| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387 | using Aitex.Core.RT.Device;using Aitex.Core.RT.Fsm;using Aitex.Core.RT.Log;using Aitex.Core.RT.SCCore;using Aitex.Core.Utilities;using MECF.Framework.Common.Beckhoff.AxisProvider;using MECF.Framework.Common.Utilities;using CyberX8_Core;using CyberX8_RT.Devices.AXIS;using CyberX8_RT.Devices.SRD;using System;using System.Collections.Generic;using System.Linq;using System.Runtime.InteropServices;using System.Text;using System.Threading.Tasks;namespace CyberX8_RT.Modules.SRD{    internal class UnloadingStateMachine : Entity, IEntity    {        #region 常量         /// <summary>        /// Arm Home最大retry次数        /// </summary>        private const int MAX_ARM_HOME_RETRIES = 3;        /// <summary>        /// Rotation Home最大retry次数        /// </summary>        private const int MAX_ROTATION_HOME_RETRIES = 3;        /// <summary>        /// 旋转增加时长        /// </summary>        private const int ROTATION_PLUS_TIME = 10;        #endregion        #region 内部变量        /// <summary>        /// 模块名称        /// </summary>        private string _module;        /// <summary>        /// SRD Common        /// </summary>        private SrdCommonDevice _srdCommon;        /// <summary>        /// Arm Axis        /// </summary>        private JetAxisBase _armAxis;        /// <summary>        /// Rotation Axis        /// </summary>        private JetAxisBase _rotationAxis;        /// <summary>        /// Arm重试次数        /// </summary>        private int _armRetryTimes = 0;        /// <summary>        /// Rotation重试次数        /// </summary>        private int _rotationRetryTimes = 0;        /// <summary>        /// ARM正在执行Home        /// </summary>        private bool _armHoming = false;        /// <summary>        /// Rotation正在执行Home        /// </summary>        private bool _rotationHoming = false;        #endregion        #region 属性        /// <summary>        /// 状态        /// </summary>        public string State { get { return ((UnloadingState)fsm.State).ToString(); } }        #endregion        /// <summary>        /// 构造函数        /// </summary>        /// <param name="module"></param>        public UnloadingStateMachine(string module)        {            _module = module;            this.fsm = new StateMachine($"{module}_UnloadingStateMachine", (int)UnloadingState.Unloading_Complete, 10);            fsm.EnableRepeatedMsg(true);                        AnyStateTransition(UnloadingMsg.Init, EnterUnloadingStart, UnloadingState.Unloading_Start);            AnyStateTransition(UnloadingMsg.Error, EnterError, UnloadingState.Error);            //Transition(UnloadingState.Unloading_Complete, UnloadingMsg.Unloading_Start, EnterUnloadingStart, UnloadingState.Unloading_Start);            Transition(UnloadingState.Unloading_Start, UnloadingMsg.Unloading_Start, UnloadingCheckStatus, UnloadingState.Unloading_CheckRotationStopped);            Transition(UnloadingState.Unloading_CheckRotationStopped, FSM_MSG.TIMER, CheckRotationStopped, UnloadingState.Unloading_WaferPresent);            Transition(UnloadingState.Unloading_WaferPresent, FSM_MSG.TIMER, CheckWaferPresent, UnloadingState.Unloading_OpenDoor);            Transition(UnloadingState.Unloading_OpenDoor, FSM_MSG.TIMER, OpenDoor, UnloadingState.Unloading_CheckDoorOpened);            Transition(UnloadingState.Unloading_CheckDoorOpened, FSM_MSG.TIMER, CheckDoorOpened, UnloadingState.Unloading_ReleaseChuckVacuum);            Transition(UnloadingState.Unloading_ReleaseChuckVacuum, FSM_MSG.TIMER, ReleaseChuckVacuum, UnloadingState.Unloading_CheckVacuum);            Transition(UnloadingState.Unloading_CheckVacuum, FSM_MSG.TIMER, CheckVacuum, UnloadingState.Unloading_Complete);            EnumLoop<UnloadingState>.ForEach((item) => { fsm.MapState((int)item, item.ToString()); });            EnumLoop<UnloadingMsg>.ForEach((item) => { fsm.MapMessage((int)item, item.ToString()); });        }        /// <summary>        /// Enter Error        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool EnterError(object param)        {                        return true;        }        /// <summary>        /// Enter Unloading_Start        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool EnterUnloadingStart(object param)        {                        return true;        }        #region 状态方法        /// <summary>        /// 启动        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool UnloadingCheckStatus(object param)        {                        _armAxis = DEVICE.GetDevice<JetAxisBase>($"{_module}.Arm");                        _rotationAxis = DEVICE.GetDevice<JetAxisBase>($"{_module}.Rotation");                      _srdCommon = DEVICE.GetDevice<SrdCommonDevice>($"{_module}.Common");            return true;        }        /// <summary>        /// 检查Rotation与Arm是否home        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool CheckRotationStopped(object param)        {            CheckArmHome();            CheckRotationHome();            return _srdCommon.Status == RState.End;        }        /// <summary>        /// 检验Arm home,发现失败则重试        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool CheckArmHome()        {            if (_armAxis.IsHomed)            {                return true;            }            else            {                if (_armRetryTimes < MAX_ARM_HOME_RETRIES)                {                    if (!_armHoming)                    {                        LOG.WriteLog(eEvent.INFO_SRD, _module, $"Arm Home Retry Home {_armRetryTimes + 1} times");                        bool result = _armAxis.Home(false);                        if (result)                        {                            _armHoming = true;                        }                        _armRetryTimes++;                        return false;                    }                    else                    {                        if (_armAxis.IsHomed && _armAxis.Status == RState.End)                        {                            _armRetryTimes = 0;                            _armHoming = false;                            return true;                        }                        return false;                    }                }                else                {                    LOG.WriteLog(eEvent.ERR_SRD, _module, $"Arm Home Retry Home {_armRetryTimes + 1} times is over {MAX_ARM_HOME_RETRIES}");                    PostMsg(UnloadingMsg.Error);                    return false;                }            }        }        /// <summary>        /// 检验Rotation home,发现失败则重试        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool CheckRotationHome()        {            if (_rotationAxis.IsHomed)            {                return true;            }            else            {                if (_rotationRetryTimes < MAX_ROTATION_HOME_RETRIES)                {                    if (!_rotationHoming)                    {                        LOG.WriteLog(eEvent.INFO_SRD, _module, $"Rotation Home Retry Home {_rotationRetryTimes + 1} times");                        bool result = _rotationAxis.Home(false);                        if (result)                        {                            _rotationHoming = true;                        }                        _rotationRetryTimes++;                        return false;                    }                    else                    {                        if (_rotationAxis.IsHomed && _rotationAxis.Status == RState.End)                        {                            _rotationRetryTimes = 0;                            _rotationHoming = false;                            return true;                        }                        return false;                    }                }                else                {                    LOG.WriteLog(eEvent.ERR_SRD, _module, $"Rotation Home Retry Home {_rotationRetryTimes + 1} times is over {MAX_ROTATION_HOME_RETRIES}");                    PostMsg(UnloadingMsg.Error);                    return false;                }            }        }        /// <summary>        /// Check Wafer Present        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool CheckWaferPresent(object param)        {            if (_srdCommon.IsWaferPresence)            {                if (_srdCommon.WaferPresence != "WellPlaced")                {                    PostMsg(UnloadingMsg.Error);                    LOG.WriteLog(eEvent.ERR_SRD, _module, "Wafer Presence is not WellPlaced");                    return false;                }            }            else            {                LOG.WriteLog(eEvent.INFO_SRD, _module, "CheckWaferPresent has been ignored");                            }            return true;        }        /// <summary>        /// Open Door        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool OpenDoor(object param)        {            bool result = _srdCommon.DoorOpenAction("", null);            if (!result)            {                PostMsg(UnloadingMsg.Error);            }            return result;        }        /// <summary>        /// 检验DoorOpened        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool CheckDoorOpened(object param)        {            if (_srdCommon.Status == RState.Failed || _srdCommon.Status == RState.Timeout)            {                PostMsg(UnloadingMsg.Error);                return false;            }            return _srdCommon.Status == RState.End && _srdCommon.CommonData.DoorOpened;        }        /// <summary>        /// 关闭Chuck Vacuum,并检查Vacuum Level        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool ReleaseChuckVacuum(object param)        {            if (_srdCommon.IsWaferPresence)            {                bool result = _srdCommon.ChuckVacuumOffAction("", null);                if (!result)                {                    PostMsg(UnloadingMsg.Error);                }                return result;            }            else            {                LOG.WriteLog(eEvent.INFO_SRD, _module, "ReleaseChuckVacuum has been ignored");                return true;            }        }        /// <summary>        /// 检查真空状态        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool CheckVacuum(object param)        {            if (_srdCommon.IsWaferPresence)            {                if (_srdCommon.Status == RState.Failed || _srdCommon.Status == RState.Timeout)                {                    PostMsg(UnloadingMsg.Error);                    return false;                }                bool result = _srdCommon.Status == RState.End && _srdCommon.CommonData.ChuckVacuum;                return result;            }            else            {                LOG.WriteLog(eEvent.INFO_SRD, _module, "CheckVacuum has been ignored");                return true;            }                    }        #endregion        /// <summary>        /// 停止         /// </summary>        public void Stop()        {                        base.Terminate();                    }                public bool Check(int msg, out string reason, params object[] args)        {            reason = "";            return false;        }        #region State Msg枚举        public enum UnloadingState        {            None,            Error,            Unloading_Start,            Unloading_Complete,            Unloading_CheckRotationStopped,            Unloading_WaferPresent,            Unloading_OpenDoor,            Unloading_CheckDoorOpened,            Unloading_ReleaseChuckVacuum,            Unloading_CheckVacuum                    }        public enum UnloadingMsg        {            Init,            Error,            Unloading_Start,            Unloading_Complete,            CheckRoationStopped,            WaferPresent,            OpenDoor,            ReleaseChuckVacuum,            Abort        }        #endregion    }}
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