PufGotoRobotForPlaceRoutine.cs 8.8 KB

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  1. using Aitex.Core.RT.Device;
  2. using Aitex.Core.RT.Log;
  3. using Aitex.Core.RT.Routine;
  4. using MECF.Framework.Common.Routine;
  5. using MECF.Framework.Common.Utilities;
  6. using CyberX8_Core;
  7. using CyberX8_RT.Devices.AXIS;
  8. using CyberX8_RT.Devices.PUF;
  9. using System;
  10. using System.Collections.Generic;
  11. using System.Linq;
  12. using System.Text;
  13. using System.Threading.Tasks;
  14. namespace CyberX8_RT.Modules.PUF
  15. {
  16. public class PufGotoRobotForPlaceRoutine : RoutineBase, IRoutine
  17. {
  18. private enum GotoRobotStep
  19. {
  20. VerticalFlip,
  21. VerticalFlipWait,
  22. RotationFlip,
  23. RotationFlipWait,
  24. FlipGotoSide,
  25. FlipGotoSideWait,
  26. VerticalGotoRobot,
  27. VerticalWait,
  28. RotationGotoRobot,
  29. RotationWait,
  30. End
  31. }
  32. #region 常量
  33. private const string VACUUM_OFF = "VacuumOff";
  34. #endregion
  35. #region 内部变量
  36. /// <summary>
  37. /// Side
  38. /// </summary>
  39. private string _side = "";
  40. /// <summary>
  41. /// Flip Axis
  42. /// </summary>
  43. private JetAxisBase _flipAxis;
  44. /// <summary>
  45. /// Rotation Axis
  46. /// </summary>
  47. private JetAxisBase _rotationAxis;
  48. /// <summary>
  49. /// Vertical Axis
  50. /// </summary>
  51. private JetAxisBase _verticalAxis;
  52. /// <summary>
  53. /// Puf Vacuum
  54. /// </summary>
  55. private PufVacuum _pufVacuum;
  56. /// <summary>
  57. /// Flip Side
  58. /// </summary>
  59. private string _flipSide;
  60. /// <summary>
  61. /// 是否需要翻转
  62. /// </summary>
  63. private bool _needFlip;
  64. #endregion
  65. /// <summary>
  66. /// 构造函数
  67. /// </summary>
  68. /// <param name="module"></param>
  69. public PufGotoRobotForPlaceRoutine(string module) : base(module)
  70. {
  71. }
  72. /// <summary>
  73. /// 中止
  74. /// </summary>
  75. public void Abort()
  76. {
  77. Runner.Stop("Manual Abort");
  78. }
  79. /// <summary>
  80. /// 监控
  81. /// </summary>
  82. /// <returns></returns>
  83. public RState Monitor()
  84. {
  85. Runner.Run(GotoRobotStep.VerticalFlip, () => { return _verticalAxis.PositionStation("Flip"); },_delay_1ms)
  86. .WaitWithStopCondition(GotoRobotStep.VerticalFlipWait,CheckVerticalPositionStatus,CheckVerticalPositionRunStop)
  87. .Run(GotoRobotStep.RotationFlip, RotationGotoFlip,_delay_1ms)
  88. .WaitWithStopCondition(GotoRobotStep.RotationFlipWait,CheckRotationGotoFlipStatus,CheckRotationGotoFlipStopStatus)
  89. .Run(GotoRobotStep.VerticalGotoRobot, () => { return _verticalAxis.PositionStation("Robot"); }, _delay_1ms)
  90. .Run(GotoRobotStep.FlipGotoSide, () => { return _flipAxis.PositionStation(_flipSide); }, _delay_1ms)
  91. .WaitWithStopCondition(GotoRobotStep.FlipGotoSideWait, CheckFlipPositionStatus, CheckFlipPositionRunStop)
  92. .WaitWithStopCondition(GotoRobotStep.VerticalWait, CheckVerticalPositionStatus, CheckVerticalPositionRunStop)
  93. .Run(GotoRobotStep.RotationGotoRobot, () => { return _rotationAxis.PositionStation("Robot"); }, _delay_1ms)
  94. .WaitWithStopCondition(GotoRobotStep.RotationWait, CheckRotationPositionStatus, CheckRotationPositionRunStop)
  95. .End(GotoRobotStep.End, NullFun, _delay_1ms);
  96. return Runner.Status;
  97. }
  98. /// <summary>
  99. /// Rotation Goto Flip
  100. /// </summary>
  101. /// <returns></returns>
  102. private bool RotationGotoFlip()
  103. {
  104. if(_needFlip)
  105. {
  106. return _rotationAxis.PositionStation("Flip");
  107. }
  108. else
  109. {
  110. return true;
  111. }
  112. }
  113. /// <summary>
  114. /// 检验Rotation Goto Flip状态
  115. /// </summary>
  116. /// <returns></returns>
  117. private bool CheckRotationGotoFlipStatus()
  118. {
  119. if(_needFlip)
  120. {
  121. return _rotationAxis.Status == RState.End;
  122. }
  123. else
  124. {
  125. return true;
  126. }
  127. }
  128. /// <summary>
  129. /// 检验Rotation Goto Flip停止状态
  130. /// </summary>
  131. /// <returns></returns>
  132. private bool CheckRotationGotoFlipStopStatus()
  133. {
  134. if(_needFlip)
  135. {
  136. return _rotationAxis.Status == RState.End;
  137. }
  138. else
  139. {
  140. return false;
  141. }
  142. }
  143. /// <summary>
  144. /// 检验Rotation移动状态
  145. /// </summary>
  146. /// <returns></returns>
  147. private bool CheckRotationPositionStatus()
  148. {
  149. return _rotationAxis.Status == RState.End;
  150. }
  151. /// <summary>
  152. /// 检验Rotation是否还在运动
  153. /// </summary>
  154. /// <returns></returns>
  155. private bool CheckRotationPositionRunStop()
  156. {
  157. return _rotationAxis.Status == RState.Failed;
  158. }
  159. /// <summary>
  160. /// 检验Vertical移动状态
  161. /// </summary>
  162. /// <returns></returns>
  163. private bool CheckVerticalPositionStatus()
  164. {
  165. return _verticalAxis.Status == RState.End;
  166. }
  167. /// <summary>
  168. /// 检验Vertical是否还在运动
  169. /// </summary>
  170. /// <returns></returns>
  171. private bool CheckVerticalPositionRunStop()
  172. {
  173. return _verticalAxis.Status == RState.Failed;
  174. }
  175. /// <summary>
  176. /// 检验Flip移动状态
  177. /// </summary>
  178. /// <returns></returns>
  179. private bool CheckFlipPositionStatus()
  180. {
  181. return _flipAxis.Status == RState.End;
  182. }
  183. /// <summary>
  184. /// 检验Flip是否还在运动
  185. /// </summary>
  186. /// <returns></returns>
  187. private bool CheckFlipPositionRunStop()
  188. {
  189. return _flipAxis.Status == RState.Failed;
  190. }
  191. /// <summary>
  192. /// 启动
  193. /// </summary>
  194. /// <param name="objs"></param>
  195. /// <returns></returns>
  196. public RState Start(params object[] objs)
  197. {
  198. _side = objs[0].ToString();
  199. if(_side=="SideA")
  200. {
  201. _flipSide = "SideB";//Flip 运动至Side相反位置,即使用SideA,则Flip运动至SideB
  202. }
  203. else
  204. {
  205. _flipSide = "SideA";
  206. }
  207. _flipAxis = DEVICE.GetDevice<JetAxisBase>($"{Module}.Flip");
  208. _rotationAxis = DEVICE.GetDevice<JetAxisBase>($"{Module}.Rotation");
  209. _verticalAxis = DEVICE.GetDevice<JetAxisBase>($"{Module}.Vertical");
  210. _pufVacuum = DEVICE.GetDevice<PufVacuum>($"{Module}.Vacuum");
  211. if(!CheckPreCondition())
  212. {
  213. return RState.Failed;
  214. }
  215. _needFlip = !_flipAxis.CheckPositionIsInStation(_flipAxis.MotionData.MotorPosition, _flipSide);
  216. return Runner.Start(Module, "Go to Robot");
  217. }
  218. /// <summary>
  219. /// 前置条件
  220. /// </summary>
  221. /// <returns></returns>
  222. private bool CheckPreCondition()
  223. {
  224. if(!_flipAxis.IsHomed)
  225. {
  226. LOG.WriteLog(eEvent.ERR_PUF, Module, "Flip Axis is not homed");
  227. return false;
  228. }
  229. if (!_rotationAxis.IsHomed)
  230. {
  231. LOG.WriteLog(eEvent.ERR_PUF, Module, "Rotation Axis is not homed");
  232. return false;
  233. }
  234. if (!_verticalAxis.IsHomed)
  235. {
  236. LOG.WriteLog(eEvent.ERR_PUF, Module, "Vertical Axis is not homed");
  237. return false;
  238. }
  239. if (_side == "SideA")
  240. {
  241. if(_pufVacuum.ChuckAVacuumStatus!=VACUUM_OFF)
  242. {
  243. LOG.WriteLog(eEvent.ERR_PUF, Module, "Side A is not Vacuum off");
  244. return false;
  245. }
  246. }
  247. else if(_side=="SideB")
  248. {
  249. if (_pufVacuum.ChuckBVacuumStatus != VACUUM_OFF)
  250. {
  251. LOG.WriteLog(eEvent.ERR_PUF, Module, "Side B is not Vacuum off");
  252. return false;
  253. }
  254. }
  255. if(!_verticalAxis.CheckGotoPosition("Robot"))
  256. {
  257. return false;
  258. }
  259. if(!_rotationAxis.CheckGotoPosition("Robot"))
  260. {
  261. return false;
  262. }
  263. return true;
  264. }
  265. }
  266. }