summary>
  365. /// 记录Lottrack
  366. /// </summary>
  367. private void LottrackRecord()
  368. {
  369. //记录Lottrack
  370. if (DateTime.Now.Subtract(_lotTackTime).TotalMilliseconds >= LOTTRACK_TIME)
  371. {
  372. AddLotTrackData();
  373. _lotTackTime = DateTime.Now;
  374. }
  375. }
  376. /// <summary>
  377. /// 获取Lot Track数据
  378. /// </summary>
  379. /// <returns></returns>
  380. private void AddLotTrackData()
  381. {
  382. SRDLotTrackData data = new SRDLotTrackData();
  383. data.TimeStamp = DateTime.Now;
  384. data.StateMachine = GetCurrentStateMachine();
  385. data.WaterPressure = _srdCommonDevice.CommonData.WaterPressure;
  386. data.ChuckVacuumOn = _srdCommonDevice.CommonData.ChuckVacuum;
  387. data.ChuckVacuumPressure = _srdCommonDevice.CommonData.VacuumValue;
  388. //data.SpinTorque = _rotationAxis.MotionData.ActualTorque;
  389. data.RotationSpeed = _rotationAxis.MotionData.ActualVelocity;
  390. data.WaterOn = _srdCommonDevice.CommonData.WaterOn;
  391. data.WaterFlow = _srdCommonDevice.CommonData.WaterFlow;
  392. data.LoaderDIEnable = _facilities.LoaderDiEnable;
  393. _datas.Add(data);
  394. }
  395. /// <summary>
  396. /// 重试
  397. /// </summary>
  398. /// <param name="step"></param>
  399. public RState Retry(int step)
  400. {
  401. List<Enum> preStepIds = new List<Enum>();
  402. return Runner.Retry(SRDProcessState.Ready, preStepIds, Module, "RunRecipe Retry");
  403. }
  404. /// <summary>
  405. /// 检验前面完成状态
  406. /// </summary>
  407. /// <returns></returns>
  408. public bool CheckCompleteCondition(int index)
  409. {
  410. //if (_armAxis.IsRun)
  411. //{
  412. // NotifyError(eEvent.ERR_SRD, "Arm axis is run", 0);
  413. // return false;
  414. //}
  415. //if (!_armAxis.IsHomed)
  416. //{
  417. // NotifyError(eEvent.ERR_SRD, "Arm axis is not homed", 0);
  418. // return false;
  419. //}
  420. if (_rotationAxis.IsRun)
  421. {
  422. NotifyError(eEvent.ERR_SRD, "Rotation axis is run", 0);
  423. return false;
  424. }
  425. if (!_rotationAxis.IsHomed)
  426. {
  427. NotifyError(eEvent.ERR_SRD, "Rotation axis is not homed", 0);
  428. return false;
  429. }
  430. if (!_srdCommonDevice.CommonData.ChuckVacuum)
  431. {
  432. NotifyError(eEvent.ERR_SRD, "Vacuum is not released", 0);
  433. return false;
  434. }
  435. if (!_srdCommonDevice.CommonData.DoorOpened)
  436. {
  437. NotifyError(eEvent.ERR_SRD, "Door is not opened", 0);
  438. return false;
  439. }
  440. return true;
  441. }
  442. }
  443. }